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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Mole Machine
The Book of Mole Machine C3G MARVEL WAVE 52 CURTAIN CALL Download the PDF The figure used for this unit is a Hasbro figure from the G.I. Joe: The Rise of Cobra set. Its name is Lava Pod. _________________________________________________________________ Character Bio - "A Mole Machine is a machine used to excavate tunnels with a circular cross section through a variety of soil and rock strata while limiting the disturbance to the surrounding ground and producing a smooth tunnel wall." (Wikipedia 2012). _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Last edited by japes; April 23rd, 2023 at 09:30 AM. |
#2
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NAME = MOLE MACHINE
COVER = FULL UNIQUENESS = UNIQUE VEHICLE OCCUPANCY = 4 SIZE/HEIGHT = HUGE 9 LIFE = 5 MOVE = 4 DEFENSE = 7 POINTS = 230 SUBTERRANEAN MOVEMENT 4 Instead of moving Mole Machine normally, you may choose an empty land space within 4 spaces of Mole Machine. Place Mole Machine on the chosen space and roll 1 unblockable attack die against each figure adjacent to it that does not occupy the Mole Machine, or 2 unblockable attack dice if a Unique Ruler or Genius you control is on this card. SUPER STRENGTH Old SP
Spoiler Alert!
The Mole Machine in action.
Spoiler Alert!
Last edited by Splash; February 10th, 2023 at 02:37 PM. Reason: Changed power |
#3
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Re: The Book of Mole Machine: Design
Right now the big thing to decide is the number of spaces this thing will occupy. Here are the pros and cons of each (pictures in the OP to go by):
3 spaces: Pros: more manuverability with the drill being able to hang off of overhangs and what not. Cons: Major "Stinger denial" issues with the drill part of the figure being all but unattackable by melee figures since figures could be adjacent to it without being adjacent to any of the spaces the Mole Machine occupies. 4 spaces: Pros: Perfect for 4 occupancy for the Fantastic 4 who might have created one of these to explore Subterranea. Cons: Still some stinger denial issues, but not as bad as some shorter figures can actually fit under the tip of the drill if that space is the same level as the rest of the Mole Machine. (see Magma in the 3 pic in the OP) 5 spaces: Pros: No denial issues and possibly an occupancy of 5 to allow Mole Man to bring more Moloids along for the ride. Cons: Much harder to place on a map with it needing 5 same-level spaces in a straight line. I personally am leaning towards 4 spaces, but I would love to hear each of you guy's opinions on the matter. We'll just need to decide the occupancy based on the number of spaces we choose for the Mole Machine to occupy. |
#4
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Re: The Book of Mole Machine: Design
Where did you get with seeing if the ants could fit under the front of this thing on the 4th space?
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#5
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Re: The Book of Mole Machine: Design
They could easily, see the pictures I added to the OP. The question is do we want to create huge denial issues just to allow a few incredibly short figures to fit under the drill there.
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#6
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Re: The Book of Mole Machine: Design
I'm happy to back the LD on spaces here, since he's had it in hand and his reasoning seems sound.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#7
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Re: The Book of Mole Machine: Design
Quote:
Otherwise a solid, simple design. |
#8
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Re: The Book of Mole Machine: Design
I don't mind Stinger Denial, but I've never been a stickler about that sort of thing and allow figures to fit there anyways. So personally I'd like 3 spaces, but if people who DO pay attention to that think it's bad 4 is probably better.
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#9
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Re: The Book of Mole Machine: Design
Just so we're clear, 4 spaces does allow for some denial but it also allows a fair number of figures to fit on those spaces. Personally, I feel like 2 spaces of huge denial is too much.
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#10
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Re: The Book of Mole Machine: Design
Just so everybody can see what you are proposing:
To me the 4th space is like so many other mini's that have bits/weapons that hang over the adjacent space. I still say it shouldn't be more then 3 spaces. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by A3n; September 27th, 2012 at 01:04 PM. |
#11
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Re: The Book of Mole Machine: Design
Actually it's a bit off in that picture. If it was scooted forward on the tiles, the cab would occupy a full 3 spaces and the drill would extend 2. The little wheels on the bottom made it hard to position right, but I plan on removing them as they don't do anything for us.
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#12
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Re: The Book of Mole Machine: Design
4 spaces seems a nice middle-ground
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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