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#97
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Re: Ulysses' Maps (New Map 10/2021)
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The map does offer 8 hexes of lvl 2 with jungle protection, but the jungle predominantly helps lvl 0 and 1 spots and of course doesn't boost any of the highest places on the board. The jungle bush near the sand hill was specifically to draw SZ development to the left more as I felt there was a bit of a rightward pull. It gives two 5 move figs lvl 2 jungle protection on turn 1 which felt like a big enough draw to balance the pull. I justify the glyph jungle bush with the fact that the lvl 0 in this map is a pretty poor place to be. Unless you're a small figure hiding, or have a water power, you're probably just there to grab the glyph, which doesn't have any LOS protection and has 4 higher adjacent hexes that can smack down on you. The +1 D you might get will still be worse than the +1 A that everyone else will likely be getting on you. In practice podding has not been an issue on the map. Yes, you can try and claim a hill, but rarely can you hold it. There has been a fair amount of hopping from hill to hill, almost feeling like multiple miniature fronts falling and rebuilding which has lead to some truly epic moments. Of course most of this is just theory scape as I can only run so many games on it myself, but figured I'd let you know how I tried to avoid some cartographical pitfalls while working within my initial concept. The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." Last edited by Ulysses; December 22nd, 2021 at 01:05 AM. |
#99
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Re: Ulysses' Maps (New Map 10/2021)
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#100
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Re: Ulysses' Maps (New Map 10/2021)
Made a few tweaks and am at a point where it's time to go up on the main page. Also included rules for Control Points format which this map lends itself well to. Hope y'all enjoy!
Online map also available Stagnation Requires: 1 SotM, 2 RttFF, and 1 TJ The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." Last edited by Ulysses; January 23rd, 2024 at 03:31 AM. |
#101
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Re: Ulysses' Maps (New Map 12/2021)
I like it a lot. Well done!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#102
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Re: Ulysses' Maps (New Map 12/2021)
The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." Last edited by Ulysses; January 12th, 2022 at 04:38 AM. |
#104
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Re: Ulysses' Maps (New Map 12/2021)
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The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#105
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Re: Ulysses' Maps (New Map 12/2021)
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#106
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Re: Ulysses' Maps (New Map 8/2021)
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My only suggestion then would be to turn the 3-hex towards the grass a space so that two of its three spaces are adjacent to the grass. That would allow double spacer to engage the glyphs on high ground and make it so that half of the level 4 spaces are reachable from the SZ in 2 turns (5-move). |
#107
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Re: Ulysses' Maps (New Map 12/2021)
My better entry (in my opinion) from the second Scapecon map contest. Enjoy!
Broken Top Pass Requires: 1 RotV, 1 TT, and 1 FotA (ladders and battlements only) The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." Last edited by Ulysses; January 23rd, 2024 at 03:31 AM. |
#108
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Re: Ulysses' Maps (New Map 5/2022)
This one seems solid but damn, Tundra maps just seem to annoy double spacers with all of those 1/2-hexes that have no great uses other than adding spotty height.
Last edited by Sheep; May 19th, 2022 at 11:16 PM. Reason: Neither WoS nor my Tundra maps have great answers to this problem. Just a general observation recently. |
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