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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old August 17th, 2011, 08:02 AM
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The Book of Shadow King

The Book of Shadow King

C3G MARVEL WAVE 35
MUTANT MULTIVERSE



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Mutant Mayhem set.
Its model number and name are #093 / Shadow King.


NOTE: Shadow King requires The Astral Plane.
_________________________________________________________________

Character Bio – The Shadow King exists as an entity of pure psychic energy that feeds on the hatred of humanity. It manifests itself on the physical plane by possessing the bodies of human beings.
_________________________________________________________________

-Rulings and Clarifications-
  • Q: Shadow Manipulation doesn't specify when control of the Manipulated figure returns to its original player. When does that happen?
    A: The figure being Manipulated is 'temporarily controlled', meaning that immediately after the figure turn ends, control reverts to the player who controlled it before Shadow Manipulation.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by Splash; August 5th, 2022 at 11:26 PM. Reason: png
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  #2  
Old August 17th, 2011, 08:06 AM
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Re: The Book of Shadow King - Design

NAME = SHADOW KING

SPECIES = MANIFESTATION
UNIQUENESS = EVENT HERO
CLASS = PARASITE
PERSONALITY = MALEVOLENT
SIZE/HEIGHT = MEDIUM 5

LIFE = 8
MOVE = 6
RANGE = 3
ATTACK = 5
DEFENSE = 5
POINTS = 300

PSYCHIC HOST

At the start of the game, place Shadow King on any empty space in the Astral Plane instead of your start zone, then choose a Unique Telepath Hero you control without a Tether Marker on its card and place Shadow King's black Tether Marker on the chosen Hero’s card. While his Tether Marker is on that card, the chosen Hero is Shadow King's Tether.

RULER OF THE ASTRAL PLANE
Instead of taking a turn with his Tether, you may take a turn with Shadow King. If you do, for the rest of the round, Shadow King's Tether cannot move or attack. Once per game, if Shadow King's Tether would be destroyed, receives enough wounds to be destroyed, or would have its Tether Marker removed in any way except by this special power, Shadow King instead receives two wounds. If Shadow King is destroyed, remove his Tether Marker from the game.

SHADOW MANIPULATION
If Shadow King would inflict at least one wound on a Manifestation with his normal attack, instead of placing any Wound Markers you may take temporary control of that Manifestation's Tether and immediately take a turn with that figure.

FLYING

Spoiler Alert!

Last edited by IAmBatman; October 10th, 2020 at 11:00 AM.
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  #3  
Old May 30th, 2019, 03:10 PM
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Re: The Book of Shadow King - Design

I browsed the thread and have pulled these resources.

Here's the original write-up in the SP:
Spoiler Alert!


Here's Viegon's write-up from the Public Design Workshop:
Spoiler Alert!


Here's the completed Deadman card:
Spoiler Alert!

Some takeaways from the thread's discussion:
  • Shadow King both had a period where he could not survive without a host body, and a period where he creates an entity copy of Farouk to be his main body.
  • There were thematic concerns with removing the possessed body from the main board when Shadow King and the possessed body fought on the Astral Plane.
  • Telepaths should have a significant advantage when fighting Shadow King. There was discussion of making him immune to non-Telepaths entirely.
  • The Astral Plane kind of represents a battle between the possessed body's mind and Shadow King.
  • Shadow King can easily possess people to the point where it should be automatic.
  • The design was closed originally to let it fester, not due to a stalemate.

Finally, here is my proposed starting point going forward:
Quote:
NAME = SHADOW KING
SECRET IDENTITY = AMAHL FAROUK

SPECIES = ENTITY
UNIQUENESS = EVENT HERO
CLASS = TELEPATH
PERSONALITY = INSATIABLE

SIZE/HEIGHT = ??? ?

LIFE = 8

MOVE = ?
RANGE = ?
ATTACK = ?
DEFENSE = ?

POINTS = ???

ASTRAL PLANE
Start the game with one 7-hex Astral Plane card. Astral Plane cards must be placed adjacent to one another. Spaces on the Astral Plane are considered part of the battlefield, but are not within line of sight of other spaces.

PSYCHIC ENTITY
While not on the Astral Plane, Shadow King can only be targeted for attacks and special powers by Telepaths, and after taking a turn with him, he receives one wound.

ASTRAL POSSESSION
Instead of moving Shadow King, you may choose a Unique Hero adjacent to Shadow King. Place Shadow King and the chosen Hero on Astral Place cards. While on the Astral Plane, if Shadow King is destroyed, place the chosen Hero in its Start Zone, or if the chosen Hero is destroyed, place Shadow King in his Start Zone. Astral Possession cannot be used to possess Androids, Constructs, Undead, or figures with the Mental Shield special power.

SUPER STRENGTH SYMBOL
FLYING SYMBOL

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  #4  
Old September 11th, 2020, 09:47 PM
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Re: The Book of Shadow King - Design

OK, Soundwarp noted on Discord that in the current version, you'd just want to use Shadow King as a damage soak to create invincible Martian Manhunter or Phoenix or whomever and never use him to do anything on the Astral Plane, which would be a total fail. He suggested lowering the life to 4 and upping the attack and defense to 5 each. My concern is that'll make it feel futile to battle Shadow King on the actual Astral Plane, which is what I was hoping would come out of this design.

So here's my counter suggestion:

Quote:
Originally Posted by SP
NAME = SHADOW KING

SPECIES = MANIFESTATION
UNIQUENESS = EVENT HERO
CLASS = PARASITE
PERSONALITY = MALEVOLENT
SIZE/HEIGHT = MEDIUM 5

LIFE = 8
MOVE = 6
RANGE = 3
ATTACK = 3
DEFENSE = 3
POINTS = 280?

PSYCHIC HOST

At the start of the game, place Shadow King on any empty space in the Astral Plane instead of your start zone, then choose a Unique Telepath Hero you control without a Tether marker on its card and place Shadow King's black Tether marker on chosen Hero’s card. While his Tether marker is on that card, the chosen Hero is Shadow King's Tether.

RULER OF THE ASTRAL PLANE
Instead of taking a turn with his Tether, you must take a turn with Shadow King. If you do, for the rest of the round, Shadow King's Tether cannot move or attack. Whenever Shadow King's Tether would be destroyed, receives enough wounds to be destroyed, or would have its Tether marker removed in any way except by this special power, Shadow King instead receives one wound. If Shadow King is destroyed, remove his Tether marker from the game.

SHADOW MANIPULATION
If Shadow King would inflict at least one wound on a Manifestation with his normal attack, instead of placing any wound markers you may take temporary control of that Manifestation's Tether and immediately take a turn with that figure. At the end of the turn, control of the figure returns to the player who controlled the Hero before the Shadow Manipulation.

FLYING
That way he'd still be a damage soak, but you couldn't really do anything with his Tether, so you might as well just use him instead.

I dunno. Does that make it work?

Edit: Also changed to avoid him taking control of Manifestations. The theme I want to hit is his taking control of their Tethers, so that other part isn't really serving a purpose.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #5  
Old October 10th, 2020, 10:51 AM
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Re: The Book of Shadow King - Design

Quote:
PSYCHIC HOST
At the start of the game, place Shadow King on any empty space in the Astral Plane instead of your start zone, then choose a Unique Telepath Hero you control without a Tether Marker on its card and place Shadow King's black Tether Marker on the chosen Hero’s card. While his Tether Marker is on that card, the chosen Hero is Shadow King's Tether.

RULER OF THE ASTRAL PLANE
Instead of taking a turn with his Tether, you may take a turn with Shadow King. If you do, for the rest of the round, Shadow King's Tether cannot move or attack. Once per game, if Shadow King's Tether would be destroyed, receives enough wounds to be destroyed, or would have its Tether Marker removed in any way except by this special power, Shadow King instead receives two wounds. If Shadow King is destroyed, remove his Tether Marker from the game.

SHADOW MANIPULATION
If Shadow King would inflict at least one wound on a Manifestation with his normal attack, instead of placing any Wound Markers you may take temporary control of that Manifestation's Tether and immediately take a turn with that figure. At the end of the turn, control of the figure returns to the player who controlled it before the Shadow Manipulation.
Mainly capitalization stuff. I'd have to brush up on the Astral Plane stuff to be more solid on the mechanics, but nothing seems obviously wack.

Note on the blue: this language is missing from M. Bison. I'd either:
a) put it on him when you update the card, or
b) just start leaving it off and define "temporary control" in the rules to mean that you always hand control back after doing whatever the power tells you to do with the figure. (Usually take a turn, possibly just move)
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  #6  
Old August 17th, 2011, 08:35 AM
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Re: The Book of Shadow King - Design

Mini Picture


Comic Picture



Background


Looks like a solid write-up.

Last edited by IAmBatman; September 28th, 2020 at 10:53 AM.
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  #7  
Old August 17th, 2011, 08:38 AM
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Re: The Book of Shadow King - Design

Wasn't there a Glyph involved in your draft?
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Old August 17th, 2011, 10:20 AM
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Re: The Book of Shadow King - Design

MENTAL DUEL
If Shadow King’s possessed Hero would roll defense against an attack from a friendly Telepath, instead Shadow King must roll defense and receive any wounds inflicted instead of the possessed Hero.


friendly to whom? Shadow King or the possessed Hero?

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #9  
Old August 17th, 2011, 12:05 PM
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Re: The Book of Shadow King - Design

Quote:
Originally Posted by tcglkn View Post
Wasn't there a Glyph involved in your draft?
Yeah, I really do like this write up, but I also miss the Astral Plane aspects. Right now this seems like it'll end up too close to what a future Deadman may look like.
Also, should he be able to attack at all if he's not possessive a figure? I guess he has to, though, or he couldn't kill the last figure in an enemy army ... though if he possessed that last figure, the game would be over anyway, right?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #10  
Old August 17th, 2011, 12:09 PM
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Re: The Book of Shadow King - Design

I assumed if he wasn't possessing someone that his attack represented a mental assault (A strong one!). I'm not familiar with the character to say if I am right or not though.
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Old August 17th, 2011, 12:53 PM
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Re: The Book of Shadow King - Design

Quote:
Originally Posted by tcglkn View Post
Wasn't there a Glyph involved in your draft?
Yeah, I actually had quite an extensive write up at one point that involved a new rule set with Location Cards and Gateway Glyphs. It was a fun concept but I didn't think anyone would be would go for such an elaborate set up for one guy. Was too much so I scaled it back.

Quote:
Originally Posted by SirGalahad View Post
MENTAL DUEL
If Shadow King’s possessed Hero would roll defense against an attack from a friendly Telepath, instead Shadow King must roll defense and receive any wounds inflicted instead of the possessed Hero.


friendly to whom? Shadow King or the possessed Hero?
Supposed to be Telepath friendly to the possessed Hero. I probably need to fix the current wording.

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by tcglkn View Post
Wasn't there a Glyph involved in your draft?
Yeah, I really do like this write up, but I also miss the Astral Plane aspects. Right now this seems like it'll end up too close to what a future Deadman may look like.
Also, should he be able to attack at all if he's not possessive a figure? I guess he has to, though, or he couldn't kill the last figure in an enemy army ... though if he possessed that last figure, the game would be over anyway, right?
I'm not familiar with Deadman and not sure if anyone has him drafted.

Basically the glyph I had was a really long winded theme heavy version of what the Mental Duel power does. Maybe I can pump up the theme a little more by calling the power Battle On The Astral Plane?

He needs to be able to attack somehow without possessing someone for game balance reasons. Especially if he is going to cost upwards of 450 points.

Quote:
Originally Posted by tcglkn View Post
I assumed if he wasn't possessing someone that his attack represented a mental assault (A strong one!). I'm not familiar with the character to say if I am right or not though.
That's exactly what I'm going for.
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  #12  
Old August 17th, 2011, 01:02 PM
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Re: The Book of Shadow King - Design

You have my interest piqued now, can you PM me your original design? I think this design works well if you fix SirG's issue.
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