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Old June 4th, 2020, 08:08 AM
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The Book of Green Arrow (Oliver Queen) (II)

The Book of Green Arrow (Oliver Queen) (II)

C3G DC PUBLIC COLLECTION 24
AIN'T EASY BEING GREEN



Comic PDF


Mini PDF

The figure used for this unit is a DC Heroclix figure from the DC 75th Anniversary set.
Its model number and name are #13 / Green Arrow.

_________________________________________________________________

Character Bio - Oliver Queen is the Green Arrow: the emerald archer with a passion for justice and pretty ladies.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by tcglkn; August 6th, 2020 at 08:39 PM.
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Old June 4th, 2020, 08:09 AM
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Re: The Book of Green Arrow (II) (breathing)

NAME = GREEN ARROW
SECRET IDENTITY = OLIVER QUEEN

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = CHARMING

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 8
ATTACK = 4
DEFENSE = 5

POINTS = 210


ARROWS OF JUSTICE
At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante, to a maximum of 4. If there is at least one Justice League Marker on this card, after Green Arrow attacks a non-adjacent figure with his normal attack, you may roll the 20-sided die. If you roll 14 or higher, he may attack again. Green Arrow may not attack more than four times in a player turn.

ARROW TO THE RESCUE
After revealing an Order Marker on the card of another Unique Hero you control and taking a turn with that Hero, if Green Arrow has not yet attacked this player turn, you may remove a Justice League Marker from this card and take a turn with Green Arrow. During this turn, he may only attack opponent’s figures engaged to a figure you control. You may not take any additional turns with other figures you control.

ACROBATIC MOVEMENT
Green Arrow never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Green Arrow one space up to 6 levels up or down.

Last edited by Arch-vile; July 3rd, 2020 at 02:37 AM.
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Old June 4th, 2020, 08:09 AM
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Re: The Book of Green Arrow (II) (breathing)

Comic Art:
Spoiler Alert!


Mini Pics:
Spoiler Alert!


Background:
Spoiler Alert!

Last edited by Arch-vile; July 2nd, 2020 at 01:04 AM.
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Old June 4th, 2020, 08:10 AM
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Re: The Book of Green Arrow (II) (breathing)

This is designed as a version of Green Arrow using the Justice League markers. Champions covers the majority of his Justice League allies, and the other classes cover thematic team-ups for Ollie. Officer gets Hal Jordan, Vigilante gets Black Canary and Batman, while Archer gets Red Arrow, Connor Hawke, and any other future archers in the Arrow family.

For his third special power, I wanted a power to portray a more nimble Green Arrow than the original. He's constantly flipping and shooting arrows mid-air in fights.
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Old June 4th, 2020, 10:24 AM
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Re: The Book of Green Arrow (II) (breathing)

Nimble as an Arrow is a bit awkward as it’s just an attack, move and defensive power all rolled together.

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Old June 4th, 2020, 10:46 AM
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Re: The Book of Green Arrow (II) (breathing)

Yeah, powers like that are always confusing. I'd shuffle the attack effect around a bit like:

Quote:
ARROWS OF JUSTICE
[Current power text, and then an extra attack-y bit]

ARROW TO THE RESCUE

ACROBATIC MOVEMENT
[off Batman (Dick)]

Maybe just a little thematic twiddle to justify the multi-attack in the first power:

Quote:
ARROWS OF JUSTICE
At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante to a maximum of 4. After Green Arrow attacks a non-adjacent figure, if you control at least one other figure with Justice League Markers on its card, he may attack one additional time.
Or if you wanted a version that didn't have potential to shut off, "if you placed Justice League Markers on more than one cad at the start of the game", or something to that effect.

It'd give him a reason to immediately like other JL hubs more than he likes stat-boosters, so that'd be cool. Plus I think the Arrows of Justice power name makes more sense that way. (EDIT: I forgot we have a stat-boosting JL hub now. So some Wondy synergy in that version, but I think that's fine)
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Old June 4th, 2020, 10:54 AM
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Re: The Book of Green Arrow (II) (breathing)

Cool start here! Agreed on the nimble ability being a bit much.

My other concern is that he gets bonding (Though obviously limited by markers), and double attack with 4 at 8 range. With attack boosters he could get REAL nasty! If he's coming in hot, I would probably drop to 3 attack.
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Old June 4th, 2020, 11:00 AM
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Re: The Book of Green Arrow (II) (breathing)

You could take the double attack language from Nimble As An Arrow and put it in the Arrow To The Rescue power and make the double attack contingent upon removing a justice league marker. That way he keeps his attack of 4 and the markers gain extra value.
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Old June 4th, 2020, 11:19 AM
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Re: The Book of Green Arrow (II) (breathing)

I like the shuffling of effects idea. I don’t mind him working well with attack boosters, as it’d be fun to give Wonder Woman a thematic double attacker, and the class call-outs limit the appeal of the other attack boosters. Him creeping up a little in points would be cool with me.
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Old June 4th, 2020, 01:37 PM
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Re: The Book of Green Arrow (II) (breathing)

I think he's still weaker than the comparable figure for another faction that's On Deck, so I'd be surprised to see him go up too much.

I think he's solid and worthwhile, though, and I'm liking this direction (most likely with Ronin's proposed tweak).

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Old June 4th, 2020, 02:02 PM
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Re: The Book of Green Arrow (II) (breathing)

How about allowing the double attack if there's at least one Justice League marker on a card you control? So that allows him to use the double attack without another marker hub, but it encourages bringing another one since then it'll work even if Green Arrow runs out of markers himself.

Something like this:

Quote:
ARROWS OF JUSTICE
At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante to a maximum of 4. After Green Arrow attacks a non-adjacent figure with his normal attack, if there is at least 1 Justice League marker on a card you control, he may attack one additional time.

ARROW TO THE RESCUE
After revealing an Order Marker on the card of a Unique Hero you control and taking a turn with that Hero, you may remove one Justice League Marker from this card and take a turn with Green Arrow. During this turn, he may only attack opponent’s figures engaged to a figure you control. You may not take any additional turns with figures you control.

ACROBATIC MOVEMENT
Green Arrow never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Green Arrow one space up to 6 levels up or down.
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Old June 4th, 2020, 02:23 PM
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Re: The Book of Green Arrow (II) (breathing)

In general I'm a little wary of GA getting JL markers, just because he's a consistent second-stringer for them. He's never really felt like much of a team player to me, and I don't think he's ever led a team or anything like that. This is one of those situations where I think a more generic name than "Justice League Marker" would have been helpful - because he does usually have his own Team Arrow and such.

For that reason I'd try to use a mini without a hood, since that's his least "Justice League-y" costume. It's used during his Grell years (where he didn't interact with other heroes), the Brightest Day era (where he killed Prometheus and everyone hated him), and the Rebirth era (where he's actively anti-League).

The fact that it's all pretty Oliver-centric though, I do buy, sort of a designated JL point man. I'd actually maybe tie the double attack to his bonus turn, just to make his utility as a bonding backup kind of the centerpiece.
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