|
AotV Customs A place for Arena of the Valkyrie Customs |
![]() |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
[Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting
The Book of Tetsuo Tyrell Arena of the Valkyrie Master Set ![]() Printer-Friendly PDF VYDAR ![]() NAME Tetsuo Tyrell Species Human Unique Hero Class Neuromancer Personality Tricky SIZE HEIGHT Medium 5 LIFE 6 MOVE 5 / BASIC 5 RANGE 4 / BASIC 4 ATTACK 3 / BASIC 4 DEFENSE 2 / BASIC 5 110 POINTS OVERCLOCK Before attacking with Tetsuo Tyrell, you may place a wound marker on this Army Card to add 2 to his Attack value and 1 to his Range value. MIND JACK 20 When revealing an Order Marker on Tetsuo Tyrell, after taking his turn, you may choose any opponent's Unique Hero figure within 4 clear sight spaces of Tetsuo. Roll the 20-sided die. Add 1 to your roll for each wound marker on this card. If you roll a 20 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All Order Markers that were on the figure's Army Card will stay on the Army Card. The figure used for this unit is Jace, Investigator from Arena of the Planeswalkers Shadows Over Innistrad. Character Bio:
Spoiler Alert!
Editing Checklist -Rulings and Clarifications- Q: If Tetsuo uses Overclock and the added wound is enough to destroy him, does he still get to attack? A: No. The wound is added before the attack. If that's enough to destroy Tetsuo, he is immediately removed from the board. Q: If Tetsuo uses Overclock, does he have to attack? A: No. -Combinations and Synergies- Synergy Benefits Received TBA Synergy Benefits Offered TBA -Strategy, Tactics and Tips- TBA ![]() Playtesting: Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8 Test 9 Test 10 Test 11 Test 12 Test 13 14 15 16 Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; Yesterday at 09:32 AM. Reason: Thru #430 |
#2
|
||||
|
||||
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
The theme for this guy that someone mentioned in the discord was cyberpunk, and I love it. Here's a quick 2-minute draft.
Neuromancer Jydel Human/Posthuman U.Hero Neuromancer Tricky 3/5/5/3/4 Neural Hack Before attacking, choose an enemy figure. On a roll of X, place a marker on that figure's card. That figure can't use any powers on their army card. Remove the marker at the end of that figure's next turn. Digitize Once per game, instead of being destroyed, place Jydell on the Army Card of another figure you control. Replace him at the start of your next round with one wound on his Army Card. Disengage/Phantom Walk? |
#3
|
||||
|
||||
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
I'm a big fan of the cyberpunk theme as well. It feels like a good fit with the miniature, and we could use the extra sci-fi.
Another idea brought up in the Discord was making him a Mariedian from before the rise of the SoulBorgs, perhaps one of the scientists instrumental in combining the first soul with a machine. This doesn't mesh well with a cyberpunk theme, though, because it's established that Alpha Prime was a utopia before the SoulBorgs rose. Quote:
Spoiler Alert!
For Digitize, I'm not opposed to some kind of resurrection power, but I'd prefer to explore other avenues. We already have the pheonixes (and potentially shadow zombies) from other pods that could be using reviving, and we don't want to overload the set with revival-based powers when they were so rare in official HeroScape. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4
|
||||
|
||||
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
I was thinking a range of 4, but him attacking that figure also works out very well.
You're right that a resurrection probably doesn't work - perhaps make it like Stealth Armor but with a caveat that you have to move him around. |
#5
|
||||
|
||||
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
Posthuman is 100% ok with me, I want to see what happens to humanity in the far future so I suspect there is a market for it.
![]() My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#6
|
||||
|
||||
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
A Stealth Armor that moves around sounds similar to Rygarn's Temporal Jump. We could retheme that if we wanted to better fit the cyberpunk theme, perhaps with an added line of sight restriction or other tweaks.
He looks like a human to me, so I'd prefer for him to just be that if he isn't an alien. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#7
|
||||
|
||||
I’m a smurf!
Quote:
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#8
|
||||
|
||||
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
Posthuman implies that he was human at one point, but had cybernetic augmentation’s or something like that.
|
#9
|
||||
|
||||
Re: I’m a smurf!
Quote:
If that's the case, then I don't particularly mind Posthuman, but I don't see much of a reason for it unless we want to remove Ebon Armor synergy or make it explicitly clear that he's from the future, which his abilities should be doing anyway. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#10
|
||||
|
||||
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
Another idea: Digitize allows him to “digitize” friendly figures and “store“ them on his card, to move them around like a more advanced Carry.
|
#11
|
||||
|
||||
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
That’s a cool idea PK! I’d encourage a small chance of the power failing, sending the figure permanently into the matrix.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#12
|
||||
|
||||
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
Quote:
That could be an interesting route, but he would need to be a little more durable (or just faster) to make it worthwhile, I think. Protecting figures by digitizing them is an interesting idea, but if he's more likely to die than they are, I don't think that it'll be used. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
![]() |
|
Thread Tools | Search this Thread |
Display Modes | |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
[Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting | NecroBlade | AotV Customs | 360 | March 26th, 2023 08:55 AM |
[Pod 0] Pod 0 (Main Thread) | NecroBlade | AotV Customs | 56 | October 24th, 2022 06:57 PM |
[AotV] Pre-Brainstorming Thread | flameslayer93 | AotV Customs | 205 | March 26th, 2022 07:55 PM |
The Book of Jace, Investigator | TREX | Official Units and Spell Cards | 5 | July 25th, 2016 01:10 PM |
Design your own unit: customization | glacierking | Custom Units & Army Cards | 1 | December 24th, 2010 04:19 PM |