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AotV Customs A place for Arena of the Valkyrie Customs |
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#229
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
For what it's worth, I'm willing to playtest these changes. I just wanted to make sure that we're all aware of the potential for many problematic interactions--this version would require a lot of playtesting before I'd be comfortable with sticking to it.
Kelda is hopefully bad enough that using her to bring heroes back up to full health won't be feasible, but it'd need a lot of tests to make sure (especially since the revived hero can be placed directly adjacent to her in the starting zone). I'm mostly uncomfortable with how it can theoretically work for any character. Quote:
It complicates the power more for sure, but I'm thinking that it's probably worth the complexity to avoid any healing shenanigans. Quote:
Quote:
Combining all of what I said above, this is what I'd personally prefer (plus some stat changes to make them stand out more and get us some more variation in the set): Quote:
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Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#230
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
Can we allow them to destroy and rez at the beginning of the round before OMs are placed, or is that too much happening in one round?
Also, think about setting up OMs that round. How many are you going to put on the newly-rezzed hero? if you lose initiative, it’s very likely that all those OMs go in the toilet. Is this really any less complex than the single-turn revival we were discussing earlier? |
#231
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
Its only as complex as we make it. Simplify. Even if some mechanics are frustrating, its better if they are simple.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#232
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
I think we need to break Last Will up in to two powers. One power defines how they make their way to an army card. The other power defines how you take them off that army card to use the other figure. Can we do that and go from there?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#233
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
I don't see the need to break it up unless having a spirit on a card does something before you take it off.
I really don't think the previous power as we had it was too complex. |
#234
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
Can you humor me and throw it together?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#235
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
I'm trying to work one up, but any version of the power that has you putting the figure on their card and then letting them rez still runs into the troubles of getting nuked immediately because they have one life left.
SPIRITUAL GUIDE When an HSG is destroyed, you may place that figure on the Army Card of any Unique Hero you control. LAST WILL After revealing an Order Marker on this Army Card, instead of taking a turn with the Honored Soul-Guides, you may choose a previously destroyed small or medium Unique Hero you control with an Honored Soul Guide figure on its Army Card. At the start of any round, before placing order markers, you may remove that Honored Soul Guide from that Army Card and remove enough wounds for the Hero to have 1 Life remaining. Then place that Hero adjacent to any figure you control. This has taken one line from Last Will and shuffled it to a new power. |
#236
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
Why toss the Soulguide on the Army Card, exactly? So what if you get to pick what hero comes back to life with a single click?
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#237
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
Yes, but now we can put "after revealing an order marker on this card" into Spirits Guide. The player with the card gets to choose when both things happen, and now we don't have the clause repeated twice.
I guess we could also do it as an OR with a bullet list Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#238
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
Wait, I'm not following something. Why do we need an "or" or a bullet list?
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#239
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
To know if you've used that Soulguide yet or not.
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#240
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
I'm on a computer so I can spell it out better now.
SPIRITUAL GUIDE After revealing an order marker on this Army Card, you may place an Honored Soul Guide figure on the Army Card of any Unique Hero you control. LAST WILL After revealing an Order Marker on this Army Card, instead of taking a turn with the Honored Soul-Guides, you may choose a previously destroyed small or medium Unique Hero you control with an Honored Soul Guide figure on its Army Card. Remove that Honored Soul Guide from that Army Card, place that Hero adjacent to any figure you control, take a turn with it, and then destroy it. vs. something like this: LAST WILL After revealing an Order Marker on this Army Card you may
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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