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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old June 8th, 2014, 01:54 PM
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Re: The Book of Brother Voodoo - Vote for Playtesting

I really appreciate TB's eye for testing. Yea!

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  #38  
Old June 9th, 2014, 06:41 PM
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Re: The Book of Brother Voodoo - Vote for Playtesting

LP or 16 hours.

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  #39  
Old June 9th, 2014, 09:20 PM
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Re: The Book of Brother Voodoo - Vote for Playtesting

Abstain, haven't had time to check this guy out yet.

But I'm super excited to finally see him, great character.
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  #40  
Old August 2nd, 2014, 12:10 PM
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Re: The Book of Brother Voodoo - Public Playtesting

darkraptor's tests, though I'm not sure how much we can get from them. He played some weird armies and some strange strategies. Voodoo would have been much better off attacking Strange himself in the first one, but Strange should have been attacking him back rather than sending in Superman.

Quote:
Originally Posted by darkraptor5413
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Brother Voodoo

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or NoPass .
- What should be the unit's point value? 210
- Give a brief overview. First game I tired him against a few other magic users. He was awesome, especially with Sprit Possession.
Map: Grundy's Graveyard
Units: 1,040 points Brother Voodoo, Doctor Fate, Luke Cage, Iron Fist, Wong, VS Superman II Doctor Strange 300, Silver, Banshee
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or NoPass.
- What should be the unit's point value? 210
- Give a brief overview. Went up against a non magic team this time. Design still rocks and Spirit Possesion is still awesome. I got to uses Mystical Smoke this game too and it was cool.
Map: Grundy's Graveyard
Units: 900 points Gorgon, Brother Voodoo, Wong VS Darkseid, Joker II, Parademon Shock Troopers.
Spoiler Alert!

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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  #41  
Old August 2nd, 2014, 05:11 PM
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Re: The Book of Brother Voodoo - Public Playtesting

Yeah, those are kind of inconclusive. Nothing to inspire any changes, I guess.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #42  
Old August 7th, 2014, 11:00 AM
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Re: The Book of Brother Voodoo - Public Playtesting

Dysole (who signed up, though I don't think he posted publicly) brought up a good point:

Quote:
Originally Posted by Dysole
Quote:
Originally Posted by TrollBrute View Post
MYSTICAL SMOKE
After revealing an Order Marker on a card you control, you may reveal an 'X' Order Marker on this card. Until the next time you reveal a numbered Order Marker, Brother Voodoo and all adjacent figures no longer have any visible hit zones and will not take any leaving engagement attacks.
As a curiosity since this will affect how exactly I playtest him, this means all figures adjacent to Brother Voodoo whether or not they were adjacent to him when the smoke went poof correct? Either way you probably want to clarify as I think either interpretation could be read from that wording.

If interpretation I think (everybody adjacent regardless of whether they were adjacent or not), a better wording would be "all figures adjacent to Brother Voodoo". If it's only those adjacent at the time of activation (which I recommend against as then it creates weird cases where they go and wander off and still have his smokescreen which makes weird thematic sense and is way to easy to break gameplay wise) something like "all figures adjacent to Brother Voodoo once you use Mystical Smoke." If you are intending to use this power this way but only as long as the figure is adjacent something more like "all figures adjacent to Brother Voodoo once you use Mystical Smoke have no visible hit zones as long as they are adjacent to Brother Voodoo".

A secondary thought occurred. Is this only supposed to be your figures or opponents figures as well? If the former, then there should be a "friendly" or a "you control". If you want to include opponent's figures, well then let's just say there are some fun strategies with that.

~Dysole, who will try to get at least one game in over the weekend
The intention was for friendly figures and his fist interpretation. I told him to go with this:

MYSTICAL SMOKE
After revealing an Order Marker on a card you control, you may reveal an 'X' Order Marker on this card. Until the next time you reveal a numbered Order Marker, Brother Voodoo and all friendly figures adjacent to Brother Voodoo no longer have any visible hit zones and will not take any leaving engagement attacks.

Look good to everyone else?

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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  #43  
Old August 7th, 2014, 11:35 AM
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Re: The Book of Brother Voodoo - Public Playtesting

Yeah, definitely an improvement. I do still think some folks will read it the other way, though, so throwing up an FAQ would probably be a good idea.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #44  
Old August 22nd, 2014, 06:18 PM
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Re: The Book of Brother Voodoo - Public Playtesting

Tornado's tests. Without Wong or any support figures on his side, he's not really at his best, but nothing worrying right now. Hopefully Dysole and Viegon's tests will help confirm a cost.

Quote:
Originally Posted by Tornado
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (Brother Voodoo)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
?Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
?Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
?Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
?Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
?Pass

- FUN TEST/ Consider whether or not the design was fun to play.
?Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
?Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
?Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
?Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 210 felt OK.
- Give a brief overview. Sandman is MVP for both teams.
Map: Island Plane Crash.
Units: Brother Voodoo, Batman(200) & Living Laser vs. Sandman, Raven & Cyborg {600 each}.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 210.
- Give a brief overview. Once again Spirit Possession keeps this one closer than it would have been.
Map: Island Plane Crash.
Units: Brother Voodoo, Hawkeye(160), Deadshot, Jean Grey, Cyclops & Angel vs. Iron Man(250), Psylocke, Firebrand & Judge Dredd {980 each}.
Spoiler Alert!


Fun design. To me Brother Voodoo is less of a pod figure then I initially thought. The real strength is Spirit Possession. Possibly taking two turns with an enemy figure(at the cost of a wound) is a strong ability. Since the second Possession and Mystical Smoke both requires the X OM, Mystical Smoke can quickly be put on the back burner.
Mystical Smoke might be used best to help another figure avoid swipes.
Magical Defense gives Brother Voodoo the right amount of durability to pull off a couple Spirit Possessions.
Though his team lost both battles it was not the fault of Brother Voodoo. He pulled his weight in both matches.

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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  #45  
Old August 26th, 2014, 09:30 PM
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Re: The Book of Brother Voodoo - Public Playtesting

Viegon's results, which are more helpful. A solid win, a huge loss, and a very close win, all with solid support on his side and against armies that are susceptible to mind-control. Looking solid so far.

Quote:
Originally Posted by Viegon
Report time!

Brother Voodoo's quite a bit of fun, and nicely thematic. I like the tension between his two powers since they both want the "X", and I found I used them both in most of my games.

I think he's about perfect at 210. Like all temporary control units he'll have certain match-ups where he'll make up way more than his cost (when he's against units like Human Torch, Eradicator, Lanterns, ect.), but he'll also have match-ups where Spirit Possession just isn't useful. The limitations on it definitely keep it in check, while the ability to get a second turn keeps his power different then the others.

I wouldn't change a thing about him.

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Brother Voodoo

- THEME TEST
Pass

- MIRROR TEST
Pass

- BONDING TEST
Pass

- SYNERGIES TEST
Pass

- POWER CHECK
Pass

- FUN TEST
Pass

- FUN COMPETITIVE TEST
Pass

- DRAFTING TEST
Pass

- USAGE TEST
Pass

- STRATEGY TEST
Pass

_____________________________________________________________

Army Test 1
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? 210 is fine
- Give a brief overview. Voodoo didn’t do as well as I expected this game, but the dice were kind of unfair to him. Out of possessing Spider-Man 3 times and forcing him to attack Swordsman in melee all 3 times (and twice while lower), the total damage dealt in those fights was 1 wound to Spidey (Swordsman twice blocked with no excess shields rolled). If Voodoo had had better luck, he would have easily made up his cost.

UNIT SUM-UP
Damage:
Voodoo’s Attack: Never attacked normally.
Swordsman While Possessed: 3 wounds to Luke Cage.
Spider-Man While Possessed: 1 wound to himself when attacking Swordsman.
Power Usage/Effectiveness:
Mystical Smoke: “X” used 2 times, disengagement aspect allowed Voodoo to disengage once; anti-range part wasn’t useful.
Spirit Possession: Rolled for it 4 times, 8+ rolled 3 times. “X” used 2 times, 6+ rolled 1 times.

Map: Swamp Lab (no glyphs or special rules)
Units: Brother Voodoo, Wong, Captain America (C3G), Bucky (600 points) VS Luke Cage, Swordsman, Spider-Man (C3G) (600 points)
Spoiler Alert!


_____________________________________________________________

Army Test 2
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? This game doesn’t offer anything to base cost on.
- Give a brief overview. This was another game where extreme luck tainted the results. Brother Voodoo’s team rolled terribly on defense, and Brother Voodoo himself missed all three of his rolls for Spirit Possession (all he needed to do was hit it once to seriously change the game). Etrigan, on the opponent’s team, rolled absurdly good, getting 5 skulls out of 5 dice on his SA 2 out of 4 uses, and 4 skulls out of 5 one of the other times.

UNIT SUM-UP
Damage: Never attacked or successfully possessed.
Power Usage/Effectiveness:
Mystical Smoke: Wasn’t used, he was saving his “X” for Possession which he never got.
Spirit Possession: Rolled for it 3 times, 8+ rolled 0 times.

Map: Swamp Lab (no glyphs or special rules)
Units: Brother Voodoo, Indigo-1, Bane, Merlyn (900 points) VS Ms. Marvel, Etrigan, Sif (900 points)
Spoiler Alert!


_____________________________________________________________

Army Test 3
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? 210 works fine I think.
- Give a brief overview. When played with a strongly supportive team and against a team that doesn’t like possession, Voodoo did amazingly well; thing is, even though he did almost all the damage (or at least, a possessed Etrigan did), he had to make up the cost of his allies as they were the only reason he stuck around so long. And even then, Voodoo only barely came out with the win, if Etrigan hadn’t failed an attack of 7 attack to 4 defense right at the end, Etrigan would have claimed the win.

UNIT SUM-UP
Damage:
Voodoo’s Attack: 6 wounds to Etrigan.
Etrigan While Possessed: all 5 wounds to Ms. Marvel, all 6 wounds to Angel, 1 wound to himself through The Best Defense.
Power Usage/Effectiveness:
Mystical Smoke: “X” used 1 time to interfere with the opponent’s ranged attack.
Spirit Possession: Rolled for it 6 times, 8+ rolled 3 times. “X” used 2 times, 6+ rolled 2 times.

Map: Swamp Lab (no glyphs or special rules)
Units: Brother Voodoo, Indigo-1, Cosmic Boy, Alfred Pennyworth (870 points) VS Ms. Marvel, Etrigan, Angel (Liam) (870 points)
Spoiler Alert!

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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  #46  
Old October 8th, 2014, 04:09 PM
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Re: The Book of Brother Voodoo - Public Playtesting

This guy is due out in a few weeks (October 31st), so I think it'd be a good idea to see when the testers we have now will be done and move this out accordingly. I think our results are pretty consistent here, and most of them from reputable testers, so I'm pretty content with him.
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  #47  
Old October 8th, 2014, 05:27 PM
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Re: The Book of Brother Voodoo - Public Playtesting

Has he been in the Competitive forum yet?

If not I suggest getting him out there now for them to look over while the testers still have it in case they do find any issues that we need testing. Otherwise your plan is fine with me.
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  #48  
Old October 8th, 2014, 09:03 PM
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Re: The Book of Brother Voodoo - Public Playtesting

Quote:
Originally Posted by johnny139 View Post
This guy is due out in a few weeks (October 31st), so I think it'd be a good idea to see when the testers we have now will be done and move this out accordingly. I think our results are pretty consistent here, and most of them from reputable testers, so I'm pretty content with him.
Dysole was traveling at some point, not sure if he's back now or not. laughing matter I haven't seen in a while. I've been hoping to get one more set of tests from someone we can trust, but time is short now. I'll ask and bump him up to priority status to see if someone bites.
Quote:
Originally Posted by A3n View Post
Has he been in the Competitive forum yet?

If not I suggest getting him out there now for them to look over while the testers still have it in case they do find any issues that we need testing. Otherwise your plan is fine with me.
That's a good idea. dok and Dysole have already seen him, but more eyes never hurts. Someone want to move him over for me?

Also, I will be on vacation form the 11th through the 18th. I'll have internet and will check in, but it would be a good idea to have a proxy LD. Anyone want to help out?

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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