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View Poll Results: Which map is the BEST?!
Primaerskog 3 9.68%
The Sinking Runnel 1 3.23%
Marro Thaw 1 3.23%
Wo-Sa-Ga's Quarry 2 6.45%
Mountain Pass 3 9.68%
April 1 3.23%
Halcyon 9 29.03%
Volcarren Paradise 4 12.90%
Jungle Fire 0 0%
Savage Corridor 7 22.58%
Voters: 31. You may not vote on this poll

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  #1  
Old January 24th, 2017, 12:03 PM
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Re: Map Building Contest: The Wilds of Valhalla

Great submissions @superfrog ! Way to be the first one to post!

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  #2  
Old January 25th, 2017, 05:50 PM
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Re: Map Building Contest: The Wilds of Valhalla

Id better get on with making the prize and posted so that we may get more participants.

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  #3  
Old January 25th, 2017, 06:28 PM
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Re: Map Building Contest: The Wilds of Valhalla

Quote:
Originally Posted by TREX View Post
Id better get on with making the prize and posted so that we may get more participants.
I'm sure that'll help...but from PM's and those that have posted comments, I think everyone is just taking their time making their submissions. We should have a pretty good turnout once people start submitting. But even still, time is winding down!
Just 7 Days left
for submissions...so start getting them in, and lets see what you've all got hiding up your sleeves!

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  #4  
Old January 27th, 2017, 10:21 AM
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Re: Map Building Contest: The Wilds of Valhalla

I made a map two weeks ago but have been trying to find time to playtest and refine it. It is pretty good.

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  #5  
Old January 27th, 2017, 12:54 PM
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Re: Map Building Contest: The Wilds of Valhalla

Quote:
Originally Posted by capsocrates View Post
I made a map two weeks ago but have been trying to find time to playtest and refine it. It is pretty good.
Awesome! I'm excited to see it.

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  #6  
Old January 27th, 2017, 07:33 PM
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Re: Map Building Contest: The Wilds of Valhalla

I dont think I'm going to make it home in time for this. I'm currently at school and here I only have a mac, therefore no virtualscape. I don't think im gonna be home for another two weeks.

I have several maps done and ready to post, but I wanted to make a fresh one for this. I had something involving lava/jungle in mind. Oh well.

Damn, I really wanted to participate. I'll catch the next one of these.
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  #7  
Old January 27th, 2017, 09:52 PM
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Re: Map Building Contest: The Wilds of Valhalla

Quote:
Originally Posted by Cleon View Post
I dont think I'm going to make it home in time for this. I'm currently at school and here I only have a mac, therefore no virtualscape. I don't think im gonna be home for another two weeks.

I have several maps done and ready to post, but I wanted to make a fresh one for this. I had something involving lava/jungle in mind. Oh well.

Damn, I really wanted to participate. I'll catch the next one of these.
where there's a will there's a way! Doesn't your school/town have a library?

Download Virtualscape onto a flash drive ( I did this) and then you have it anywhere you go. Load the application from inside your flash drive while on a PC at the library or something and then save the .hsc file on your flash when you're done or as you work on it. This is a very easy and manageable way to do it. If no library, ask a friend to use their computer. Either way...you can download the virtualscape file to a USB regardless of what system you have.

Can you tell I really want you to participate?

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  #8  
Old January 28th, 2017, 02:06 AM
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Re: Map Building Contest: The Wilds of Valhalla

Quote:
Originally Posted by Sir Heroscape View Post
Quote:
Originally Posted by Cleon View Post
I dont think I'm going to make it home in time for this. I'm currently at school and here I only have a mac, therefore no virtualscape. I don't think im gonna be home for another two weeks.

I have several maps done and ready to post, but I wanted to make a fresh one for this. I had something involving lava/jungle in mind. Oh well.

Damn, I really wanted to participate. I'll catch the next one of these.
where there's a will there's a way! Doesn't your school/town have a library?

Download Virtualscape onto a flash drive ( I did this) and then you have it anywhere you go. Load the application from inside your flash drive while on a PC at the library or something and then save the .hsc file on your flash when you're done or as you work on it. This is a very easy and manageable way to do it. If no library, ask a friend to use their computer. Either way...you can download the virtualscape file to a USB regardless of what system you have.

Can you tell I really want you to participate?
This is exactly why his name is SIR HEROSCAPE. heroscape at all costs.

If there is a decent turnout im sure we'll keep doing these contests.

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  #9  
Old January 28th, 2017, 02:59 PM
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Re: Map Building Contest: The Wilds of Valhalla

Legends of mighty battles still whisper off the broken battlements, the dust of fallen warriors can be felt underfoot on the dreary cobblestones, and the ghosts of heroes can be glimpsed in the murky waters . . . nestled among the Dark Lakes of Nastraland lies the strategic Wolf Swamp Road. One branch of this road is particularly untamed - the Savage Corridor. As the wild nature of Valhalla reclaims the road, the wildest nature of beast, man, and kyrie surfaces in every skirmish on the Savage Corridor.


We've played a few games on this map. We have found it can handle different strategies with various army builds. Let me know if you have any questions. Thanks, Nomad.
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  #10  
Old February 2nd, 2017, 02:59 AM
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Re: Map Building Contest: The Wilds of Valhalla

Quote:
Originally Posted by Nomad View Post
Legends of mighty battles still whisper off the broken battlements, the dust of fallen warriors can be felt underfoot on the dreary cobblestones, and the ghosts of heroes can be glimpsed in the murky waters . . . nestled among the Dark Lakes of Nastraland lies the strategic Wolf Swamp Road. One branch of this road is particularly untamed - the Savage Corridor. As the wild nature of Valhalla reclaims the road, the wildest nature of beast, man, and kyrie surfaces in every skirmish on the Savage Corridor.


We've played a few games on this map. We have found it can handle different strategies with various army builds. Let me know if you have any questions. Thanks, Nomad.
Just played on this map with @Sir Heroscape . We even used it in this weeks video for his channel. I really enjoyed the map a lot. I found the flat land enabled quick movement across the board while higher terrain was very balanced.

We definitely played on almost every part of the map. However, most of the game was closer to Sir Heroscape's start zone than mine...

I know I only have gotten one game on this map, but I already feel like it has great tournament potential! Thanks for the submission, @Nomad .
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  #11  
Old February 2nd, 2017, 12:50 PM
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Re: Map Building Contest: The Wilds of Valhalla

Alright, here is my second submission.

I tinkered with the map and it became something I had not planned while making it. Two start zones ? Yeah why not... Wait 5 levels and almost no tiles on the first ?! This map grew into something really different from what I generally do. I thought about it and feel like all the elevations doesn't help ranged figures too much, but flying ones might have an easy time here. I guess this can be balanced with the map pool (something flat like Capsocrates' Halcyon fore example would balance it out).

Please accept the nomination of Infected Pass.

Spoiler Alert!
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  #12  
Old February 2nd, 2017, 03:37 PM
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Re: Map Building Contest: The Wilds of Valhalla

Here is my entree.

Mountain Pass





VS File: http://www.mediafire.com/file/de9oq1...ntain_Pass.hsc
PDF: http://www.mediafire.com/file/5ih98b...ntain_Pass.pdf

Bio: Few year round paths exist through the mountains with most spring time passes becoming obstructed by heavy snow and ice in the winter. Those few passes that do remain open year round are heavily traveled by merchants in the times of peace, and heavily contested by armies in the time of war.

-----------------------------------------------------------------------------------
Didn't start with any real ideas or direction other than the desire to make a map with lots of natural LOS/movement blockers as I feel that would accurately reflect the 'wild' vs. the flat unobstructed farmlands and pastures of civilizations. Initially thought about trying to do something with the jungle plants and trees but ended up going in a different direction. So I limited my available sets to TT, BftU, & RttFF to get 3 different sets of LOS/movement blockers to work with, then started putting down tiles to see what would emerge. Pretty happy with the result.

Spoiler Alert!
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