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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#25
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Re: C3G Faction Strategy Guides
Outsiders Faction Strategy
Important Links Overview When the Justice League refused to operate outside of international law, Batman created a group that would get done what was needed! The Outsiders are a diverse and powerful group of superheroes who are willing to do things the Justice League won’t. With Batman at the helm and Geo-Force backing him up, they’re competitive enough to take on the strongest armies! Leaders Batman (Outsiders) is downright essential. You can assemble an Outsiders army without him but it won’t be nearly the same strength. Geo-Force is a great secondary leader or a primary one if you want to go for it without Batman.
Important Outsiders
Army Build Examples: 600 Points
700 Points
800 points
900 points
1000 Points
1100 Points
1600 Points
Outsiders by point value:
Spoiler Alert!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. Last edited by Arch-vile; October 22nd, 2022 at 12:45 AM. |
#26
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Re: C3G Faction Strategy Guides - the Outsiders!
Been intending to message you on some Outsider builds so I could run them in some PTs.
Great writeup! Seems like the faction is a real threat now that Katana II and Batman are around. |
#27
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Re: C3G Faction Strategy Guides - the Outsiders!
Quote:
My default builds are definitely Batman, Katanna (II), Geo-Force, Black Lightning, and Halo/Looker at 1000 or swap out Halo/Looker for Metamorpho at 1100. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#28
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Re: C3G Faction Strategy Guides - the Outsiders!
Rogues Faction Strategy
Important Links Overview The Rogues are a group of Flash villains. Individually few are a threat, as they're all fairly low point cost heroes. But together, the Rogues can be quite the force! Leaders You typically want one of either Captain Cold (II) or Blacksmith in your army at typical point values. Captain Cold is a bit easier to play & more consistent while Blacksmith has slightly higher potential.
Important Rogues
All the Rogues can be useful, I just highlighted some key Rogues who work particularly well within the faction. Captain Boomerang (George "Digger" Harkness) (90) or Murmur (85) provide some cheap offense, Pied Piper (80) or Heat Wave (110) provide some crowd control. When putting together an army try to get a variety of skill sets (range & melee, high-offense & high-defense, at least one special attack and autowounder, etc.). That will ensure you don’t have a huge weakness against certain armies. Army Build Examples: 600 Points
700 Points
800 Points
900 points
1000 Points
1100 Points
Rogues by Point Value:
Spoiler Alert!
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; March 27th, 2023 at 10:20 PM. |
#29
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Re: C3G Faction Strategy Guides - Rogues!
Lots of modularity to Rogue armies with all their options!
Where would you say the Rogues generally are on the power scale? Just looking at them, I wouldn't be surprised if they lean towards being one of the stronger builds we've got now. Guessing they struggle against the big powerhouses like Superman? |
#30
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Re: C3G Faction Strategy Guides - Rogues!
I think they're competitive with the top factions (Fan4, Justice League, Defenders, Avengers, etc.). They can struggle against the heavy hitters, but oftentimes the sheer amount of attacks can get through the big guys, and big guys have to kill several Rogues to earn back their points.
Now if your opponent takes out Captain Cold or Blacksmith early, you're pretty much done. But there's plenty of ways to protect them from getting engaged or sniped. It just requires you to play a little cautiously with them. |
#31
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Re: C3G Faction Strategy Guides
Flash Family & Team Flash Faction Strategy
Important Links
Overview The Flash Family is a group of Speedsters who have either the Speed Force or Superspeed special powers. They're typically low-life heroes with either high defense or a dodge ability. But their high speed and ability to move through figures allows them to threaten enemy leaders or supporters that would usually be safe in the enemy start zone or behind a wall of other enemies. Speedsters have two big weaknesses. First, any opponent who can prevent them from moving, like Tar Pit or Mister Fantastic, can remove one of the Speedster's greatest strengths. Second, any opponent who can inflict automatic wounds or reduce a Speedster's defense can easily kill them. Avoiding or prioritizing opponents' figures that can do either of those things is key. Leaders Wally and Iris play well either separately or together. If using them together, use Wally's Flash Family power on turn 1, so you can use Iris's Team Flash bonding (which requires the X reveal) on turns 2 and 3.
Important Speedsters
Important Metahuman Non-speedsters
Army Build Examples: 800 Points
900 Points
1000 Points
1100 Points
1200 Points
*You can add 1-2 squads of Splitting Images to add 50-100 points to any of these armies, making for very modular army building! Flash Family options by Point totals:
Spoiler Alert!
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; January 25th, 2023 at 12:16 AM. |
#32
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Re: C3G Faction Strategy Guides - Flash Family & Team Flash!
Justice League Faction Strategy
Important LinksOverview The Justice League is centered on Justice League Marker "hubs", acting as "leaders" for the faction. These designs gain markers only via drafting units from specific classes tied to that character, as we will detail below. The markers gained, can then be spent during play to gain a bonus for your team. Champion is the class shared by all marker hubs, and a lot of Champion designs were built specifically with the marker hubs in mind, to make great use of the bonuses granted by spending the markers. Leaders The marker hubs are going to act as your "leaders" in a way that you'll always want at least a couple of them to build your army around. Some carry more importance than others in terms of "must have", and I will detail those below**.
Tailored Inclusions There are other options that can still be successful, but the following were designed specifically around working well with the Justice League hubs.
Army Build Examples: 800 Points
900 points
1000 Points
1100 Points
1200 Points
Lots of point values represented in the faction, for easy army building here they are by point value:
Spoiler Alert!
Last edited by Arkham; January 21st, 2022 at 12:46 PM. |
#33
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Re: C3G Faction Strategy Guides - Crime Syndicate!
Crime Syndicate Faction Strategy
Important Links Overview The Crime Syndicate are evil alternate-Earth versions of the Justice League. Ultraman is their leader, so any Crime Syndicate army should include him. The faction has synergy built around the Sadistic personality, so there's a lot of potential for cross-faction expansion, especially due to the low number of Crime Syndicate designs. Crime Syndicate Members
Army Build Examples: 900 Points
1000 Points
1100 Points
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; September 23rd, 2021 at 01:00 AM. |
#34
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Re: C3G Faction Strategy Guides
Young Justice Faction Strategy
Overview Young Justice is unique in that it's actually a "sub-faction" in the greater Titans faction. This gives you huge flexibility in army builds, as you can incorporate any of the Young Justice (YJ) members with Titans, or vice versa. That said, the Young Justice heroes are specifically designs to work with each other, so you'll want to start with them. The main focus of YJ is making your lower costed heroes be stronger individually, while dealing constant auto-wounds. They're slightly more complex as far as factions go, with many options for auto-wounds that you have to remember to trigger. Leaders You'll most likely want to bring both Wonder Girl and Robin, unless you're meshing them with the wider Titans faction in a bigger game.
Other Young Justice Members
General Strategy: You'll always want X on Robin, and any other OM on Wonder Girl for the d20 boost in "Hit Anything!" Depending on which figures you've drafted, the other OM placement becomes easy. Impulse wants OM1, and Superboy wants OM3. If you want to keep Wonder Girl safe while still keeping an OM on her, bring Lobo to steal her turns with Top Teen. While your army shrinks, your OM placement will become more difficult to spread out, so you'll most likely have more than one on Wonder Girl. This doesn't remove her boost, but it DOES put her in the fight. While most of your tricks will be gone once Wonder Girl is, Lobo and Superboy are still hefty in their own right. Also filling in your army with other Titans could be useful, as a few of them still benefit from what YJ can do, like Miss Martian and her throw ability triggering "Hit Anything!" Army Build Examples: This include only the thematic Young Justice figures, but any Titan can easily work in these armies as well. 700 Points
1000 Points
Last edited by Arch-vile; April 13th, 2022 at 05:20 AM. |
#35
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Re: C3G Faction Strategy Guides: Young Justice!
Teen Titans Faction Strategy
Overview The Teen Titans revolve around the Titan and Sidekick class, with many figures offering synergy to one or both of these classes. There are a huge number of Titans and Sidekicks, so this guide will revolve specifically around the best figures and Nightwing as their leader. Important Links
Teen Titan Leader
Teen Titan Trio I want to specifically call out these three figures as having an exceptional level of synergy with each other. Each is an excellent Titan on their own, but if these three are paired with Nightwing, you will have a very strong army that is difficult for an opponent to crack.
Other Strong Teen Titans
Army Build Examples: 600 Points
800 Points
900 Points
1000 Points
1100 Points
1200 Points
Teen Titan options by Point totals:
Spoiler Alert!
*Other strategy links: Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; January 26th, 2023 at 05:38 PM. |
#36
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Re: C3G Faction Strategy Guides: Titans & Young Justice!
Thanks for the addition Japes. That is a very solid 600 pointer!
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