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#157
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Re: Hex Master hexagon terrain
The set is done, and I am doing post production builds and photos today. It will be up for sale Monday, and the caverns should be out one week later. They'll be available for download via our site/RPGNow/DrivethruRPG.
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#158
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Re: Hex Master hexagon terrain
Awesome! How many Hex Master sets are there? I looked around on your site but could only find 1. Anyways, great work, Fat Dragon Games!
Without dark, there is no light. Without bad HScape figs, there are no good ones. Dund is important, therefore |
#159
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Re: Hex Master hexagon terrain
This makes our second set. Set #3 is a cavern wall set for use with D&D Herosape and it releases in about another week. The sci-fi wall pack releases this Monday (Jan 4th) and I'll post a special discount code for everyone here at Heroscapers. In the meantime here are some preview pics:
This set has all pieces in 3 and 6 layer heights, and includes: 7 hex platform 1 hex wall 2 hex wall 4 hex wall |
#160
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Re: Hex Master hexagon terrain
This is great stuff Tom! I've been watching FDG for a long time but haven't had a use for the terrain, until Hexmaster that is. I'll do a Zen order (one with everything) as soon as your new releases hit the site...
Cheers, Talos "The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, 'You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." - George Carlin |
#161
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Re: Hex Master hexagon terrain
Quote:
Below is a pic of a map where you can see part of a building. Note that for flat top buildings, you can still slap some hexes on the top, even though there are some partial hexes around the edges. Is it pure? No, but in terms of playability, you don't notice it at all. |
#162
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Re: Hex Master hexagon terrain
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I must agree with the previous points about hex buildings being a bit odd. For the sci-fi set pictured above though, I think it's groovy, because they don't really seem like buildings to me, more just like... structures. I can't find the right word. At any rate, I still like them. badgermaniac- are those pics of your setup? I ask because I'm itching to know where the bench/phone booth/light pole/etc came from. They look pretty good scale. I'm selling a bunch of Heroscape stuff to pay for personal emergencies, please see my trade thread post: http://www.heroscapers.com/community...postcount=6803 |
#163
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Re: Hex Master hexagon terrain
It is a map setup I used some time ago.
Many of the little items come from a model railroad accessory set. The scale is pretty close. Here is a scale comparison: Here is the image of what came in the set. |
#164
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Re: Hex Master hexagon terrain
Peteparkerh was selling sets of stuff a while ago heres the thread:
http://www.heroscapers.com/community...ad.php?t=21718 This looked pretty cool but postage to Australia puts it too pricey for me . Has anybody done these papercraft with foam core? I started to try but the whole cutting at an angle is very hard. I tried making my own sort of cutter by getting a block of wood & cutting the end off it at 30 degrees with my circular saw & screwing a razor blade to it. This worked fairly well but the angle seemed not quite right (maybe I have to compensate for the thickness of the foam or something) & it was very hard to line up the ruler with where I needed my jig to be to cut to the right line. So if anybody has successfully done this I would love to hear how. Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#165
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Re: Hex Master hexagon terrain
I use papercraft without the foamcore. Using a foamcore base is an added bonus of course, but I find that just using card stock is sufficient for making a structure that is plenty durable.
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#166
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Re: Hex Master hexagon terrain
Quote:
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#167
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Re: Hex Master hexagon terrain
I was looking at fat dragon Games Amory set which is a big round building with playable multi story terrain inside. Then I was looking at the Heroscape Board and I was thinking.
If you used 1" sided hex parts say 3.75" high (10 Levels). then made 1" thick 5 1/4" long wall blocks of the same height (slightly lower as they will rest on top of the raised hex). There is no reason a full set of dungeon walls, building walls, cave walls etc. Can't be created and be completely modular. Clip them together with Bobby Pins. The walls are just long enough to span 3 hexes across the flats (like the castle door piece) If you make a floor piece 3/8" thick and cut to size you can even have multiple floors giving a more 3D feel to game play and would definitely ad for some dramatic game play. |
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