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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#157
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Re: Heroscaper 101 custom playtest [Updated]
My guess is the swords on his back. Some sort of quick draw-type ability.
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#158
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Re: Heroscaper 101 custom playtest [Updated]
Ooh, that makes sense. I hadn't even seen those.
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#159
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Re: Heroscaper 101 custom playtest [Updated]
The thing is that Roy is Damage Per Second, that is why the Special Attack is 2 attack & it can be used 6 times. The Engagement Strike 15 was to put a D20 ability on an outlaw card, it would be weird if Garrett Burns was the only one with a D20 power. I am not familiar with [shark, cheerleader, cleanup & etc] means anyway. It may easier to understand with video game logic like [DPS, Tank or Healer] the cheerleader part I did get.
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#160
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Re: Heroscaper 101 custom playtest [Updated]
I would try Lazy Orang’s advice and bump him up to 100 points.
I think the swords could be a good reason he has Engagement Strike. |
#161
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Re: Heroscaper 101 custom playtest [Updated]
Might call the ability Quick Sheathe 13 or something. It may explain why the swords are sheathed.
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#162
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Re: Heroscaper 101 custom playtest [Updated]
Name Of Figure Being Playtested: Roy Dredd
Game 1 : Playtest 1/5 Theme: Outlaws vs Lawmen 235 points: Armies: Team 1 - Roy Dredd (95), Garrett Burns (70) and Josie Whistletop (70) vs Team 2 - Guilty McCreech (30), James Murphy (75), Johnny "Shotgun" Sullivan (65) and M-43 Resistance Fighters (65) Map: Wargrounds and 2 random Glyphs Provide a brief summary of the game: I proxy the Foolkiller miniature for my custom hero Roy Dredd. How many kills: Roy Dredd's High Powered Minigun Special Attack 1st attack killed first M-43 Resistance Fighter with 3 skulls vs 1 shield on round 1 turn 1. Roy Dredd's High Powered Minigun Special Attack 1st attack killed second M-43 Resistance Fighter with 2 skulls vs 1 shield on round 1 turn 2. Roy Dredd's High Powered Minigun Special Attack 2nd attack dealt 3 wounds to James Murphy with 3 skulls vs 0 shields on round 2 turn 1.Roy Dredd's High Powered Minigun Special Attack 1st attack killed Johnny "Shotgun" Sullivan with 3 skulls vs 0 shields on round 3 turn 1.Roy Dredd's High Powered Minigun Special Attack 2nd attack killed third M-43 Resistance Fighter with 1 skull vs 0 shields on round 3 turn 1. How many wounds dealt: Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 2 wounds to first M-43 Resistance Fighter with 3 skulls vs 1 shield on round 1 turn 1. Second M-43 Resistance Fighter dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 1. Third M-43 Resistance Fighter dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 1.Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 1 wound to second M-43 Resistance Fighter with 2 skulls vs 1 shield on round 1 turn 2. Guilty McCreech 1st attack dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 2. Guilty McCreech 2nd attack dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 2.Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 3 wounds to Guilty McCreech with 3 skulls vs 0 shields on round 1 turn 3. Roy Dredd Quick Sheathe 13 dealt 1 wound to an adjacent James Murphy. Rolled a 20 on the D20 on round 1 turn 3. Roy Dredd Quick Sheathe 13 dealt 1 wound to an adjacent Johnny "Shotgun" Sullivan. Rolled a 17 on the D20 on round 2 turn 1. Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 1 wound to James Murphy with 1 skull vs 0 shields on round 2 turn 1.Roy Dredd's High Powered Minigun Special Attack 2nd attack dealt 3 wounds to James Murphy with 3 skulls vs 0 shields on round 2 turn 1. Third M-43 Resistance Fighter dealt 2 wounds to Garrett Burns with 2 skulls vs 0 shields on round 2 turn 3. Garrett Burns Fight the Law dealt 1 wound to Johnny "Shotgun" Sullivan with 2 skulls vs 1 shield on round 2 turn 3.Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 3 wounds to Johnny "Shotgun" Sullivan with 3 skulls vs 0 shields on round 3 turn 1.Roy Dredd's High Powered Minigun Special Attack 2nd attack dealt 1 wound to third M-43 Resistance Fighter with 1 skull vs 0 shields on round 3 turn 1. Heroes M-43 Resistance Fighter 1/3 life on round 1 turn 1. Roy Dredd 1/5 life on round 1 turn 1. Roy Dredd 2/5 life on round 1 turn 1. M-43 Resistance Fighter 2/3 life on round 1 turn 2. Roy Dredd 3/5 life on round 1 turn 2. Roy Dredd 4/5 life on round 1 turn 2. Guilty McCreech 3/2 life on round 1 turn 3. James Murphy 1/5 life on round 1 turn 3. Johnny "Shotgun" Sullivan 1/5 life on round 2 turn 1. James Murphy 2/5 life on round 2 turn 1. James Murphy 5/5 life on round 2 turn 1. Garrett Burns 2/5 life on round 2 turn 3. Johnny "Shotgun" Sullivan 3/5 life on round 2 turn 3. Johnny "Shotgun" Sullivan 5/5 life on round 3 turn 1. M-43 Resistance Fighter 3/3 life on round 3 turn 1. Wounds dealt to Roy Dredd: Second M-43 Resistance Fighter dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 1. Third M-43 Resistance Fighter dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 1. Guilty McCreech 1st attack dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 2. Guilty McCreech 2nd attack dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 2. Which units survived: (Team 1: Full life Josie Whistletop, Three life Garrett Burns & One life Roy Dredd / Team 2: No Survivors ) How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less? High Powered Minigun Special Attack: Used 1st attack against first M-43 Resistance Fighter on round 1 turn 1. Used 1st attack against second M-43 Resistance Fighter on round 1 turn 2. Used 1st attack against James Murphy on round 2 turn 1. Used 2nd attack against James Murphy on round 2 turn 1. Used 1st attack against Johnny "Shotgun" Sullivan on round 3 turn 1. Used 2nd attack against Third M-43 Resistance Fighter on round 3 turn 1. Total: 5 times Quick Sheathe 13: Usedagainst an adjacent James Murphy on round 1 turn 3. Used against an adjacent Johnny "Shotgun" Sullivan on round 2 turn 1. Total: 2 times Any additional comments (theme, balance, fun factor with and against)? Theme: A human wielding a minigun, a big gun wielded by a human, excluding soulborgs because some of them are big guns themselves. Balance: I put his point value at 70, he may need to be playtested before submitting him to the SoV. Fun Factor: He has a High Powered Minigun Special Attack, which gives him more damage but only two additional attacks. The figure used for this unit is Foolkiller from Marvel Heroclix Set. The name and model number is Foolkiller Deadpool and X-Force #003b. |
#163
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Re: Heroscaper 101 custom playtest [Updated]
I’m going to ask a very blunt question; when playtesting, do you ever cheat? For example, do you ever change or reroll a die roll if you don’t like what the result was? It just seems like every game you post always ends with one team winning in a landslide.
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#164
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Re: Heroscaper 101 custom playtest [Updated]
Sorry, I do not know when I cheated on playtest, but I had to bend the rules to keep Roy alive and use Quick Sheathe 13 before he died. I may add new things like, Initiative Phase (outcome of the D20 before the game & other rounds), Attack Phase (shows the outcome of skulls vs shields) and Defense Phase (shows the outcome of shields vs skulls).
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#165
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Re: Heroscaper 101 custom playtest [Updated]
Yeah bending the rules means your playtest is pretty worthless.
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#166
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Re: Heroscaper 101 custom playtest [Updated]
Quote:
P.S. I am interested in seeing Huge Soulborgs and Huge Undead. |
#167
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Re: Heroscaper 101 custom playtest [Updated]
I wouldn't change any dice results when you're playing. Some games, the playtesting unit might die before he can use all of his abilities. That's actually a way to balance him by making sure that he won't do too much for his point cost, so it's important to let that happen.
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#168
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Re: Heroscaper 101 custom playtest [Updated]
Quote:
I’ll echo what the others said; if he dies early, let him die and keep playing the game. Don’t bend the rules any while you’re doing a playtest. The point of the playtest is to see how many points he’s worth, so changing rolls and stuff like that messes with that. |
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