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Maps & Scenarios Battlegrounds and scenarios |
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#61
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Re: Ulysses' Maps (New Map 4/2021)
I really needed to address the overwhelming need for double tundra/dungeon maps with too many choke points and questionable development. Tournament organizers everywhere are craving unvetted maps that utilize only the most rare and expensive terrain combos and I have obliged!:
Ablation Requires: 1 BftU and 2 TT In all seriousness though, I've been playing around with this one for the last week and I'm at the point where I'm running out of tweaks to make. The shadows have moved probably 15 times trying to balance aesthetics and playability, as well as the upper snow and ice levels trying to make dragons a little less potent on it. There's not a lot of real estate which might hamper 24 hex armies a bit and it's probably best played with lower figure count formats. There's some z-bomb potential, but it's limited to affecting 5 figures at most and Zelrig would not be able to do it from the top level in his first turn. As per normal, shadow has been placed to help contest height, but also to help development from the left sides of the start zone which starts lower than the right side. The right side start zone includes level 0 ice to slow movement in hopes of further balancing development. Power glyphs are equidistant to each startzone and treasure glyphs have been placed to punish bad timing just a tad. As always this map may change and I'm happy to hear any input! The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#62
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Re: Ulysses' Maps (New Maps 5/2021)
My two entries for the ScapeCon Map Contest
Gambit Requires: 1 RotV, 1 TJ, and 1 VW A hint of Fulcrum needlessly blended with a jigger of Fire Isles, the title really says it all as far as how this plays. Cedrus Drift Requires: 1 SotM, 1 RttFF, and 1 TT A tight and bloody no-glypher for split SZ pleasure. Marvel at my Windows95-esque word art skills! The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#63
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Re: Ulysses' Maps (New Maps 5/2021)
Question about Marro Shrine. Can Brunak carry Ne-Gok-Sa carrying the relic using Ornak in turn one? Would you consider that a single move. Just thinking about the questions I would have to field from my buddies as they build their armies. That could be a one-move escape!
What GenCon taught me was to assume only one skull on three dice! |
#64
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Re: Ulysses' Maps (New Maps 5/2021)
Quote:
The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#65
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Re: Ulysses' Maps (New Maps 5/2021)
The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#67
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Re: Ulysses' Maps (New Map 1/2021)
Quote:
Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#68
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Re: Ulysses' Maps (New Maps 5/2021)
I as well have loved playing on Drider
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#69
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Re: Ulysses' Maps (New 3-Player Map 7/2021)
Triumvirate
Requires: 2 RotV, 3 RttFF, and 1 additional small ruin Needed a 3-player map for a 'control points' style game the other night so I put this together and made some adjustments after the game for standard kill them all or kill the player to your left/right type scenarios. Enjoy! The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#70
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Re: Ulysses' Maps (New Map 8/2021)
Quote:
The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#71
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Re: Ulysses' Maps (New Map 8/2021)
Ran a few games on this recently and made some tweaks and ran another. I usually try to avoid 24-hex tile start zone maps these days, but I've been pretty happy with how this one has played.
Bayou Blitz Requires: 1 SotM, 1 FotA, and 1 TJ The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#72
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Re: Ulysses' Maps (New Map 8/2021)
Also of note, Cedrus Drift has been revised per feedback after the Gencon map contest. Percolator has been updated after personal playtesting and to enhance the theme of water percolating out of the map that got lost over various iterations. Gambit has been removed pending possible revision, though it's on the back burner. Previous map versions are still visible buried in the thread.
Cedrus Drift v2 Requires: 1 SotM, 1 RttFF, and 1 TT Percolator Requires: 1 RotV and 1 TJ The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
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