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  #1  
Old March 11th, 2013, 07:13 PM
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Re: The Pre-SoV Workshop

I have question for the judges. Would you ever consider a unit that was basically like a second version of the Blastatrons that used the same sculpts?

I have an idea that I think would be great to get a ll the Glad-less Blasts out of bins and onto the board, an was wondering if if the SoV would consider it? If not I'll probably just throw it up in my customs thread, but was wondering what you'd think.

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  #2  
Old March 11th, 2013, 07:49 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by greygnarl View Post
I have question for the judges. Would you ever consider a unit that was basically like a second version of the Blastatrons that used the same sculpts?

I have an idea that I think would be great to get a ll the Glad-less Blasts out of bins and onto the board, an was wondering if if the SoV would consider it? If not I'll probably just throw it up in my customs thread, but was wondering what you'd think.
I would not like that. The only "repeat figures" in classic 'scape are the iconic Drake and Raelin, and they use different sculpts.
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  #3  
Old March 11th, 2013, 09:02 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by greygnarl View Post
I have question for the judges. Would you ever consider a unit that was basically like a second version of the Blastatrons that used the same sculpts?.
I'm not keen on it, but I'm not wholly against it either. A clear turn-off for me is looking at the board and not knowing if a figure is a Blastatron or a Blastamegatron (or whatever). Repaints are good, though a repaint of, say, a common squad into a different common squad, or a unique hero into a different unique hero, would have to have a darn good design for me to like it.
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  #4  
Old March 11th, 2013, 09:15 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by greygnarl View Post
I have question for the judges. Would you ever consider a unit that was basically like a second version of the Blastatrons that used the same sculpts?.
I'm not keen on it, but I'm not wholly against it either. A clear turn-off for me is looking at the board and not knowing if a figure is a Blastatron or a Blastamegatron (or whatever). Repaints are good, though a repaint of, say, a common squad into a different common squad, or a unique hero into a different unique hero, would have to have a darn good design for me to like it.
This is more or less how I feel.

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  #5  
Old March 11th, 2013, 08:11 PM
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Re: The Pre-SoV Workshop

What about the gencon promos? Those reused sculpts of past figures.

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  #6  
Old March 11th, 2013, 08:36 PM
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Re: The Pre-SoV Workshop

If I can ever find figures for it (vikings are damn near impossbile to find ), do you think that this card would stand a chance?

Spoiler Alert!


Throws of the Tarn uses 2 figures per squad and has synergy with Throwers of the Tarn, Tarn Viking Warriors, MacDirk Warriors, and Valguard.

Known Rewording:
For Raiding Party, the text will eventually (and by eventually, I mean whenever I can figure how to get MSE to work once more) read as such:
After revealing an Order Marker on this Army Card, and before taking a turn with the Throwers of the Tarn, you may take a turn with another squad of Human Warriors who follow Jandar. A hero you control may not take a turn until another Order Marker is revealed.

~Cheers~

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  #7  
Old March 11th, 2013, 08:49 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by flameslayer93 View Post
If I can ever find figures for it (vikings are damn near impossbile to find ), do you think that this card would stand a chance?

Spoiler Alert!


Throws of the Tarn uses 2 figures per squad and has synergy with Throwers of the Tarn, Tarn Viking Warriors, MacDirk Warriors, and Valguard.

Known Rewording:
For Raiding Party, the text will eventually (and by eventually, I mean whenever I can figure how to get MSE to work once more) read as such:
After revealing an Order Marker on this Army Card, and before taking a turn with the Throwers of the Tarn, you may take a turn with another squad of Human Warriors who follow Jandar. A hero you control may not take a turn until another Order Marker is revealed.

~Cheers~
Looks like a cool concept. It should say "move and attack with any Human Squad you control that follows Jandar." That would eliminate bonding. And good catch on the change of wording for Berserker Charge

Last edited by superfrog; March 11th, 2013 at 08:57 PM.
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  #8  
Old March 11th, 2013, 08:54 PM
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flameslayer93 flameslayer93 is offline
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by superfrog View Post
Quote:
Originally Posted by flameslayer93 View Post
If I can ever find figures for it (vikings are damn near impossbile to find ), do you think that this card would stand a chance?

Spoiler Alert!


Throws of the Tarn uses 2 figures per squad and has synergy with Throwers of the Tarn, Tarn Viking Warriors, MacDirk Warriors, and Valguard.

Known Rewording:
For Raiding Party, the text will eventually (and by eventually, I mean whenever I can figure how to get MSE to work once more) read as such:
After revealing an Order Marker on this Army Card, and before taking a turn with the Throwers of the Tarn, you may take a turn with another squad of Human Warriors who follow Jandar. A hero you control may not take a turn until another Order Marker is revealed.

~Cheers~
Looks like a cool concept. It should say "move and attack with any Human Squad you control that follows Jandar." That would eliminate bonding. And good catch on the change of wording for Berserker Charge :thumb:
I wanted to have Berserker Charge activate twice, so unless your suggested wording still allows that power to be used for the squad Raiding Party will work with...

Thanks!

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  #9  
Old March 11th, 2013, 11:41 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by flameslayer93 View Post
Quote:
Originally Posted by superfrog View Post
Quote:
Originally Posted by flameslayer93 View Post
If I can ever find figures for it (vikings are damn near impossbile to find ), do you think that this card would stand a chance?

Spoiler Alert!


Throws of the Tarn uses 2 figures per squad and has synergy with Throwers of the Tarn, Tarn Viking Warriors, MacDirk Warriors, and Valguard.

Known Rewording:
For Raiding Party, the text will eventually (and by eventually, I mean whenever I can figure how to get MSE to work once more) read as such:
After revealing an Order Marker on this Army Card, and before taking a turn with the Throwers of the Tarn, you may take a turn with another squad of Human Warriors who follow Jandar. A hero you control may not take a turn until another Order Marker is revealed.

~Cheers~
Looks like a cool concept. It should say "move and attack with any Human Squad you control that follows Jandar." That would eliminate bonding. And good catch on the change of wording for Berserker Charge :thumb:
I wanted to have Berserker Charge activate twice, so unless your suggested wording still allows that power to be used for the squad Raiding Party will work with...

Thanks!
How exactly does Valguard have synergy with them? He doesn't follow Jandar. I believe I've seen some pre-painted vikings before. I'll have to see if I can find them again.

"They are too numerous to fight. What shall we do?" "Fight anyway."

"You can never defeat another if you know not how to defeat yourself."
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  #10  
Old March 11th, 2013, 09:00 PM
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Re: The Pre-SoV Workshop

I don't know exactly if it would work, and I could be wrong, but the Tarn's card says "after moving and before attacking", and doesn't mention taking a turn, like a bonding power does. The point is, we know what it means, and C3V Editing could iron it out if it got that far.
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  #11  
Old March 11th, 2013, 09:02 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by superfrog View Post
I don't know exactly if it would work, and I could be wrong, but the Tarn's card says "after moving and before attacking", and doesn't mention taking a turn, like a bonding power does. The point is, we know what it means, and C3V Editing could iron it out if it got that far.
Alright, sounds good to me!

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  #12  
Old March 12th, 2013, 12:08 PM
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Re: The Pre-SoV Workshop

Valguard's Berserker Charge enhancement is the synergy.
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