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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Re: Heroscaper 101 custom playtest [Updated]
Name Of Figure Being Playtested:Razor Blood-Edge
475 points: Armies: Team 1 - Razor Blood-Edge(110), Tor-Kul-Na(220) and Werewolf Lord(140) vs Team 2 - Sgt. Drake Alexander[SOTM](170), Eltahale(140), Airborne Elite(110) and Tarn Viking Warriors(50) Map: Home of the Drow and no Glyphs Provide a brief summary of the game: I proxy the Feral Troll miniature for my custom hero Razor Blood-Edge. The playtest was over when Razor Blood-edge was killed. How many kills: Tarn Viking Warrior on round 1 turn 2 1/4, Tarn Viking Warrior on round 1 turn 3 2/4, Tarn Viking Warrior on round 2 turn 1 3/4, Tarn Viking Warrior on round 2 turn 2 4/4, Eltahale on round 4 turn 2 How many wounds dealt: Heroes 1/6 Sgt. Drake Alexander on round 3 turn 1 2/6 Eltahale on round 3 turn 2 4/6 Eltahale on round 4 turn 1 5/6 Eltahale on round 4 turn 2 3/6 Sgt. Drake Alexander on round 5 turn 1 4/6 Sgt. Drake Alexander on round 5 turn 2 5/6 Sgt. Drake Alexander on round 5 turn 2 Wounds dealt to Razor: Tarn Viking Warrior dealt 1 wound on round 1 turn 2, Tarn Viking Warrior dealt 3 wounds on round 1 turn 2, Tarn Viking Warrior dealt 1 wound on round 1 turn 3, Tarn Viking Warrior dealt 1 wound on round 1 turn 3, Sgt. Drake Alexander dealt 3 wounds on round 5 turn 1, Sgt. Drake Alexander dealt 2 wounds on round 5 turn 3 and Sgt. Drake Alexander dealt 4 wounds on round 6 turn 1 Which units survived: (5/6 Sgt. Drake Alexander, Full-life Tor-Kul-Na and Full-life Werewolf Lord) How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less? Rending Blades: once with 1 wound vs Sgt Drake Alexander on round 3 turn 1, once with 1 wound vs Eltahale & 1 additional as Bleeding Damage on round 3 turn 2, once with 2 wounds vs Eltahale on round 4 turn 1, once with Eltahale disengage on round 4 turn 2, once with 1 wound vs Sgt Drake Alexander & 1 additional wound as Bleeding Damage on round 5 turn 1, once with 1 wound vs Sgt. Drake Alexander on round 5 turn 2, once with Sgt. Drake Alexander disengage on round 5 turn 2 Total: 7 times Regenerate: once on round 1 turn 2, once on round 1 turn 3, once on round 2 turn 1, once on round 2 turn 2, once on round 2 turn 3, once on round 3 turn 2, once on round 4 turn 1 and once on round 5 turn 3 Total: 8 times Any additional comments (theme, balance, fun factor with and against)? - Rending Blades is like Poison Weapons, but it works on all heroes of any size Last edited by Heroscaper 101; November 5th, 2018 at 10:52 PM. |
#2
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Re: Heroscaper 101 custom playtest [Updated]
This version of Razor Blood-Edge likely wouldn't do near the damage as the other one with Troll Skin. Having it modified down to not have the auto shield will definitely help. Also, putting this guy against squadscape would definitely have a different outcome. I'm not a fan of the Name. Also, the 2 attack for normal attack doesn't make much sense. I'd bump it to 4 like the special. As he is only every going to be slicing and dicing. The point value may still be a touch high. I'm thinking he'd be more at home at about 120 pts in his current condition. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#3
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Re: Heroscaper 101 custom playtest [Updated]
Name Of Figure Being Playtested:
475 points: Armies: Team 1 - vs Team 2 - Map: Home of the Drow and no Glyphs Provide a brief summary of the game: I proxy the Feral Troll miniature for my custom hero Razor Blood-Edge. How many kills: How many wounds dealt: Heroes Wounds dealt to Razor: Which units survived: () How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less? Rending Blades: Total: Regenerate: Total: Any additional comments (theme, balance, fun factor with and against)? Last edited by Heroscaper 101; November 16th, 2018 at 03:33 PM. |
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Re: Heroscaper 101 custom playtest [Updated]
How did Drake win when Tor-Kul-Na and the Werewolf Lord were still alive?
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#5
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Re: Heroscaper 101 custom playtest [Updated]
I'm also confused. If Drake had 5 wounds on him and there was still an unwounded Tor-Kul-Na and Werewolf Lord, it seems highly unlikely to me that he would win the game.
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#6
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Re: Heroscaper 101 custom playtest [Updated]
If I continued the game Tor-Kul-Na would have killed Sgt Drake.
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#7
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Re: Heroscaper 101 custom playtest [Updated]
So Sgt Drake's team actually lost, not won like you said earlier?
It's always good to play the game to completion, even when the unit you're playtesting has been destroyed. It's important to know which army wins, because that can tell you where your point value could lie for your figure. |
#8
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Re: Heroscaper 101 custom playtest [Updated]
Name Of Figure Being Playtested: Xul'drek
475 points: Armies: Team 1 - Xul'drek(105), Feral Troll(90), Krug(120) and Su-Bak-Na(160) vs Team 2 - Airborne Elite(110), Tarn Viking Warriors(50), Raelin(80), Alastair Macdirk(110), Eldgrim(30) and Erevan Sunshadow(80) Map: Home of the Drow and no Glyphs Provide a brief summary of the game: I proxy the Bladerager Troll miniature for my custom hero Xul'drek. How many kills: Airborne Elite 3/4 on round 1 turn 1, killed last Airborne Elite 4/4 on round 1 turn 3, Tarn Viking Warriors 2/4 on round 3 turn 1, Tarn Viking Warriors 4/4 on round 3 turn 2, Eldgrim the Viking Champion on round 4 turn 3, Raelin the Kyrie Warrior on round 6 turn 1 Ervan Sunshadow on round 6 turn 1 and Alastair Macdirk on round 6 turn 1 How many wounds dealt: Heroes Erevan Sunshadow 1/5 on round 2 turn 2 Alastair Macdirk 2/6 on round 2 turn 3 Erevan Sunshadow 2/5 on round 3 turn 1 Alastair Macdirk 3/6 on round 3 turn 2 Erevan Sunshadow 3/5 on round 3 turn 2 Erevan Sunshadow 4/5 on round 3 turn 3 Eldgrim the Viking Champion 2/3 on round 4 turn 2 Alastair Macdirk 4/6 on round 4 turn 3 Raelin the Kyrie Warrior 1/5 on round 5 turn 1 Raelin the Kyrie Warrior 2/5 on round 5 turn 2 Alastair Macdirk 4/6 on round 5 turn 2 Raelin the Kyrie Warrior 3/5 on round 5 turn 3 Wounds dealt to Xul'drek: 5 wounds by 3 Tarn Viking Warriors on round 2 turn 3, 1 wound by Erevan Sunshadow on round 4 turn 3, 1 wound by Raelin the Kyrie Warrior round 5 turn 1, 1 wound by Alastair Macdirk on round 5 turn 3 Which units survived: (Full-life Xul'drek(105), Full-life Feral Troll(90), Full-life Krug(120) and Full-life Su-Bak-Na(160)) How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less? Blade Frenzy: once on round 1 turn 1, once on round 2 turn 2, once on round 3 turn 1, once on round 3 turn 2, once on round 3 turn 3, once on round 4 turn 1, once on round 4 turn 2, once on round 4 turn 3, once on round 5 turn 1, once on round 5 turn 2, once on round 5 turn 3 and once on round 6 turn 1 Total: 12 times Regenerate: once on round 3 turn 1, once on round 3 turn 2, once on round 3 turn 3, once on round 4 turn 1, once on round 4 turn 2, once on round 5 turn 1, once on round 5 turn 2, once on round 5 turn 3 Total: 8 times Any additional comments (theme, balance, fun factor with and against)? - This Troll is great on destroying multiple adjacent figures. - Xul'drek doesn't get a boost to his attack like the Feral Troll. |
#9
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Re: Heroscaper 101 custom playtest [Updated]
Looks like Team Utgar won by quite a large margin here.
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#10
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Re: Heroscaper 101 custom playtest [Updated]
Name Of Figure Being Playtested: Sir Gallant
475 points: Armies: Team 1 - Sir Gallant(135), Sir Dupuis(150), Concan(80) and Sgt. Drake Alexender(110) vs Team 2 - Krug(120), Kurrok(120), Torin(120), 1 squad of Goblin Cutters(50) and Me-Burq-Sa(50) Map: Home of the Drow and no Glyphs Provide a brief summary of the game: I proxy the Sir Denrick miniature for my custom hero Sir Gallant. On round 1 turn 3, boosted Sir Dupuis attack and Sir Dupuis killed a Goblin Cutter How many kills: 4/4 Goblin Cutters, Torin on round 4 turn 2, Kurrok on round 4 turn 3, Krug on round 5 turn 3 and Me-Burq-Sa on round 6 turn 3 How many wounds dealt: Heroes 2/5 Life on Kurrok on round 2 turn 2 4/5 Life on Kurrok on round 3 turn 1 2/5 Life on Torin on round 3 turn 2 7/8 Life on Krug on round 5 turn 1 2/3 Life on Me-Burq-Sa round 6 turn 2 Wounds dealt to Sir Gallent: Goblin Cutter dealt 1 wound on round 1 turn 3, Kurrok dealt 1 wound on round 2 turn 3, Torin dealt 2 wounds on ro,und 3 turn 2 Which units survived: (Sir Gallent 4/6 Life, Sir Dupuis 1/6 Life and full-life Sgt. Drake Alexander) How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less? Double Attack: once vs Goblin Cutters on round 2 turn 1, once vs Kurrok on round 2 turn 2, once adjacent to Concan vs Kurrok on round 3 turn 1, once adjacent to Concan vs Torin on round 3 turn 2, once adjacent to Concan vs Torin on round 4 turn 1, once adjacent to Concan vs Torin on round 4 turn 2, once adjacent to Concan vs Kurrok on round 4 turn 3, once adjacent to Concan vs Krug on round 5 turn 1, once adjacent to Concan vs Krug on round 5 turn 2, once vs Krug on round 5 turn 3, once vs Me-Burq-Sa on round 6 turn 2 and once vs Me-Burq-Sa on round 6 turn 3 Total: 12 Times Diamond Armor: once vs Goblin Cutter on round 1 turn 2, once vs Goblin Cutter on round 1 turn 2, once vs Goblin Cutter on round 1 turn 3, once vs Kurrok on round 2 turn 3, once vs Torin on round 3 turn 2, once adjacent to Concan vs Krug on round 5 turn 2, once vs Me-Burq-Sa on round 6 turn 1 and once vs Me-Burq-Sa on round 6 turn 2 Total: 8 Times Haste: once at the start of the game Total: 1 Time Any additional comments (theme, balance, fun factor with and against)? - Can boost Sir Dupuis with Knight's Courage - Can take a turn at the start of the game The figure used for this unit is Zhentarim Fighter from Auggies Wizards of the Coast D&D Set. The name and model number is Zhentarim Fighter Archfiends #40. Last edited by Heroscaper 101; November 17th, 2018 at 12:47 AM. |
#11
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Re: Heroscaper 101 custom playtest [Updated]
Hey H101, I think if you streamlined some things it would make your reports more readable.
For example, you're listing every instance of double attack. That's too much information to process all at once. Maybe just say "Sir Gallent used Double Attack X times, out of Y turns". It's also very unclear to me how much his damage output is. I'm not sure what "2/5 Kurrok" means. It's not very important which wounds he gives, just the total number per figure. Combine it all with your kills section, like this: Quote:
Last edited by superfrog; November 16th, 2018 at 11:50 PM. |
#12
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Re: Heroscaper 101 custom playtest [Updated]
Quote:
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