|
Maps & Scenarios Battlegrounds and scenarios |
|
Thread Tools | Search this Thread | Display Modes |
#397
|
|||
|
|||
Thanks! I was fortunate to not have to make too many aesthetic compromises with terrain types on this map.
Quote:
That's the idea! A healthy dose of Level 0 makes start zones more interesting and helps stretch limited terrain. |
#398
|
||||
|
||||
Re: GameBear's Maps - New Map 10/04/2023
Gamebear, your ability to do so much with so few pieces of plastic is a constant source of wonder.
I love it. |
#399
|
||||
|
||||
Re: GameBear's Maps - New Map 10/04/2023
Quote:
I love it! It keeps a lot of the same flavor and aesthetics while adding the road tiles back in. |
#400
|
|||
|
|||
New map: Receding Waters. 1 SM + 1 DD + 1 FA
Glyphs: 2 random glyphs I allowed myself an extra terrain set to create a map with a different look (no visible dungeon; swamp only in the start zone). The scene follows extreme and destructive flooding; the water has started to recede, and grass has started to grow on the bits of land that were first to reemerge. |
#405
|
||||
|
||||
Re: GameBear's Maps - New Map 11/16/2023
What a unique aesthetic! fun stuff!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#406
|
||||
|
||||
Re: GameBear's Maps - New Map 11/16/2023
|