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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old September 14th, 2014, 06:49 PM
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The Book of E. Honda

The Book of E. Honda

C3G UDON SUPER SECRET EXCLUSIVE 46
STREET FIGHTER




Comic PDF



Mini PDF

The figure used for this unit is a HeroClix figure from the Street Fighter set.
Its model number and name are #006 / E. Honda.

_________________________________________________________________

Character Bio - Edmond Honda began his training as a child, with a singular purpose of becoming the greatest sumo wrestler of all time. He became upset that the rest of the world did not view sumo wrestling with the same reverence as the Japanese did. He entered into the second World Warrior tournament with the intention of showing everyone that sumo wrestlers are among the greatest fighters in the world.
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Benefits:Weaknesses:_________________________________________________________________

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-Heroscapers Community Contributions-

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C3G INDEX - SSE 92 - JSA GENERATIONS

Last edited by Splash; August 5th, 2022 at 05:09 PM. Reason: png
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  #2  
Old September 14th, 2014, 06:49 PM
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Re: E. Honda - Design Phase

NAME = E. HONDA

SECRET IDENTITY = EDMOND HONDA

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = WRESTLER
PERSONALITY = PROUD

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 4
RANGE = 1
ATTACK = 4
DEFENSE = 6

POINTS = 130

SUMO HEADBUTT

After moving, if E. Honda is unengaged, instead of attacking, you may choose a non-adjacent figure within 3 spaces of E. Honda whose base is no more than 5 levels higher than his height or 5 levels lower than his base. Place E. Honda up to 2 spaces from where his movement ended and adjacent to the chosen figure. Roll the 20-sided die, adding 1 to the roll for each level E. Honda moved down this turn with this special power. If you roll 18 or higher, the chosen figure receives 2 wounds.

HUNDRED HAND SLAP SPECIAL ATTACK
Range 1. Attack 3 + Special.
After using this special attack, if at least one skull was rolled, you may attack again with this special attack. You may continue attacking with this special attack until you fail to roll a skull. For each attack after the first, roll a number of attack dice equal to the number of skulls rolled for the previous attack. You may attack the same or a different figure with each subsequent attack.

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C3G INDEX - SSE 92 - JSA GENERATIONS

Last edited by johnny139; July 27th, 2016 at 02:32 PM.
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  #3  
Old September 14th, 2014, 06:51 PM
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Re: E. Honda - Design Phase

Art options:







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C3G INDEX - SSE 92 - JSA GENERATIONS

Last edited by SirGalahad; September 14th, 2014 at 07:27 PM.
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  #4  
Old September 14th, 2014, 07:13 PM
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Re: E. Honda - Design Phase

More Street Fighter characters are awesome. HERE is a higher quality version of the image you have in the first post; I think we should definitely prioritize that one, since it's part of the same series of comic covers as Ryu and I'm hoping we can sort of make a trend of using those.

Honestly he's pretty much exactly what I would have hoped for. Flying Headbutt and Hundred Hand Slap are his two most iconic moves and you've got them down pat... the Slap in particular, can get crazy but usually won't, which is fun. Sort of tempted to add a knockback effect but I'm not sure if it's worth the hassle.

Nitpicks, though: first, sumo is the sport, not the wrestler. We could go with "Sumo Wrestler" or just "Wrestler," which is what we have Zangief as. And, technically, the Flying Headbutt's official name is the "Sumo Headbutt," so we should probably go with that.
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Old September 14th, 2014, 07:19 PM
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Re: E. Honda - Design Phase

Quote:
Originally Posted by SirGalahad View Post
FLYING HEADBUTT
If E. Honda is unengaged, instead of moving and attacking normally, you may choose a non-adjacent figure within 3 spaces of E. Honda whose base is no more than 5 levels higher than his height or 5 levels lower than his base. Place E. Honda adjacent to the chosen figure and roll the 20-sided die, adding 1 to the roll for each level E. Honda moved down this turn. If you roll 18 or higher, the chosen figure receives 2 wounds.
So is it ok if he uses this against a figure that is exactly 3 spaces away you place him on the other side of the figure -- so 4 spaces through the figure, 5 around? If you don't mind that effect then I'm all good here .
Quote:
Originally Posted by SirGalahad View Post
HUNDRED HAND SLAP SPECIAL ATTACK
Range 1. Attack 3 + Special.
After using this special attack, you may attack again with this special attack, rolling X dice, where X is the number of skulls rolled in the previous attack. You may attack the same or a different figure with each subsequent attack.
For Lightning Lad we worded it like:
"Lightning Lad may attack one additional time, rolling a number of attack dice equal to the number of skulls rolled for the first attack."
Do we want to keep consistency with these 2 powers (one way or the other, I don't mind if it means changing LL).
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  #6  
Old June 8th, 2015, 02:06 PM
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Re: E. Honda - Design Phase

If it were after moving, then this:

Quote:
Originally Posted by SirGalahad View Post
SUMO HEADBUTT
After moving, if E. Honda is unengaged, instead of attacking normally, you may choose a non-adjacent figure within 3 spaces of E. Honda whose base is no more than 5 levels higher than his height or 5 levels lower than his base. Place E. Honda adjacent to the chosen figure and roll the 20-sided die, adding 1 to the roll for each level E. Honda moved down this turn with this special power. If you roll 18 or higher, the chosen figure receives 2 wounds.
If he's still underwhelming, we can always bump up he SA to 4 dice.

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Old June 8th, 2015, 07:57 PM
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Re: E. Honda - Design Phase

Quote:
Originally Posted by SirGalahad View Post
SUMO HEADBUTT
After moving, if E. Honda is unengaged, instead of attacking normally, you may choose a non-adjacent figure within 3 spaces of E. Honda whose base is no more than 5 levels higher than his height or 5 levels lower than his base. Place E. Honda adjacent to the chosen figure and roll the 20-sided die, adding 1 to the roll for each level E. Honda moved down this turn with this special power. If you roll 18 or higher, the chosen figure receives 2 wounds.
I like that! That change would make it easier to get him into the battle and give him a shot at a nice early hit.

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Old August 31st, 2015, 09:33 AM
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Re: E. Honda - Design Phase

Quote:
Originally Posted by SirGalahad View Post
NAME = E. HONDA

SECRET IDENTITY = EDMOND HONDA

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = WRESTLER
PERSONALITY = PROUD

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 4
RANGE = 1
ATTACK = 4
DEFENSE = 6

POINTS = 130

SUMO HEADBUTT

After moving, if E. Honda is unengaged, instead of attacking normally, you may choose a non-adjacent figure within 3 spaces of E. Honda whose base is no more than 5 levels higher than his height or 5 levels lower than his base. Place E. Honda up to 2 spaces from where his movement ended and adjacent to the chosen figure. Roll the 20-sided die, adding 1 to the roll for each level E. Honda moved down this turn with this special power. If you roll 18 or higher, the chosen figure receives 2 wounds.

HUNDRED HAND SLAP SPECIAL ATTACK
Range 1. Attack 3 + Special.
After using this special attack, you may attack again with this special attack, rolling a number of attack dice equal to the number of skulls rolled for the previous attack. You may attack the same or a different figure with each subsequent attack.
He can't use his SA anyway if he is unengaged.

This is ready for the Art Dept.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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Old July 10th, 2016, 09:31 AM
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Re: E. Honda - Design Phase

I agree with clarifying the wording, but couldn't we just add this line to the current wording?

Quote:
HUNDRED HAND SLAP SPECIAL ATTACK
Range 1. Attack 3 + Special.
After using this special attack, you may attack again with this special attack, rolling a number of attack dice equal to the number of skulls rolled for the previous attack. You may continue attacking with this special attack until you fail to roll a skull. You may attack the same or a different figure with each subsequent attack.
I also just noticed that on the mini art, there's a piece of white background on the inside of his elbow that wasn't cut out.

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Old July 10th, 2016, 12:03 PM
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Re: E. Honda - Design Phase

Quote:
Originally Posted by Viegon View Post
I agree with clarifying the wording, but couldn't we just add this line to the current wording?

Quote:
HUNDRED HAND SLAP SPECIAL ATTACK
Range 1. Attack 3 + Special.
After using this special attack, you may attack again with this special attack, rolling a number of attack dice equal to the number of skulls rolled for the previous attack. You may continue attacking with this special attack until you fail to roll a skull. You may attack the same or a different figure with each subsequent attack.
I also just noticed that on the mini art, there's a piece of white background on the inside of his elbow that wasn't cut out.
Can you attack even if you aren't rolling any dice? Ronin's version prevents you from attacking with 0 attack, which isn't an issue in most cases, but does have some weird ones. For example, an attack of 0 becomes an issue if you're allowed to attack Genis-Vell until he fails Cosmic Madness enough times to switch sides.

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  #11  
Old September 14th, 2014, 07:25 PM
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Re: E. Honda - Design Phase

Let's try to keep consistent with the wording ... so:

HUNDRED HAND SLAP SPECIAL ATTACK
Range 1. Attack 3 + Special.
After using this special attack, E. Honda may attack again with this special attack, rolling a number of attack dice equal to the number of skulls rolled for the previous attack. You may attack the same or a different figure with each subsequent attack.

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  #12  
Old September 14th, 2014, 07:32 PM
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Re: E. Honda - Design Phase

Fine with WRESTLER and SUMO HEADBUTT.

Fine with adjusting to be consistent with Lightning Lad. The fewer X's, the better.

So something like:

HUNDRED HAND SLAP SPECIAL ATTACK
Range 1. Attack 3 + Special.
After using this special attack, you may attack again with this special attack, rolling a number of attack dice equal to the number of skulls rolled in the previous attack. You may attack the same or a different figure with each subsequent attack.

EDIT: 'd


For the Headbutt, it doesn't make sense that it would take him to the other side of the figure, so an 'up to' will be needed. Thanks for catching that.

SUMO HEADBUTT
If E. Honda is unengaged, instead of moving and attacking normally, you may choose a non-adjacent figure within 3 spaces of E. Honda whose base is no more than 5 levels higher than his height or 5 levels lower than his base. Place E. Honda up to 2 spaces from his original placement and adjacent to the chosen figure. Roll the 20-sided die, adding 1 to the roll for each level E. Honda moved down this turn. If you roll 18 or higher, the chosen figure receives 2 wounds.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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