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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**


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  #10945  
Old October 9th, 2018, 09:01 PM
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Re: Question Dump: Post Your Questions Here.

Quote:
Originally Posted by xraine69 View Post
Quote:
Originally Posted by Margloth View Post
Forgive a possibly stupid question, but Blood Frenzy (+1 attack for every wound on the defending figure) works on destructible objects, right?
It says the figure's card, so, I would say no since the door is a destructable object. Researching....

Quote:
Originally Posted by FAQs 12.1
The Door is not a figure. Special Powers that are not necessarily an attack cannot affect the door. Examples: Morsbane’s Rod of Negation, Ne-Gok-Sa’s Mind Shackle, & Agent Carr’s Ghost Walk. Also, the door is not affected by Raelin’s Defensive Aura.
All I have found so far. Anyone else want to chime in on this one? I may be wrong.

Quote:
Originally Posted by Book of Castle Door
If enemy figures are outside, adjacent to the closed door, when it opens, do they inflict any leaving engagement attacks on it?
No. The door is not a figure.
I have found some comments that in certain situations a door is targetted like a "figure", so I am unsure on this one. We may need a specific ruling on this one.
Quote:
Originally Posted by xraine69 View Post
Here is the FAQs on the door.

Which Special Powers and Attacks can target the door, Breakable Wall Section (from the Marvel Master Set) or other Destructible Objects?
Per the Fortress instructions: The Door may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. The Door cannot be targeted or attacked by special powers that may “destroy” it in one attack. Remember, that the Door is not a figure, but it can be targeted and attacked much the same way a figure is targeted and attacked, with some exceptions.
The Door does not have a size. Special Powers/Special Attacks that target or enhance the attacking figure if the defending “figure” is a certain
size will not work. Examples: Deadyeye Dan’s Ullar Enhanced Rifle Special Attack, Jotun’s Throw, and Sir Denrick’s Giant Killer, & Gladiatron’s Cyberclaw
The Door cannot be destroyed. Special Powers/Special attacks that even mention “destroy” as one of the effects cannot be used against the Door.
Examples: Deadeye Dan’s Sharpshooter, & Grimnak’s Chomp.
The Door is not a figure. Special Powers that are not necessarily an attack cannot affect the door. Examples: Morsbane’s Rod of Negation,
Ne-Gok-Sa’s Mind Shackle, & Agent Carr’s Ghost Walk. Also, the door is not affected by Raelin’s Defensive Aura.
Good question - never got clarity.
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  #10946  
Old October 9th, 2018, 09:02 PM
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Re: Question Dump: Post Your Questions Here.

@Scytale will know.
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  #10947  
Old October 10th, 2018, 07:09 AM
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Re: Question Dump: Post Your Questions Here.

I'd say 'no' based on 'the door is not a figure', but I really want to say 'yes' because the door is broken as hell.


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  #10948  
Old October 10th, 2018, 10:38 AM
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Re: Question Dump: Post Your Questions Here.

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Originally Posted by NecroBlade View Post
I'd say 'no' based on 'the door is not a figure', but I really want to say 'yes' because the door is broken as hell.
This.
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  #10949  
Old October 10th, 2018, 11:40 AM
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Re: Question Dump: Post Your Questions Here.

Every situation like this is debated in the Editing room, because destructible objects are not well-incorporated into the game. It makes developing new powers a pain sometimes. I would have to discuss with other rules people, but I believe the answer is Yes. A Door can be attacked as if it were a figure, so powers like Blood Frenzy would apply, since the Door would be the defending (pseudo-)figure.
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  #10950  
Old October 17th, 2018, 12:05 AM
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Re: Question Dump: Post Your Questions Here.

I'm developing some ideas for one of my projects I'm working on and I need some help from you guys if you would be so kind. What would you classify an ability that happens after moving and before attacking.
Obviously there are movement powers and there are attack powers, along with defense powers, but what would you guys call an ability that happens "after moving and before attacking." I know its considered a special power or special ability but I'm looking for a classification name.

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  #10951  
Old October 17th, 2018, 12:38 AM
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Re: Question Dump: Post Your Questions Here.

You're looking for a term for the special powers that trigger in that moment between movement and attacking?

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  #10952  
Old October 17th, 2018, 12:43 AM
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Re: Question Dump: Post Your Questions Here.

Quote:
Originally Posted by Dad_Scaper View Post
You're looking for a term for the special powers that trigger in that moment between movement and attacking?
Yes, please and thank you.

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  #10953  
Old October 17th, 2018, 12:57 AM
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Re: Question Dump: Post Your Questions Here.

Well, as you might imagine, there isn't a term of art already existing for that.

You could borrow some lingo from Pathfinder, and call it a "Swift Action." Something like that. "Some cards have abilities called 'Swift Actions.' A Swift Action is one occurring after moving has been resolved, and before attacking begins."

The designs of the Age of Annihilation, and their ACES compatibility with VC
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  #10954  
Old October 17th, 2018, 01:03 AM
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Re: Question Dump: Post Your Questions Here.

Quote:
Originally Posted by Dad_Scaper View Post
Well, as you might imagine, there isn't a term of art already existing for that.

You could borrow some lingo from Pathfinder, and call it a "Swift Action." Something like that. "Some cards have abilities called 'Swift Actions.' A Swift Action is one occurring after moving has been resolved, and before attacking begins."
I didn't think there was a term for it in existence so I figured here was the place to ask. Thanks for the suggestion DS. I do regularly take terms and cool mechanics from other games as well. I'm going to have to think about this one. My idea is there, it just needs a little work on the presentation.

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  #10955  
Old October 17th, 2018, 01:10 AM
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Re: Question Dump: Post Your Questions Here.

Feel free to stop by my Help With Wurdz thread for workshopping the issue, if you want. I’d be happy to work on it with you.

The designs of the Age of Annihilation, and their ACES compatibility with VC
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  #10956  
Old October 17th, 2018, 01:15 AM
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Re: Question Dump: Post Your Questions Here.

Quote:
Originally Posted by Dad_Scaper View Post
Feel free to stop by my Help With Wurdz thread for workshopping the issue, if you want. I’d be happy to work on it with you.
Thanks. I may have found a way around the issue, I'll give you a shout out when I post what I'm working on to see if you think it works.

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