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Old May 12th, 2019, 06:58 PM
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[Pod 0] Honored Soul-Guides - Editing

The Book of Honored Soul-Guides (Lantern Geists)

Arena of the Valkyrie Master Set



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JANDAR
HONORED SOUL GUIDES

Species Undead
Unique Squad
Class Guides
Personality Stoic
SIZE HEIGHT Medium 5

LIFE 1 (2 figures)
MOVE 5 / BASIC 7
RANGE 1 / BASIC 1
ATTACK 2 / BASIC 2
DEFENSE 6 / BASIC 7

POINTS 50

JOURNEY THROUGH THE SPIRIT WORLD

Once per turn, when a figure you control moves adjacent to an Honored Soul Guide you control while moving normally, you may place that figure on an empty space adjacent to a different Soul Guide you control. That figure may then continue its movement. Figures moved by Journey Through the Spirit World never take leaving engagement attacks.

STEALTH FLYING
When counting spaces for an Honored Soul Guide's movement, ignore elevations. An Honored Soul Guide may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If an Honored Soul Guide is engaged when it starts to fly, it will not take any leaving engagement attacks.

The figures used for this unit are Lantern Geists from Arena of the Planeswalkers Shadows Over Innistrad.

Character Bio:
Spoiler Alert!


-Rulings and Clarifications-

-Combinations and Synergies-

Synergy Benefits Received
TBA

Synergy Benefits Offered
TBA

-Strategy, Tactics and Tips-
TBA



Playtesting 1 2 3 4 5-6 7 || 8 || 9


Arena of the Valkyire - Help create Heroscape's next Master Set!
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Last edited by NecroBlade; June 21st, 2023 at 10:37 PM. Reason: updated wording, removed obsolete R&C
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  #2  
Old May 12th, 2019, 07:01 PM
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flameslayer93 flameslayer93 is offline
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

I’m fairly certain that the Lantern Geists aren’t Jace

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  #3  
Old May 12th, 2019, 07:08 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

Quote:
Originally Posted by flameslayer93 View Post
I’m fairly certain that the Lantern Geists aren’t Jace
I knew I had missed that, but you got here before I made my way back.


Arena of the Valkyire - Help create Heroscape's next Master Set!
Trade List
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never not funny
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  #4  
Old May 12th, 2019, 09:15 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

Flameslayer had this idea:

Lantern Geists
Dying Lights:
After a Geist has been destroyed, you may place it on any Unique Army Card. At the end of that Army Card’s turn, roll the 20 sided die. On a 19 or 20, destroy that unit.

I like them as Jandar.

Honored Soulguides
Undead
Un.Squad
Psychopomps
Merciful

1/6/1/2/4

Dying Lights

To Their Rest
("Helps" figures die somehow? Dunno.)

Stealth Flying
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  #5  
Old May 12th, 2019, 11:11 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

I like Dying Lights, although it will likely drive up their cost quite a bit. It would probably need to be the highlight of the design, and it might need to be tweaked a little bit in either roll number or dealing wounds instead of complete destruction. Being able to destroy two unique figures can be very powerful against the right opponents, especially those with central controller figures.

I'm not totally opposed to making them Jandar undead. They don't feel like normal Utgar undead, and the only real alternative in my eyes is Vydar, who will likely be getting a healthy amount of units elsewhere in the Master Set.
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  #6  
Old May 12th, 2019, 11:45 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

I could see a wound on 16, destroy on 20, maybe?
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Old May 13th, 2019, 12:13 AM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

Don’t most commander figures have “Instead of taking a turn” wording though? I realize the hive doesn’t, but that unit gets the benefit of bringing back felled marros anyway. I like the idea of allowing both wounds and OHKO’s from Dying Lights, as official Scape commonly included units who lived and died by the d20.

For To Their Rest, the power could just be something simple like +1 attack vs wounded heroes or something. It would be both flavorful and give their owner a practical reason to use them as the sharks they ultimately are.

Oh, and I think Jandar is a great choice for them. Not all ghosts have to be evil, after all.

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Old May 13th, 2019, 12:25 AM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

That's why I said Psychopomps! They help souls go where they need to go.
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Old May 13th, 2019, 11:13 AM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

I think special powers 1 + 2 should be Stealth Flying and Insubstantial 2 ripped from Phantom Knights but with +2D defense instead of three.

Not up on Discord thread - what is Dying Lights?
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Old May 13th, 2019, 11:15 AM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

Quote:
Originally Posted by Pumpkin_King View Post
Flameslayer had this idea:

Lantern Geists
Dying Lights:
After a Geist has been destroyed, you may place it on any Unique Army Card. At the end of that Army Card’s turn, roll the 20 sided die. On a 19 or 20, destroy that unit.
Here, I've isolated it.
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Old May 13th, 2019, 11:16 AM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

Quote:
Originally Posted by lefton4ya View Post
I think special powers 1 + 2 should be Stealth Flying and Insubstantial 2 ripped from Phantom Knights but with +2D defense instead of three.

Not up on Discord thread - what is Dying Lights?

Quote:
DYING LIGHTS

After a Geist has been destroyed, you may place it on any Unique Army Card. At the end of that Army Card’s turn, roll the 20 sided die. On a 19 or 20, destroy that unit.

I'm certainly not against Insubstantial myself, I actually suggested it on Discord at first. If we went with another power (or lack thereof), I'd still be happy though. Dying Lights is such a cool power already.

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Old May 13th, 2019, 12:20 PM
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design

If we have Dying Lights, I don't think we necessarily need a third power. Stealth Flying will already make them play pretty unique from the rest of the set, and there's nothing else like Dying Lights currently in the game.
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