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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Black Alice - Design Phase
Our other power-thief, Rogue, also has a lot of theme breaks as well. She's able to take Cap's shield and his ability to inspire, Booster Gold's equipment, Doc Ock's tentacles, and even Punisher's guns. I'm starting to come around on the idea.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#14
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Re: The Book of Black Alice - Design Phase
Rogue also has plenty of theme breaks, you just can't avoid them with this type of power. My . EDIT: C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#15
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Re: The Book of Black Alice - Design Phase
But Dr. Doom and Rogue's powers are "steal abilities." They're both wholesale powers; Doom's is stated vaguely enough that you can imagine it working however you want, and Rogue's are fundamentally wider in scope - she steal abilities, ideas, memories, feelings. There are issues here and there for sure, but by and large they work.
But Black Alice's powers are specifically "steal mystical abilities." Letting her steal powers from everyone means that the vast majority of her targets will be theme breaks - by an EXTREME margin. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#16
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Re: The Book of Black Alice - Design Phase
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My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#17
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Re: The Book of Black Alice - Design Phase
Instead of another stealing power, we could try something different. This is from the DC wikia:
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#18
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Re: The Book of Black Alice - Design Phase
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@quozl , interesting idea. Very complex for such a minor character though. So you're thinking a new type of "spell glyph" where each one would have its own cost? Lots of potential options down the road for other magical figures if we go that route. How would you keep them separate from Equipment and Permanent Glyphs? ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#19
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Re: The Book of Black Alice - Design Phase
I was thinking we could differentiate them by making them Magic cards, like what they're adding to Heroscape in the upcoming Magic: the Strategy Boardgame.
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#20
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Re: The Book of Black Alice - Design Phase
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quozl's idea is pretty much exactly what Karat and I were discussing with Grimoire Glyphs or Spell Glyphs or whatever. Certain magical characters could start with some of them. Most being one-time use. Lots of different spells. I'm not sure if it captures the "steal specific powers" for Black Alice though. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#21
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Re: The Book of Black Alice - Design Phase
Another way to go (and much simpler) would be to just go generic. Up her Attack and Range to show a generic magical blast. Give her Magical Defense. Give her something else she does a lot in the comics. Does she fly? And give her magical negation.
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#22
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Re: The Book of Black Alice - Design Phase
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#23
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Re: The Book of Black Alice - Design Phase
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My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#24
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Re: The Book of Black Alice - Design Phase
I had a couple ideas yesterday. The first would be to give her higher stats and a "big" power. Something from Spectre (stealing his powers was a major storyline for her) or the Marvel family, maybe. Then at the end of every turn, she has to roll the D20, and if she rolls too low, her stats drop and she loses the power for the rest of the game.
The other idea was a simpler version of quozl's; more along the lines of Vixen's card. Give Alice 2-3 powers with corresponding markers that represent who she is "stealing" from. She can only use one at a time, but after using them, she has to roll the D20, and again, if she fails, she can't use that power again. I'll write up full versions tonight, but that's the direction I'm leaning more toward now. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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