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  #157  
Old December 30th, 2009, 12:42 PM
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Re: Hex Master hexagon terrain

Quote:
Originally Posted by delphic View Post
Nice Graphics on the Sci Fi Set.

When and where can I buy the set?

I want to go visit the cute girl who runs the staples copy centre.

Cheers.
The set is done, and I am doing post production builds and photos today. It will be up for sale Monday, and the caverns should be out one week later. They'll be available for download via our site/RPGNow/DrivethruRPG.

Tom Tullis
Fat Dragon Games
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  #158  
Old December 30th, 2009, 12:50 PM
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Re: Hex Master hexagon terrain

Awesome! How many Hex Master sets are there? I looked around on your site but could only find 1. Anyways, great work, Fat Dragon Games!


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  #159  
Old December 31st, 2009, 06:17 PM
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Re: Hex Master hexagon terrain

This makes our second set. Set #3 is a cavern wall set for use with D&D Herosape and it releases in about another week. The sci-fi wall pack releases this Monday (Jan 4th) and I'll post a special discount code for everyone here at Heroscapers. In the meantime here are some preview pics:

This set has all pieces in 3 and 6 layer heights, and includes:

7 hex platform
1 hex wall
2 hex wall
4 hex wall






Tom Tullis
Fat Dragon Games
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  #160  
Old January 1st, 2010, 04:55 AM
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Re: Hex Master hexagon terrain

This is great stuff Tom! I've been watching FDG for a long time but haven't had a use for the terrain, until Hexmaster that is. I'll do a Zen order (one with everything) as soon as your new releases hit the site...

Cheers,
Talos

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  #161  
Old January 2nd, 2010, 02:33 AM
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Re: Hex Master hexagon terrain

Quote:
Originally Posted by Grishnakh View Post
Quote:
Originally Posted by IAmBatman View Post
If the terrain is just a LOS blocker, I think your approach works just fine. But if it's playable terrain (on the roof, inside, etc.) I think it's important for it to maintain that hex construction.
The picture at the top of this page shows buildings with pointed roofs that you can not stand on, that is what I was really referring too. Sorry, I thought that was painfully obvious, my bad. And you can indeed make terrain that is playable without being "hex" shaped. Look at the building that came with the Marvel set. Of course there we're dealing with a flat surface on top, not a slopped roof. I also would refer everyone to the walls that came with the road set. A zigzag wall that follows the hex shapes would have looked weird in my opinion.

Look, we play a hex based game. When you start down the road of modeling scenery you've got to produce that scenery to look like what it represents but still be playable in game terms. I, and I would guess many on this site, don't think buildings, walls, etc look good being represented as zigzag hexes. The scifi buildings that someguy shows above looks odd to me. In fact, in certain places, even he incorporated straight wall sections.

It probably comes down to personal taste. However, straight wall buildings are much easier to build than hex shaped ones and, in my humble opinion, look much better in the end.

Last thing, terrain is definitely more than simply a line of sight blocker. A cool looking Medieval building (that you can not climb on) adds to the overall look of the battle field, it serves to excite your imagination more with the "theme" of the building and it adds to the strategic game as you have to maneuver squads and heros around them. That's a lot more than a simple line of sight blocker. In fact if it did not need to look right then why bother with all of this theme? You might as well just use blank building blocks or blank paper constructions and call them buildings, rocks, trees, etc.
I agree with Grishnakh on this. I use papercraft buildings all the time and much prefer the more authentic look, even if it creates some "half-hexes".

Below is a pic of a map where you can see part of a building. Note that for flat top buildings, you can still slap some hexes on the top, even though there are some partial hexes around the edges. Is it pure? No, but in terms of playability, you don't notice it at all.

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  #162  
Old January 2nd, 2010, 02:37 AM
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Talking Re: Hex Master hexagon terrain

Quote:
Originally Posted by Fat Dragon Games View Post
This makes our second set. Set #3 is a cavern wall set for use with D&D Herosape and it releases in about another week.
Looking forward to it- any preview images around?

I must agree with the previous points about hex buildings being a bit odd. For the sci-fi set pictured above though, I think it's groovy, because they don't really seem like buildings to me, more just like... structures. I can't find the right word. At any rate, I still like them.

badgermaniac- are those pics of your setup? I ask because I'm itching to know where the bench/phone booth/light pole/etc came from. They look pretty good scale.

I'm selling a bunch of Heroscape stuff to pay for personal emergencies, please see my trade thread post: http://www.heroscapers.com/community...postcount=6803
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  #163  
Old January 2nd, 2010, 02:57 AM
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Re: Hex Master hexagon terrain

It is a map setup I used some time ago.

Many of the little items come from a model railroad accessory set. The scale is pretty close.

Here is a scale comparison:



Here is the image of what came in the set.

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  #164  
Old January 2nd, 2010, 06:35 AM
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Re: Hex Master hexagon terrain

Peteparkerh was selling sets of stuff a while ago heres the thread:
http://www.heroscapers.com/community...ad.php?t=21718

This looked pretty cool but postage to Australia puts it too pricey for me .

Has anybody done these papercraft with foam core? I started to try but the whole cutting at an angle is very hard. I tried making my own sort of cutter by getting a block of wood & cutting the end off it at 30 degrees with my circular saw & screwing a razor blade to it. This worked fairly well but the angle seemed not quite right (maybe I have to compensate for the thickness of the foam or something) & it was very hard to line up the ruler with where I needed my jig to be to cut to the right line. So if anybody has successfully done this I would love to hear how.

Cheers
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  #165  
Old January 2nd, 2010, 12:43 PM
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Re: Hex Master hexagon terrain

I use papercraft without the foamcore. Using a foamcore base is an added bonus of course, but I find that just using card stock is sufficient for making a structure that is plenty durable.
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  #166  
Old January 2nd, 2010, 03:23 PM
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Re: Hex Master hexagon terrain

Quote:
Originally Posted by badgermaniac View Post
It is a map setup I used some time ago.

Many of the little items come from a model railroad accessory set. The scale is pretty close.

Here is a scale comparison:



Here is the image of what came in the set.

If you are looking for "railroad" items to add to scape, make sure you get O Scale. It is pretty close to heroscape "scale". In O scale, a 6' tall man would be 1 1/2" high, so pretty close to scape figures. If you can't tell, one of my other hobbies is model trains -- here is a good site for items: Scenic Express
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  #167  
Old January 3rd, 2010, 04:33 AM
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Re: Hex Master hexagon terrain

I was looking at fat dragon Games Amory set which is a big round building with playable multi story terrain inside. Then I was looking at the Heroscape Board and I was thinking.

If you used 1" sided hex parts say 3.75" high (10 Levels). then made 1" thick 5 1/4" long wall blocks of the same height (slightly lower as they will rest on top of the raised hex). There is no reason a full set of dungeon walls, building walls, cave walls etc. Can't be created and be completely modular. Clip them together with Bobby Pins. The walls are just long enough to span 3 hexes across the flats (like the castle door piece) If you make a floor piece 3/8" thick and cut to size you can even have multiple floors giving a more 3D feel to game play and would definitely ad for some dramatic game play.
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  #168  
Old January 3rd, 2010, 04:39 AM
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Re: Hex Master hexagon terrain

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