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C3V and SoV Customs A place for C3V and SoV customs |
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#2665
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Re: Soldiers of Valhalla - nominations and discussion
As for checking synergies, you might consider the Hextreme spreadsheet. Even if you don't use it for tracking a collection, the List Builder function can help you find, say, all Utgar Human Champions or what have you, at least from the official roster.
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#2666
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Re: Soldiers of Valhalla - nominations and discussion
I haven't been able to think of an issue with Tactical Repositioning, so...
I vote to review Grommel Bronzewielder. |
#2667
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Re: Soldiers of Valhalla - nominations and discussion
I'm appeased by the new card. If there are other issues, we will catch them as we evaluate the new unit.
to review Grommel Bronzeweilder. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#2668
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Re: Soldiers of Valhalla - nominations and discussion
Question on printing the high-quality cards (Have the same issue with the Samuel Brown card): What % do these have to be shrunk by to match actual army card size?
Thanks in advance. |
#2669
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Re: Soldiers of Valhalla - nominations and discussion
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#2670
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Re: Soldiers of Valhalla - nominations and discussion
Quote:
I vote YES to review Grommel Bronzewielder. |
#2671
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Re: Soldiers of Valhalla - nominations and discussion
Grommel Bronzewielder by Son of Arathorn has received 4 Yea votes to review (Super Bogue, Scytale, capsocrates, and qt.bangerang) and moves on in the process.
Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
#2672
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Re: Soldiers of Valhalla - nominations and discussion
The Book of Cxurg'gyath is done and Tolamos is PMed. I'll give Tolamos one week from the time I PMed him yesterday to respond. If that is too long or not long enough, let me know and I will post it whenever the SoV desires.
10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#2673
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Re: Soldiers of Valhalla - nominations and discussion
Wraith of Bleakwoode by qt.bangerang
When I first saw the Wraith of Bleakwoode I thought it was an interesting design. When I sat down to play it, I realized it was less interesting than it first appeared. As a fast-moving hero the Wraith isn't bad for 100pts, but that's not why you draft it. You draft it to give improved survivability to your Shades of Bleakwoode. Shade Summoning gives all Shades you control an additional 40% chance of survival, with the penalty/bonus that the Shade is moved out of position. The Wraith by itself does not give as much value in an order marker as the Shades do, so you won't activate it until you're out of Shades. Actually, it's usually best not to activate it at all, as you want to keep it out of harm's way and starting zones are usually as safe as anything. On some maps it may be worth an early activation to move to a safer location, but that's about it. It's possible to move the Wraith closer to the front lines to have a closer point from which to launch Shades from, but that's risky since you don't want the Wraith to die until you get the most out of Shade Summoning. After a Shade is attacked it has a chance of popping back to the Wraith, which is usually in your starting zone. At that point it's essentially the same as having purchased a bonus Shade at drafting time. After three Shades are summoned it is essentially the same as if you had simply purchased another squad of Shades for the 100pts, with the Wraith hero as a bonus. That's my issue with the unit: the Wraith really doesn't do anything or add any interesting gameplay value, it just increases the number of Shades you get per card (albeit with a random factor). At that point it's just a matter of numbers -- how many squads of Shades do you need before the Wraith provides a better value? (The answer is two: of the two squads 2.5 Shades are expected to Summon, of those 2.5 Shades 1 of them is expected to survive again, and then 0.4 of those, etc. One could also argue the Wraith gives enough value with even one squad of Shades, since you also get the Wraith as a hero.) I should mention that the Wraith provides one tactical/gambling choice: Shade Summoning is optional. So you get the choice of whether to try for the Summoning role or let the Shade's fate be determined by defense dice. Four defense is reliable enough to shake off most 1-skull attacks, and it is often worth that gamble when sitting next to a hero. I did like that aspect. But for the most part, the Wraith's only purpose is to, essentially, increase the number of Shades you get per card. That's kind of neat, but for a unit that does not provide much else I find it somewhat boring. A neat custom, especially as part of a scenario, but not SoV material. I vote to induct the Wraith of Bleakwoode into the SoV. |
#2674
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Re: Soldiers of Valhalla - nominations and discussion
I suppose I'll post this again since Killo never did it... SB, could you change Priscus's card in the Display thread from Filthy's to the C3V version?
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#2675
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Re: Soldiers of Valhalla - nominations and discussion
@Scytale
My favorite way to play the Wraith was to attack heroes with him. Having him already in place to position Shades adjacent to the hero you are attacking with the Wraith. |
#2676
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Re: Soldiers of Valhalla - nominations and discussion
That's a possibility, but a painful one and hard to justify. Most of the Wraith's value is in his Shade-saving, which can vanish in a moment if you send the Wraith out to the front lines. Really, the optimal way to play him is to get the maximum use out of his Shade Summoning, which requires keeping him away from enemy fire. With the Shades as fast as they are, I found keeping the Wraith far away from the enemy was not really an issue for moving/attacking with Shades.
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