|
C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
|
Thread Tools | Search this Thread | Display Modes |
|
||||
Re: Public Design Workshop
I'd consider Gallifreyan for species and Time Lord for class. If you go Adventurer for class, you'll have to balance him for bonding with Mister Fantastic and Invisible Woman. Thematically that's pretty cool, but I'm not sure you want him costed based on those builds.
The negation aspect of Sonic Screwdriver is cool. It's hard to represent since it does so many (often unpredictable) things. This approach should help arm him pretty well against Cybermen and Daleks, though. Spanner in the Works is ... extremely powerful, a bit hard to follow thematically, and maybe too unrestricted. I'd consider reigning it in a bit. What are you trying to represent exactly on that one? When I say Run could just be "Run!" I think you might want to use language like "ends their movement unengaged" there. Regenerate makes sense. It's really powerful, but he'll take wounds pretty easily with his defense, so that'll help. One thing missing is a representation of the TARDIS and time travel in general. C3G has a lot of Time Travel powers you might look at for inspiration there. I wish you could see the power set @tcglkn is working on right now in the sanctum .... C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
|
||||||
Re: Public Design Workshop
Quote:
Quote:
Another approach for the Sonic could be like a far less powerful cosmic cube; something that can pull off 2 or 3 different tricks. Quote:
If it needs to be toned down or completely changed, I understand, but I absolutely think there needs to be a power that shows him being “clever” in a non-traditional combat manner. That even ranks above time travel in what I believe should be represented on a Doctor card. One thing I am worried about with this current design is how annoying he is to kill. If you attack him, first he gets a chance to run. If he fails that, he can possibly subtract the skulls from your roll. And then even if you manage to get wounds on him he has a chance to regenerate. Sure, being hard to kill is a big character trait, but that doesn’t sound fun to play against. Quote:
Quote:
Obviously if people want to do all the Doctors this power will completely change. Quote:
As for Tcglkn’s ideas, I’m guessing you’re talking about Rip Hunter who’s in public testing right now. As soon as I head off to school and lose free time you guys throw all these cool designs up. Between Chucky, Doc Ock II, and Rip, maybe I’ll just drop out and become a fulltime playtester Wow that’s a giant wall of text...to anyone who actually read all of this, thanks for coming to my Ted Talk. |
|
||||
Re: Public Design Workshop
I don't believe the Timetravel should be part of the Doctor's thing. The Doctor does his timetravelling throught the use of the TARDIS. He never takes the TARDIS on to the battlefield "because it is the most powerful weapon in the universe & it cannot fall into enemies hands." (Paraphrasing, but it went something like that). Once he joins the battle, the Doctor doesn't timetravel. He has (on occassions) used the TARDIS to travel around within the same timeline. So yeah if you do a TARDIS custom then being able to move anywhere on the battlefield would be appropriate.
I like your take on the sonic screwdriver as a glyph & it's ability . SPANNER IN THE WORKS doesn't feel right. If you had left it at the first sentence that would be perfect. "When an opponent’s figure within 2 clear sight spaces of The Doctor rolls attack dice, they must re-roll 2 of the dice that showed skulls once." I could even see you not limiting it to 2 dice but all skulls. The rest is just too much for the power. WHEN I SAY RUN... I totally agree with Bats here, just call it RUN!. The power itself is pretty standard. I think any of us that have a Doctor custom have it pretty similar. REGENERATE 13 I prefer this as the standard regenerate type power (a'la Thanos Rejected by Death). But I don't hate this way. I agree with Bats that it's really powerful & one of the thoughts that I had was to place Regeneration tokens on the card & adding that to the target roll. So "...If you roll 7 + X or higher, where X is equal to the number of regeneration tokens on this card,..." Or go the other way & subtract them from what is rolled so 13 is always the target but you subtract X from the roll where X is equal to the number of regeneration tokens on this card. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
|
||||
Re: Public Design Workshop
Ooh I kind of like the idea of starting with one regeneration token on his card that you can remove at the start of his turn to fully heal. He rarely pulls that trick more than once an episode as his regeneration energies are limited.
Then you could up his life a tad - dude has two hearts! Then if you do multiple versions you could always add a marker per Doc in your army and have a power that does a switch after the first regeneration. Btw totally agree with your species/class analysis of Time Lord. I almost argued for it being species, but then saw he was down as an Adventurer. Yeah, forgot about Rio being public. Cool, thrn! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
|
|||||
Re: Public Design Workshop
Quote:
Quote:
Quote:
Quote:
Quote:
Would regeneration tokens be placed when he regenerates or at some other point? |
|
||||
Re: Public Design Workshop
We're working to make VDOs draftable, so I think the ideal would probably be to just design the TARDIS as a draftable VDO that works best with Time Lords.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
|
||||
Re: Public Design Workshop
Quote:
That’s part of the struggle with doing 1 generic version of the Doctor to me. They just have different durability levels. I’d say 5-6 is reasonable for the character in general, right? He can fall from great heights and keep going (End of Time), takes extreme torture (Every Eighth Doctor book), is sometimes able to ignore dangerous gasses through his respiratory bypass system, and is even hinted at times to have a slight healing factor. Quote:
How does everyone feel about Time Lord as Species, Wanderer as class? I think it fits him and it calls back to An Unearthly Child when he described himself as a “wanderer in the fourth dimension.” Renegade is another cool one, considering that’s his classification in Gallifreyan society, but I think I like Wanderer. |
|
||||
Re: Public Design Workshop
[quote=danthem;2212652]
Quote:
Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
|
||||
Re: Public Design Workshop
Sorry should've mentioned that but yes. each time he regenerates. That way it's increasingly harder for him to come back. Although not thematic it's more for a game balancing thing.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
|
||||
Re: Public Design Workshop
I mean, somewhat thematic. He's been in danger of "using up" his regenerative energies before (only to have them restored, yes, but by some fantastic, unusual event only).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Welcome to C3G! – Directory | IAmBatman | C3G Legacy | 5439 | July 29th, 2023 11:44 AM |
Im new and need a public group | BruteEinar | Scapers Online | 11 | October 5th, 2012 04:48 PM |
C3G Public Ballot Box | IAmBatman | C3G Legacy | 1423 | April 25th, 2010 10:14 PM |
Public Apology | Onacara | Scapers Online | 2 | May 13th, 2008 05:19 PM |