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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old February 29th, 2012, 04:36 AM
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Re: The Book of Titanium Man - Design Phase

Instead of negating powers, which I don't like, why not negate the aspect of "flying/swinging" powers that we want to prevent?

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Any time a figure within 4 clear sight spaces of Titanium Man begins to move, you may first roll the 20-sided die. If you roll 8 or higher, the figure may not use a special power on its card or glyph to ignore elevations.
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  #14  
Old February 29th, 2012, 08:08 AM
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Re: The Book of Titanium Man - Design Phase

So with that way affected figures would be able to still move with their special power, but would have to walk that move of 3 for Bat Grapple or Leaps, 6 for Web Swing 2 etc. I don't know why they would want to do that instead of their normal move, other than to leave engagement without taking leaving engagement attacks, but that seems kind of cheesy and not thematic for them to do if they are hampered with the rings that are restrictive. I don't see how they can be stealthy in that condition.

For my last write up of the power, I was borrowing from Jean Grey's Psionic Grip 12. She gets to negate movement powers, along with the figure's normal movement. I was just trying to negate the special powers used while/to move. So he would be doing the same thing as Jean Grey but the figure would still be able to walk/run normally.

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  #15  
Old February 29th, 2012, 10:17 AM
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Re: The Book of Titanium Man - Design Phase

Quote:
Originally Posted by Hahma View Post
So by that big quote there Bats, are you agreeing with the quoted part or did you forget to comment? Not even a
No ... crap, I typed up a whole post. I'm not sure what happened to it.

Basically, I said that I'd drop the D20 roll down if anything, because he's basically just doing what Count Vertigo at 160 points to his 240 points gets to do for free - nullifying flying within 4 spaces (sure, I know that Titanium Man affects a few other powers, but not that many).

And then I suggested that maybe another way to make the power useful would be to roll a single attack die instead of the D20 (lowering the odds, granted) but make a skull equal both a wound and the nullification of the flying/movement powers.

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  #16  
Old February 29th, 2012, 10:19 AM
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Re: The Book of Titanium Man - Design Phase

Quote:
Originally Posted by Hahma View Post
So with that way affected figures would be able to still move with their special power, but would have to walk that move of 3 for Bat Grapple or Leaps, 6 for Web Swing 2 etc. I don't know why they would want to do that instead of their normal move, other than to leave engagement without taking leaving engagement attacks, but that seems kind of cheesy and not thematic for them to do if they are hampered with the rings that are restrictive. I don't see how they can be stealthy in that condition.
Not to mention, unless you're on a map with major elevation shifts, nullifying the ability to disengage might be the only thing the power is useful for sometimes, as is (though I obviously wouldn't mind some changes if you see my previous post).

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #17  
Old February 29th, 2012, 11:03 AM
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Re: The Book of Titanium Man - Design Phase

Quote:
Originally Posted by Hahma View Post
S
For my last write up of the power, I was borrowing from Jean Grey's Psionic Grip 12. She gets to negate movement powers, along with the figure's normal movement.
She doesn't negate movement powers or any powers, she just prevents figures from being moved in any way.

After rereading your power this morning though, I see that it negates movement powers as I thought it negated all powers when the figure tries to move. So I like the power more now that I have comprehended it a bit better. Last night was game night over at my house, and there were 8 players. We didn't stop till 3 am.
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  #18  
Old February 29th, 2012, 12:06 PM
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Re: The Book of Titanium Man - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Hahma View Post
So by that big quote there Bats, are you agreeing with the quoted part or did you forget to comment? Not even a
No ... crap, I typed up a whole post. I'm not sure what happened to it.

Basically, I said that I'd drop the D20 roll down if anything, because he's basically just doing what Count Vertigo at 160 points to his 240 points gets to do for free - nullifying flying within 4 spaces (sure, I know that Titanium Man affects a few other powers, but not that many).

And then I suggested that maybe another way to make the power useful would be to roll a single attack die instead of the D20 (lowering the odds, granted) but make a skull equal both a wound and the nullification of the flying/movement powers.

Yeah, I can see your point regarding the effect not being that dramatic that a higher d20 roll would be needed and maybe lowering it. The affected figure could still move but would be a ground pounder and either can engage him still and attack, or if they can't reach him because he's on height, they can walk away and be outside his range for the next time.

Regarding the attack die idea, it's something to thing about too. The reason I had an option for a wound in one of the original write-ups was for being against flyers becaue I figured the rings would cause them to crash and thus take a wound. On Marvel Alliance 2 videogame, during a boss battle vs. Titanium Man, he occasionally shoots out these things and there are like 3 energy rings surrounding the target and their movement is hampered for a while and that allows him to fight the others that are coming at him. It didn't seem to hurt them though. So for me the wound wasn't so much from the constriction, but from a flyer falling when they can't fly anymore.

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by Hahma View Post
S
For my last write up of the power, I was borrowing from Jean Grey's Psionic Grip 12. She gets to negate movement powers, along with the figure's normal movement.
She doesn't negate movement powers or any powers, she just prevents figures from being moved in any way.

After rereading your power this morning though, I see that it negates movement powers as I thought it negated all powers when the figure tries to move. So I like the power more now that I have comprehended it a bit better. Last night was game night over at my house, and there were 8 players. We didn't stop till 3 am.
Well that makes sense now, because what you suggested was pretty much what I was talking about, but yours still allowed stealth-like aspects of the power. And he wasn't negating them, he was just keeping them from using them at that moment, like JG stops figures from using their special movement powers along with their normal move. Either way, not being able to use a movement power for a turn has the same affect but at least the figure could still walk/run againt Titanium Man's power.

Sounds like a fun time for game night. What games did you play? I got to try Merchants and Marauders for the first time on Monday night at my game night and I really liked it. There's a bit to it though, but it's fun.

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...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; February 29th, 2012 at 01:11 PM.
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  #19  
Old February 29th, 2012, 05:19 PM
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Re: The Book of Titanium Man - Design Phase

:highjacked:

Last edited by Griffin; February 29th, 2012 at 11:20 PM.
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  #20  
Old February 29th, 2012, 05:32 PM
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Re: The Book of Titanium Man - Design Phase

This is looking good Hahma .

At the moment I don't feel I am going to be too helpful with a lot of designs due to this study crap. It's killing me at the moment & is probably affecting my real work.

Anyway would Cloaking System sound better if you put the condition first:

Quote:
CLOAKING SYSTEM
If Titanium Man has not taken a turn this round, he cannot be targeted by opponent's non-adjacent figures for any attacks or special powers that require clear sight.
I love tractor beam.
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  #21  
Old February 29th, 2012, 05:53 PM
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Re: The Book of Titanium Man - Design Phase

:highjacked:

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Last edited by Griffin; February 29th, 2012 at 11:20 PM.
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  #22  
Old February 29th, 2012, 06:58 PM
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Re: The Book of Titanium Man - Design Phase

Another thing I just noticed is that there isn't a Secret Identity here. I think we need to pick one version of him to run with here and I think they are all the same apart from name.
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  #23  
Old February 29th, 2012, 07:40 PM
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Re: The Book of Titanium Man - Design Phase

Quote:
Originally Posted by A3n View Post
This is looking good Hahma .

At the moment I don't feel I am going to be too helpful with a lot of designs due to this study crap. It's killing me at the moment & is probably affecting my real work.

Anyway would Cloaking System sound better if you put the condition first:

Quote:
CLOAKING SYSTEM
If Titanium Man has not taken a turn this round, he cannot be targeted by opponent's non-adjacent figures for any attacks or special powers that require clear sight.
I love tractor beam.

That looks like a good change A3n, thanks

Glad you like Tractor Beam, I actually have been sitting on it for a very long time since I originally drafted him before the first time way back when.

Don't worry about not getting much in on the designs, your studying and real life comes first by a longshot. I envy your going back to school.

Quote:
Originally Posted by tcglkn View Post
Another thing I just noticed is that there isn't a Secret Identity here. I think we need to pick one version of him to run with here and I think they are all the same apart from name.
Sorry for the omission Tickle, that's the second time you've found something that I forgot Anyway, I updated the SP with his secret identity.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Griffin; February 29th, 2012 at 11:19 PM.
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  #24  
Old February 29th, 2012, 11:17 PM
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Re: The Book of Titanium Man - Design Phase

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