GENERAL = VYDAR
SPECIES = YERSIN
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = TRICKY
SIZE/HEIGHT = SMALL/3
LIFE = 4
MOVE = 5
RANGE = 6
ATTACK = 2
DEFENSE = 3
POINTS = 60
ODD JOBS
At the start of the game, you may choose Explorer or Rogue to be Quaz's class instead of Mercenary for the entire game.
PACK RAT At the start of the game, you may place up to 2 Equipment Treasure Glyphs on this Army Card. Quaz may never drop a Treasure Glyph during movement.
CUT AND RUN
After Quaz or a friendly figure adjacent to Quaz rolls defense dice against a normal attack from an opponent's figure, you may move Quaz up to 3 spaces. Quaz cannot end this movement adjacent to any enemy figures. Quaz does not take any leaving engagement attacks when moving with Cut and Run.
Equipment Glyphs
Spoiler Alert!
EQUIPMENT GLYPHS
All equipment glyphs but Thermal Absorption temporary treasure glyphs (one time use)
Mind Probe (temporary)
This figure may use this Mind Probe after Order Markers have been placed but before rolling for initiative. After looking at all of the Order Markers on each army card belonging to any figures within 6 clear sight spaces of this figure, you may move one of your Order Markers.
Graviton Pulse (temporary)
This figure may use this Graviton Pulse after moving and before attacking. One at a time, for each figure adjacent to this Hero, you must move that figure 1 space if possible. Figures moved by this Graviton Pulse may not end this move adjacent to this figure and never take any leaving engagement attacks. A non-flying figure moved lower by this Graviton Pulse can receive any falling damage that may apply.
Automatic Detonator (temporary)
This figure must use this Automatic Detonator when attacked with a normal attack by an opponent's figure and receives enough wounds to be destroyed. Roll the d20, one at a time, for each figure adjacent to this figure. If you roll a 6+, inflict one wound on that figure. After using this Automatic Detonator, remove this figure from the battlefield.
Thermal Absorption Device
This figure and all friendly figures within 2 clear sight spaces of this figure never roll for lava field damage.
EMP Shockwave (temporary)
This figure may use this EMP Shockwave after moving and before attacking. You must remove one unrevealed Order Marker at random from each Soulborg Army Card with at least 1 figure within 2 clear sight spaces of this figure. This figure is not affected by EMP SHockwave.
Plasma Grenade (temporary)
Before, after, or instead of attacking normally, this figure may use this to attack with Plasma Grenade Special Attack.
-----Plasma Grenade Special Attack
Range 3. Lob 20. Attack 3.
Choose a figure to attack. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by Plasma Grenade Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. This figure can be affected by this Plasma Grenade Special Attack.
Suggested R&Cs:
Quote:
Q: If a friendly figure adjacent to Quaz is attacked by Tetraites, what happens first, Finishing Blow or Cut and Run? A: Finishing Blow happens first. Finishing Blow happens when the defending figure receives wounds, which is before powers that happen "after rolling defense dice."
Q: If a Marro Gnid damaged Quaz with an attack, what happens first, Cling or Cut and Run? A: Cling happens first. Cling happens when the defending figure receives wounds, which is before powers that happen "after rolling defense dice."
Q: Can Quaz drop a treasure glyph before or after moving? A: No. Before or after moving is the same as during movement.Quaz cannot voluntarily drop a treasure glyph.
Q: Equipment Treasure Glyph?
A: Don't worry about that right now. Just treats Equipment Treasure Glyphs the same as Treasure Glyphs.
Q: Is the rat rich enough to be stolen from?
A: Yes, Locksley (friendly or otherwise) can target Quaz and use Steal from the Rich to take Equipment treasure glyphs
Q: Does the player who activated the Graviton Pulse glyph get to decide what order the affected figures are moved?
A: Yes. Note that some figures may be moved such that moving other figures may be impossible and therefore those other figures would not be moved.
Q: Graviton and the Big Boys and Girls?
A: Yes. Large and Huge figures may be moved by the Graviton Pulse Glyph but must still be moved into a legal placement by normal placement rules.
-Combinations and Synergies-
Quaz will receive and give all synergies related to mercenaries, explorers, and rogues (see brigands)
Last edited by kevindola; October 6th, 2023 at 05:11 PM.