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#229
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Re: Robber's maps: Updated Platypus
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Aside from that, I very much liked the map. Definitely in the modern, "race for the center" style, and a very good execution of that style. |
#230
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Re: Robber's maps: Updated Platypus
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They're the two single-hex tiles -- one a grass, the other a snow -- sitting underneath the four-hex and three-hex glaciers respectively. They're not necessary for the structural stability of the glaciers above. Just move the grass tile one space over, and the snow two, so each sits directly under the ice tile. Doing this is especially neat, because the grass tile, once moved, will totally block the view into the now-vacant space underneath the four-hex glacier. Last edited by Typhon2222; January 26th, 2014 at 01:39 AM. |
#231
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Re: Robber's maps: Updated Platypus
I'm not sure I follow, Typhon. I think the 4-hex will be fine but won't the 3-hex be unstable if you remove the tile under it? I don't have the map built at the moment so I can't check, and I don't have a snow set to check for the 4-hex. I've been proxying in tiles for anything using a lava or snow set ^_^
I would almost rather switch the snow and ice tiles by the jungle tile and leave all the support underneath the glaciers. |
#232
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Re: Robber's maps: Updated Platypus
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For the record, four-hex glaciers need only two hexes of support as well, and that can come in two different configurations. You can either prop up the two hexes in the middle; or the two at the ends. Either configuration is perfectly stable. You know, if I were you, I'd be tempted to combine dok's/my suggestion with yours. I.e., take those two tiles sitting uselessly under the glaciers and move them over to elevate that ice patch by one level. AND take the single-hex snow by the jungle plant and put it to use elsewhere -- perhaps to add a bit of level-4 somewhere (only if you want to go that route -- I think it was suggested over in the other thread, although I can imagine adding a tile or two at level-4 might change the map dynamics dramatically), or anywhere else in the map. |
#233
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Re: Robber's maps: Updated Platypus
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#235
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Re: Robber's maps: Updated Platypus
Oh, SF, I wish
@Robber
was around to read that good news. I know he's still interested, hopefully he'll return to us one day.
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#237
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Re: Robber's maps: Updated Platypus
Well, I went through a dry spell myself, for a time. He's around; he's just in college & pressed for time.
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#238
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Re: Robber's maps: Updated Platypus
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#239
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Re: Robber's maps: Updated Platypus
@Typhon2222
why did you do that to me? Here I am thinking there's a real update...
I really enjoyed playing on Platypus in Online Season 17, just fyi. |
#240
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Re: Robber's maps: Updated Platypus
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I can update the map on virtualscape and post it here but it won't have any playtesting Last edited by Robber; March 3rd, 2015 at 02:54 AM. Reason: Fixed my spelling for the grammar nazis :p |
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