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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#5269
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Re: The Pre-SoV Workshop
That doesn’t really seem like it makes sense given the theme, especially when the standard restrictions of clear sight are pretty easy.
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#5270
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Re: The Pre-SoV Workshop
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A few Suggestions, take'em or leave em 1. Black bullet - I would up the stakes to make it more interesting 3X Skulls or -3 Defense for the remainder, however I would have the X order marker be permanently removed from the game. That way if you use Black bullet no more Ambush. 2. I would actually suggest instead of a normal turn why not crib off Clayton: Outlaw Ambush At the end of the round, you may reveal the X order marker on Jedidiah Mulroney, and take a turn with up to 3 other Outlaw Heroes you control. Heroes taking a turn with Outlaw Ambush must be within 4(?) clear sight spaces of Jedidiah and may not move normally during that turn. OR hell, just add Shootout. |
#5271
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Re: The Pre-SoV Workshop
Line of sight does help a lot, but I'm not a fan of line of sight to the enemy figure. For one, that is easy to do at a long distance on most maps. But mostly it just feels like being different for the sake of being different. Thematically I don't feel like it's any better either; I think it's more imporant that Jedidiah knows who he's ordering around.
I also suspect the unit may feel unrewarding. Having to have the 'X' on the unit taking the extra turn is dangerous. When there is no bluff marker, all figures with unrevealed order markers make good targets, so it's even more likely to lose turns. This is what I would do to make the figure more dynamic and rewarding: OUTLAW AMBUSH At the end of each round, if at least one of your revealed Order Markers is on an Outlaw Hero, you may reveal the 'X' Order Marker on Jedidiah Mulroney to take a turn with Jedidiah or another Outlaw Hero you control within 8 clear sight spaces of Jedidiah. |
#5272
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Re: The Pre-SoV Workshop
What is the theme?
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#5273
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Re: The Pre-SoV Workshop
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1. If I understand correctly, you are suggesting that instead of +4 dice, make the ability a better version of Deadly shot, where each skull is worth 3 skulls. That would indeed be potent, but it breaks the intended purpose of rolling a ton of dice. Removing the X from play, while an interesting idea, also doesn't really make sense thematically. Why would Jedidiah just stop ordering people around? It also makes the Black bullet even more of a "red haring" as you described it before, because you loose every ability on the card, and he becomes a worse and more expensive Garrett Burns, and Garrett burns isn't very good to begin with. 2. A shootout like ability is not a bad idea. I personally was trying not to copy Clayton, but I'm not opposed to the idea, if PK and the other SoV judges are open to it. Quote:
Having the X on the figure taking the turn is indeed dangerous. I saw that as a good thing, since it kept Jedidiah's power level in check. All Outlaws have low defense, and any low defense card with an order marker is already a good target, even before Jedidiah is in play. This doesn't really change that. That said, I don't really mind leaving the X on Jedidiah, it just seems like the safer way to design it, and typically the safer way is less interesting, requires less commitment, and less decision making. The intended theme was to make an Outlaw leader. If Jedidiah only worked with himself, he wouldn't really be a leader. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#5274
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Re: The Pre-SoV Workshop
As anyone who watches movies about bad guys knows, every bad guy is out for himself and any bad guy leader ends up either dead or by himself at the end. if you don't have betrayal in there, you miss the bad guy leader theme IMO.
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#5275
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Re: The Pre-SoV Workshop
I personally like bolt of witherwood and braxas, as well as Krug and macdirks so take my preference for black bullet being dangerous with a grain of salt.
As for shootout/modified ambush go with what you think as best. I don't mind a kato type figure, but I prefer Jeb encouraging a bunch of out laws to move up rather than just one. Just be careful to not price Garrett out of the market. |
#5276
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. Last edited by Leaf_It; February 14th, 2024 at 07:17 PM. Reason: typos |
#5277
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Re: The Pre-SoV Workshop
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#5278
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Re: The Pre-SoV Workshop
Villian-ish style betrayal usually happens after the job is done... away from a good guys vs bad guys situation unless there is a big motivator or we are doing saturday morning cartoon stuff. FWIW, a betrayal mechanic could also include this guy just 'leaving the board's if he us the only unit you control. Also thematic and fitting for someone that plays the long game without delusions or reasons to support standing to the last man.
Doesnt cribbing off clayton just make them very samey? Outlaws have their own designs right now, would be cool to find a way to keep that design language a little distinct from the lawmen. FWIW, ambush is a term used in modern, and western tactics, that is more commonly used to kick off an encounter. Maybe they could have an X marker turn / effect / shoot out thing happen if the win initiative and have it trigger before anyone reveals order Marker 1. So they need to establish an advantage to get an Ambush. Just a thought but that would be quite thematic. |
#5279
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Re: The Pre-SoV Workshop
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Shiftrex makes a very good point though. Outlaw betrayal isn't likely to happen during the fight, where doing so would only get themselves caught, or killed. Leaving if Jedidiah is the only figure left is a compelling way of adding that theme, and it doesn't take away from anything else in the design. I'm not sure that's the right direction though. No other Outlaw has an ability that pushes this theme, so why does Jedidiah need to? Yeah, it's an interesting aspect of Outlaws that would have been neat, but this is an established faction, we're not making it from the ground up. Call it a missed opportunity, but that's on the designers of the first few Outlaws. Everyone seems to want to pull this design in different directions, some of which require drastic reworks. I'm not doing that. This design has existed for literal years, and I liked it that whole time. I'm not looking to make a new design. I'm looking to adjust the design as little as possible, changing only what I must change to address the concerns of the judges. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#5280
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Re: The Pre-SoV Workshop
Yeah, I think one big attack + activate other outlaws on x order makers is a fine design direction. My push back was minor and mostly echoes Scytales direction of pushing Jeb up the board.
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