|
C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
The Book of Captain Marvel (Genis-Vell)
The Book of Captain Marvel (Genis-Vell) C3G MARVEL SUPER SECRET EXCLUSIVE 39 SUPER SMASH-UP Comic PDF Mini PDF The figure used for this unit is a HeroClix figure from the Supernova set. Its model number and name are #079 / Legacy. Its model number and name are #080 / Captain Marvel. NOTE: Captain Marvel requires 1x Glyph of Nega-Bands _________________________________________________________________ Character Bio - After the death of the original Captain Marvel, his Eternal lover Elysius decided to bring forth his child. Creating a son from Mar-Vell's DNA, the child - named Genis-Vell - was given the responsibility of following in his father's footsteps. Given a set of Nega-Bands and accidentally bonded to Rick Jones, he took on the mantle of Captain Marvel. Unfortunately, the pressures of being a savior and his own Cosmic Awareness drove him mad - and, what's worse, made him infinitely powerful, with enough power to rewrite the universe as he saw fit. Fortunately, a stern talking to from his mother brought Genis back to Earth, so to speak, and he became a champion of the defenseless once more. Unfortunately, he was soon after killed by Baron Zemo using the power of the moonstones. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
Last edited by Splash; August 5th, 2022 at 04:08 PM. Reason: png |
#2
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
NAME = CAPTAIN MARVEL
SECRET IDENTITY = GENIS-VELL SPECIES = KREE UNIQUENESS = UNIQUE HERO CLASS = PROTECTOR PERSONALITY = TORMENTED SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 6 RANGE = 6 ATTACK = 4 DEFENSE = 5 POINTS = 360 NEGA-BANDS Start the game with the Glyph of Nega-Bands on this card. Captain Marvel cannot lose this glyph by receiving wounds unless he is destroyed. COSMIC AWARENESS If an opponent chooses Captain Marvel for any special power and rolls the 20-sided die, you may subtract 4 from the roll. When rolling defense against an attack, add one automatic shield to whatever is rolled. All excess shields count as unblockable hits on the attacking figure. COSMIC MADNESS After using Captain Marvel's Cosmic Awareness special power, roll the 20-sided die. If you roll 1-7, place a blue Insanity Marker on this card or, if there are already three Insanity Markers on this card, choose an opponent to take control of Captain Marvel. Remove all Order Markers from this card, then give this card to the chosen opponent. Add one die to Captain Marvel’s normal attack for each Insanity Marker on this card. SUPER STRENGTH FLYING JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
Last edited by japes; October 2nd, 2016 at 10:18 AM. Reason: Nega-Bands updated |
#3
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
Comic Art:
Spoiler Alert!
Background:
Spoiler Alert!
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
Last edited by johnny139; June 2nd, 2013 at 04:41 PM. |
#4
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
Cool! A few questions:
Does he have SS and Flying without the Nega-Bands? Are the insanity markers supposed to reset after he changes control like Creeper? |
#5
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
He does have Flying (like his father) and Super Strength (from his Eternal mother).
The Insanity Markers DON'T reset - which means he gets another one AND changes control every time you roll poorly, once he has at least four. He was incredibly erratic once he went mad. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
|
#6
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
This guy is going to be interesting for sure. Crazy powerful and crazy to boot
So he will have to roll the d20 after rolling defense every time, but can choose not to lower an opponent's d20 roll if he doesn't want to, to avoid having to roll the d20 himself for Cosmic Madness. While squaddies don't have much a chance to hurt him, they will force him to roll for Cosmic Madness. Of course they can die from excess shields from Cosmic Awareness, but if they are cheap enough, it may be worth the risk at some points, especially if he has 3 Insanity Markers already. Even if he does switch sides at some point, he may have done enough, or more than enough damage already to make it okay, especially if he has 4 or 5 wounds by that point. Cool stuff Johnny. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#7
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
Don't know this guy but it will be cool to have that figure used . I got nothing to add here.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#8
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
Quote:
If you roll 1-4, place an Insanity Marker on this card or if there is are at least three Insanity Markers on this card, choose an opponent to take control of Captain Marvel. Captain Marvel's turn immediately ends. Remove all Order Markers from this card, then give this card to the chosen opponent. Add one to Captain Marvel’s normal attack for each Insanity Marker on this card. That way we won't even need four markers - three will do fine - and it'll still trigger the first time when the fourth marker would have been placed. So mechanically it'll be identical except for not needing as many markers. And it's also clear after the three markers are placed that he can go back and forth forever. The one thing about this is that if he only comes with three of the markers, Zatanna can technically stop him from trading teams by making one of his markers disappear. So he should probably be tested with her. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#9
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
Since he doesn't state how many insanity markers he starts the game with, I don't think Zatanna could limit him like that.
However, we could get away from markers altogether by just using wound markers. If you roll 1-4, place a Wound Marker on this card. If there are at least three Wound Markers on this card, choose an opponent to take control of Captain Marvel. Captain Marvel's turn immediately ends. Remove all Order Markers from this card, then give this card to the chosen opponent. Add one to Captain Marvel’s normal attack for each Wound Marker on this card. |
#10
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
Wound Markers would be a theme break, since really he shouldn't be hurt at all when he goes crazy.
And I'd rather he continue to grow in power after he becomes erratic (which is what happened in the comics, peaking when he, well, destroyed the universe and killed Entropy and created a new universe). I don't mind capping the number at say, six, though. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
|
#11
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
I think this would work then:
Start the game with 6 Madness Markers. If you roll 1-4, place a Madness Marker on this card. If there are at least four Madness Markers on this card, choose an opponent to take control of Captain Marvel. Captain Marvel's turn immediately ends. Remove all Order Markers from this card, then give this card to the chosen opponent. Add one to Captain Marvel’s normal attack for each Madness Marker on this card. I changed the name to Madness Marker so it doesn't conflict with Creeper's Insanity Markers. Also, do we need to have the line where his turn immediately ends? I can't think of a time when he could use Cosmic Awareness on his turn. |
#12
|
||||
|
||||
Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
If you start with 6 Madness Markers and then the opponent gets his card when he has 4 Madness Markers, what's the point of having the extra 2 Markers to start?
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The Book of Captain Marvel (Mary Batson) | IAmBatman | C3G Legacy Library | 250 | August 14th, 2022 12:41 PM |
The Book of Captain Marvel (Billy Batson) | A3n | C3G Legacy Library | 223 | August 8th, 2022 10:36 PM |
Update, Rocket Racer, Black Cat, Hydroman, Calypso, Cloak | Drewman-chu | Comic Hero Custom Creations | 372 | February 21st, 2021 01:48 PM |
The Book of Captain Marvel (Mar-Vell) | quozl | C3G Legacy Library | 255 | October 3rd, 2016 06:04 PM |
The Book of Quasar (Phyla-Vell) | Karat | C3G Legacy Library | 173 | October 3rd, 2016 02:42 AM |