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Old May 12th, 2019, 06:58 PM
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[Pod 0] Honored Soul-Guides - Public Feedback

The Book of Honored Soul-Guides (Lantern Geists)

Arena of the Valkyrie Master Set



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JANDAR
HONORED SOUL GUIDES

Species Undead
Unique Squad
Class Guides
Personality Stoic
SIZE HEIGHT Medium 5

LIFE 1 (2 figures)
MOVE 5 / BASIC 7
RANGE 1 / BASIC 1
ATTACK 2 / BASIC 2
DEFENSE 6 / BASIC 7

POINTS 50

JOURNEY THROUGH THE SPIRIT WORLD

Once per turn, when a figure you control moves adjacent to a Soul Guide while moving normally, you may place that figure adjacent to a Soul Guide you control. That figure may then continue its movement. Figures moved by Journey Through the Spirit World never take leaving engagement attacks.

STEALTH FLYING
When counting spaces for an Honored Soul Guide's movement, ignore elevations. An Honored Soul Guide may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If an Honored Soul Guide is engaged when it starts to fly, it will not take any leaving engagement attacks.

The figures used for this unit are Lantern Geists from Arena of the Planeswalkers Shadows Over Innistrad.

Character Bio:
Spoiler Alert!


-Rulings and Clarifications-
Q: If the last Honored Soul Guide is destroyed during the round that a Hero was resurrected, is that Hero still destroyed at the end of that round?
A: Yes. Even if all of the Honored Soul Guides are destroyed or their powers are negated, Last Will has a defined duration. At the end of the round that Hero is negated and destroyed, regardless of the state of the Honored Soul Guides.

-Combinations and Synergies-

Synergy Benefits Received
TBA

Synergy Benefits Offered
TBA

-Strategy, Tactics and Tips-
TBA



Playtesting 1 2 3 4 5-6 7 || 8 || 9


Arena of the Valkyire - Help create Heroscape's next Master Set!
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Last edited by NecroBlade; December 29th, 2022 at 11:16 AM. Reason: Thru #463, new MOVE power tested and in OP
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  #2  
Old May 12th, 2019, 07:01 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

I’m fairly certain that the Lantern Geists aren’t Jace

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  #3  
Old May 12th, 2019, 07:08 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

Quote:
Originally Posted by flameslayer93 View Post
I’m fairly certain that the Lantern Geists aren’t Jace
I knew I had missed that, but you got here before I made my way back.


Arena of the Valkyire - Help create Heroscape's next Master Set!
Trade List
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  #4  
Old May 12th, 2019, 09:15 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

Flameslayer had this idea:

Lantern Geists
Dying Lights:
After a Geist has been destroyed, you may place it on any Unique Army Card. At the end of that Army Card’s turn, roll the 20 sided die. On a 19 or 20, destroy that unit.

I like them as Jandar.

Honored Soulguides
Undead
Un.Squad
Psychopomps
Merciful

1/6/1/2/4

Dying Lights

To Their Rest
("Helps" figures die somehow? Dunno.)

Stealth Flying
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  #5  
Old May 12th, 2019, 11:11 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

I like Dying Lights, although it will likely drive up their cost quite a bit. It would probably need to be the highlight of the design, and it might need to be tweaked a little bit in either roll number or dealing wounds instead of complete destruction. Being able to destroy two unique figures can be very powerful against the right opponents, especially those with central controller figures.

I'm not totally opposed to making them Jandar undead. They don't feel like normal Utgar undead, and the only real alternative in my eyes is Vydar, who will likely be getting a healthy amount of units elsewhere in the Master Set.
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  #6  
Old May 12th, 2019, 11:45 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

I could see a wound on 16, destroy on 20, maybe?
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Old May 13th, 2019, 12:13 AM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

Don’t most commander figures have “Instead of taking a turn” wording though? I realize the hive doesn’t, but that unit gets the benefit of bringing back felled marros anyway. I like the idea of allowing both wounds and OHKO’s from Dying Lights, as official Scape commonly included units who lived and died by the d20.

For To Their Rest, the power could just be something simple like +1 attack vs wounded heroes or something. It would be both flavorful and give their owner a practical reason to use them as the sharks they ultimately are.

Oh, and I think Jandar is a great choice for them. Not all ghosts have to be evil, after all.

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Old May 13th, 2019, 12:25 AM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

That's why I said Psychopomps! They help souls go where they need to go.
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Old May 13th, 2019, 11:13 AM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

I think special powers 1 + 2 should be Stealth Flying and Insubstantial 2 ripped from Phantom Knights but with +2D defense instead of three.

Not up on Discord thread - what is Dying Lights?
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Old May 13th, 2019, 11:15 AM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

Quote:
Originally Posted by Pumpkin_King View Post
Flameslayer had this idea:

Lantern Geists
Dying Lights:
After a Geist has been destroyed, you may place it on any Unique Army Card. At the end of that Army Card’s turn, roll the 20 sided die. On a 19 or 20, destroy that unit.
Here, I've isolated it.
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Old May 13th, 2019, 11:16 AM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

Quote:
Originally Posted by lefton4ya View Post
I think special powers 1 + 2 should be Stealth Flying and Insubstantial 2 ripped from Phantom Knights but with +2D defense instead of three.

Not up on Discord thread - what is Dying Lights?

Quote:
DYING LIGHTS

After a Geist has been destroyed, you may place it on any Unique Army Card. At the end of that Army Card’s turn, roll the 20 sided die. On a 19 or 20, destroy that unit.

I'm certainly not against Insubstantial myself, I actually suggested it on Discord at first. If we went with another power (or lack thereof), I'd still be happy though. Dying Lights is such a cool power already.

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Old May 13th, 2019, 12:20 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

If we have Dying Lights, I don't think we necessarily need a third power. Stealth Flying will already make them play pretty unique from the rest of the set, and there's nothing else like Dying Lights currently in the game.
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