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#1
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PDF for Partial Cover rules
UPDATE 1.16.2013
PDF for Partial Cover rules has been uploaded to the 'Downloads' section of Heroscapers. You can access it here: DOWNLOAD LINK! Thanks to all who helped me put this together! * * * * * * Hello, Heroscapers. It's been a while. About two years ago, I began putting together a set of house rules for partial cover. Rather than rehashing what I said in an earlier blog post here on Heroscapers.com, I'm just going to quote myself: Quote:
While these are pretty much play-tested and finalized, I'd really like to hear the feedback of the community. If you have any questions that aren't answered in the PDF, let me know. Once I get some feedback, and no one steps forward with something that proves these custom rules as completely broken, I'll upload the PDF to the Downloads section of 'Scapers. That said, thanks for taking the time to look these over! And happy 'Scaping .:: .H3X.™ | aka, PushesPixels :: SotW 31 ::. "An out of print game is not unplayable. It is simply more treasured." Last edited by hextr1p; January 16th, 2013 at 07:49 PM. |
#2
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Re: PDF for Partial Cover rules
Cool thanks H3X...I'll take a look at them this weekend.
C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
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Re: PDF for Partial Cover rules
Nice!
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Re: PDF for Partial Cover rules
Hextr1p,
I really like the partial cover rules; gives small & medium figures an extra advantage, while penalizing larger figures due to their size. As you said, this adds a lot of placement strategy for experienced players. I do have one question about the "Friendly Fire" variant, and think this should be added to the PDF: If multiple friendlies are blocking a defender's Hit Zone on a whiffed attack, how would that be resolved--do you roll separately for each friendly? |
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Re: PDF for Partial Cover rules
Good question. This probably should be added, you're right. In the instance the multiple friendly figures block the defender's hit zone, the attacker would choose which single figure is affected by the Friendly Fire. Being that the attack which caused Friendly Fire to occur was a single attack, only one figure would be affected.
.:: .H3X.™ | aka, PushesPixels :: SotW 31 ::. "An out of print game is not unplayable. It is simply more treasured." |
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Re: PDF for Partial Cover rules
Really well done H3X! Very simple, yet adds a new wrinkle to the game. I'm sure to add this to my home rules.
Thanks for sharing. -ZB C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
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Re: PDF for Partial Cover rules
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Re: PDF for Partial Cover rules
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#11
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Re: PDF for Partial Cover rules
Apologies for not addressing this issue sooner.
I'm going to make the following changes to the "Friendly Fire" variant. Additions and changes in red: If no skulls are rolled when attacking an opponent's non-adjacent figure with a Hit Zone partially blocked by an adjacent or non-adjacent Friendly Figure, that Friendly Figure must roll for Friendly Fire. If the opponent’s non-adjacent figure’s Hit Zone is partially blocked by more than one Friendly Figure, the attacking player chooses which of those Friendly Figures is affected by Friendly Fire. That Friendly Figure then rolls for Friendly Fire. To roll for Friendly Fire, r oll one attack dice. If a skull is rolled, that skull counts as one unblockable hit. The Friendly Figure does not roll for defense. Thoughts? I'll be making the change and uploading the revised PDF this evening. .:: .H3X.™ | aka, PushesPixels :: SotW 31 ::. "An out of print game is not unplayable. It is simply more treasured." |
#12
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Re: PDF for Partial Cover rules
Looks good H3X
C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
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