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AotV Customs A place for Arena of the Valkyrie Customs |
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#1
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[Pod 0] Honored Soul-Guides - Public Feedback
The Book of Honored Soul-Guides (Lantern Geists) Arena of the Valkyrie Master Set ![]() Printer-Friendly PDF JANDAR ![]() HONORED SOUL GUIDES Species Undead Unique Squad Class Guides Personality Stoic SIZE HEIGHT Medium 5 LIFE 1 (2 figures) MOVE 5 / BASIC 7 RANGE 1 / BASIC 1 ATTACK 2 / BASIC 2 DEFENSE 6 / BASIC 7 POINTS 50 JOURNEY THROUGH THE SPIRIT WORLD Once per turn, when a figure you control moves adjacent to a Soul Guide while moving normally, you may place that figure adjacent to a Soul Guide you control. That figure may then continue its movement. Figures moved by Journey Through the Spirit World never take leaving engagement attacks. STEALTH FLYING When counting spaces for an Honored Soul Guide's movement, ignore elevations. An Honored Soul Guide may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If an Honored Soul Guide is engaged when it starts to fly, it will not take any leaving engagement attacks. The figures used for this unit are Lantern Geists from Arena of the Planeswalkers Shadows Over Innistrad. Character Bio:
Spoiler Alert!
-Rulings and Clarifications- Q: If the last Honored Soul Guide is destroyed during the round that a Hero was resurrected, is that Hero still destroyed at the end of that round? A: Yes. Even if all of the Honored Soul Guides are destroyed or their powers are negated, Last Will has a defined duration. At the end of the round that Hero is negated and destroyed, regardless of the state of the Honored Soul Guides. -Combinations and Synergies- Synergy Benefits Received TBA Synergy Benefits Offered TBA -Strategy, Tactics and Tips- TBA ![]() Playtesting 1 2 3 4 5-6 7 || 8 || 9 Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; December 29th, 2022 at 11:16 AM. Reason: Thru #463, new MOVE power tested and in OP |
#3
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
I knew I had missed that, but you got here before I made my way back.
![]() Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#4
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
Flameslayer had this idea:
Lantern Geists Dying Lights: After a Geist has been destroyed, you may place it on any Unique Army Card. At the end of that Army Card’s turn, roll the 20 sided die. On a 19 or 20, destroy that unit. I like them as Jandar. Honored Soulguides Undead Un.Squad Psychopomps Merciful 1/6/1/2/4 Dying Lights To Their Rest ("Helps" figures die somehow? Dunno.) Stealth Flying |
#5
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
I like Dying Lights, although it will likely drive up their cost quite a bit. It would probably need to be the highlight of the design, and it might need to be tweaked a little bit in either roll number or dealing wounds instead of complete destruction. Being able to destroy two unique figures can be very powerful against the right opponents, especially those with central controller figures.
I'm not totally opposed to making them Jandar undead. They don't feel like normal Utgar undead, and the only real alternative in my eyes is Vydar, who will likely be getting a healthy amount of units elsewhere in the Master Set. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#6
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
I could see a wound on 16, destroy on 20, maybe?
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#7
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
Don’t most commander figures have “Instead of taking a turn” wording though? I realize the hive doesn’t, but that unit gets the benefit of bringing back felled marros anyway. I like the idea of allowing both wounds and OHKO’s from Dying Lights, as official Scape commonly included units who lived and died by the d20.
For To Their Rest, the power could just be something simple like +1 attack vs wounded heroes or something. It would be both flavorful and give their owner a practical reason to use them as the sharks they ultimately are. Oh, and I think Jandar is a great choice for them. Not all ghosts have to be evil, after all. ![]() My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#8
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
That's why I said Psychopomps! They help souls go where they need to go.
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#9
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
I think special powers 1 + 2 should be Stealth Flying and Insubstantial 2 ripped from Phantom Knights but with +2D defense instead of three.
Not up on Discord thread - what is Dying Lights? C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#10
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
Here, I've isolated it.
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#11
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
Quote:
Quote:
I'm certainly not against Insubstantial myself, I actually suggested it on Discord at first. If we went with another power (or lack thereof), I'd still be happy though. Dying Lights is such a cool power already. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#12
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Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
If we have Dying Lights, I don't think we necessarily need a third power. Stealth Flying will already make them play pretty unique from the rest of the set, and there's nothing else like Dying Lights currently in the game.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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