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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old August 26th, 2012, 09:44 PM
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Re: The Book of S.W.A.T. Exposives Expert

That'll save you more time for designing, playtesting, and generally being awesome, then.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #14  
Old August 26th, 2012, 10:21 PM
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Re: The Book of S.W.A.T. Exposives Expert

I feel like Stun Grenade is a little weaksauce. Just one measly defense die off for a stun grenade? I'd go 2 as a minimum.

Really like the Explosive Charge, though.
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  #15  
Old August 27th, 2012, 12:10 AM
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Re: The Book of S.W.A.T. Exposives Expert

Quote:
Originally Posted by Hahma View Post
Quote:
Originally Posted by A3n View Post
I feel confused how the powers actually relate to this figure. But it could that I am at work & not completely focused. I will re-read later.

The whole referencing the SWAT Weapons Expert & Lawman but not relating back to this SWAT Explosives Expert is putting me off I think. I might need to put some figures on a board to visualise how it works.
Sorry to mess with your head there A3n. If you see my post above, you'll see that I messed up by changing the unit's name but forgot to change it in the text.
Yeah that makes a lot more sense if you change the names .
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  #16  
Old September 1st, 2012, 07:41 AM
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Re: The Book of S.W.A.T. Exposives Expert

I updated the SP with Bats' suggested change for


I also changed Stun Grenade to this:

Quote:
STUN GRENADE
Once per turn, before attacking a non-adjacent opponent's figure with any Lawman you control, you may roll the 20-sided die once for all S.W.A.T. Explosives Experts you control, as long as there is at least one within 4 clear sight spaces of the defending figure. If you roll 9 or higher, the defending figure and each figure adjacent to the defending figure, rolls 2 fewer defense dice for that attack. Destructible Objects are not affected by this power.
This will give it a little more effect that Johnny requested.

It will be only once per turn so that it's not a dice fest when attacking with Cops, Science Police or mess with the multiple attack issue with SWAT Rifleman. We don't need to roll the d20 that many times in one turn, so once per turn is enough.

I also got rid of the line where it didn't affect Sensory Assault figures because a Stun Grenade has both a flash and a bang, so since Sensory Assault figures aren't immune to sound powers, they should still be affected by the bang part of the stun grenade.

Since it's once per turn now, I lowered the d20 to 9+ because for one, it should be able to work a decent amount of the time considering they are highly trained SWAT police, and also because these guys only have a defense of 4 and 1 life. People shouldn't have to field 10 of these guys to be able to get this power to work. Ideally you should only have to field a few of these guys, along with other SWAT units and other Lawman "commander" types. Also considering there aren't always going to be DO's on a map, these guys should still be able to be helpful with their Stun Grenade.

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  #17  
Old September 1st, 2012, 09:57 AM
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Re: The Book of S.W.A.T. Exposives Expert

Yeah, if it only works for that initial attack then having a decent effect on a low roll makes sense.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #18  
Old September 1st, 2012, 12:04 PM
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Re: The Book of S.W.A.T. Exposives Expert

Looks good to me.
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  #19  
Old September 1st, 2012, 12:13 PM
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Re: The Book of S.W.A.T. Exposives Expert

Thanks fellas. Sent to ERB.

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  #20  
Old September 1st, 2012, 02:57 PM
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Re: The Book of S.W.A.T. Exposives Expert

From David:


Quote:
S.W.A.T. Explosives Expert

S.W.A.T. = She Wore A Tiara (I spelled it tierra, then looked it up. Oops! I'm not a beauty queen anyway, so how am I supposed to know how to spell it?)

Stun Grenade

Needs comma after "the defending figure"

What's cool about this is that you've considered area attacks.

Let me see if I understand this: A lawman attacks a non-adjacent figure within 4 clear sight spaces of one of your S.W.A.T.E.E., and you have 5 on the map. Based on the wording, I'm thinking you roll the 20-sided die only once instead of 5 times. Correct?

Similar to Superman's Heroic Duty, this is what I call a non-focused ability. That's a term I use to refer to an ability you have to consider when that particular Army Card isn't directly activated.

Explosive Charge

Could you shorten the language with this:

Quote:
Before taking a turn with an unengaged S.W.A.T. Explosives Expert you control, you may choose a destructible object that your S.W.A.T. Explosives Expert is either on top of or adjacent to. After moving and instead of attacking with that S.W.A.T. Explosives Expert, the chosen destructible object receives 3 wounds.
So this is why Flash Point: Fire Rescue is so difficult! Get those S.W.A.T. guys out of my house!

Final Thoughts

Ka-BOOM! I love the Stun Grenade.

S.W.A.T. = Sardines, Whitefish, Anchovies, Tuna. Gimme a cracker!
You read it right David, you only roll the d20 once no matter how many SWAT EE's you have.

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TUTORIAL FOR RE-BASING FIGURES


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  #21  
Old September 1st, 2012, 03:01 PM
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Re: The Book of S.W.A.T. Exposives Expert

For comparison:

Current wording below.

Quote:
EXPLOSIVE CHARGE
Before taking a turn with a S.W.A.T. Explosives Expert you control, if that S.W.A.T. Explosives Expert is unengaged, you may choose a destructible object that your S.W.A.T. Explosives Expert is either on top of or adjacent to. After moving that S.W.A.T. Explosives Expert, if that S.W.A.T. Explosives Expert did not attack this turn, the chosen destructible object receives 3 wounds.

David's suggested change.

Quote:
EXPLOSIVE CHARGE
Before taking a turn with an unengaged S.W.A.T. Explosives Expert you control, you may choose a destructible object that your S.W.A.T. Explosives Expert is either on top of or adjacent to. After moving and instead of attacking with that S.W.A.T. Explosives Expert, the chosen destructible object receives 3 wounds.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #22  
Old September 1st, 2012, 09:01 PM
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Re: The Book of S.W.A.T. Exposives Expert

Good change. Much slimmer and no clarity lost.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #23  
Old September 4th, 2012, 09:17 PM
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Re: The Book of S.W.A.T. Exposives Expert

ERB from Porkins:

Looks good, it will be nice to have SWAT teams on the map. One suggestion: it would be thematically cool if a SWAT explosives expert within range of the defending figure could also be affected by the Stun Grenade. That SWAT guy would roll fewer attack dice or maybe can't attack that turn.


Quote:
Quote:
Originally Posted by Hahma
Gentlemen, here's the S.W.A.T. Explosives Expert for your ERB consideration.

Thanks in advance

NAME = S.W.A.T. EXPLOSIVES EXPERT
SPECIES = HUMAN
UNIQUENESS = COMMON HERO
CLASS = LAWMAN
PERSONALITY = DISCIPLINED
SIZE/HEIGHT = MEDIUM 5

LIFE = 1
MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 4
POINTS = 35

STUN GRENADE
Once per turn, before attacking a non-adjacent opponent's figure with any Lawman you control, you may roll the 20-sided die once for all S.W.A.T. Explosives Experts you control, as long as there is at least one within 4 clear sight spaces of the defending figure. If you roll 9 or higher, the defending figure and each figure adjacent to the defending figure, rolls 2 fewer defense dice for that attack. Destructible Objects are not affected by this power.

EXPLOSIVE CHARGE
Before taking a turn with a S.W.A.T. Explosives Expert you control, if that S.W.A.T. Explosives Expert is unengaged, you may choose a destructible object that your S.W.A.T. Explosives Expert is either on top of or adjacent to. After moving that S.W.A.T. Explosives Expert, if that S.W.A.T. Explosives Expert did not attack this turn, the chosen destructible object receives 3 wounds.
Well if a friendly SWAT figure or any figure is adjacent to the opponent's figure affected by Stun Grenade, that figure is also affected which would mainly come into play for area of affect attacks. I don't see what being in the defending figure's range has to do with anything

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  #24  
Old September 4th, 2012, 11:16 PM
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Re: The Book of S.W.A.T. Exposives Expert

Might want to edit the title with what phase we're in. I thought I had missed a bunch when it just said "The Book of S.W.A.T. Explosives Expert" and nothing after it. Wondered how we had completed a design in just 2 pages.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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