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  #1  
Old November 24th, 2019, 10:39 PM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

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Originally Posted by Pumpkin_King View Post
I think we could go with what we have, first - find some newer players or players that aren’t as versed in the game, and run it past them.
I doubt running it by people will matter. They're easy enough to understand when you're trying to understand them, especially individually.
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Old November 24th, 2019, 10:43 PM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

I suppose that's true.

I'm torn between keeping what we have, and goign with Shift + Evasive.
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Old November 24th, 2019, 11:58 PM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

If we do go for pairing down to just Shift for teleportation, I’d rather have Shift + Stealth Dodge as opposed to Evasive.
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Old December 1st, 2019, 01:45 AM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

I'm inclined to agree with All Your Pie. Stealth Dodge feels a bit nicer than Evasive here if we want to go that route.

I think that if we want to keep this current direction, we should go with the proposed version of Blink above that simply lets them use Shift once when they are targeted. Scytale's concern still stands, but it's at least a little easier to get the hang of.

I'm also good with going down to a one-teleporting power design, but I think that we should settle on their playstyle with this kind of a change. Shift seems to have the most traction to keep of the two currently. Any other thoughts on that front?
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Old December 2nd, 2019, 10:24 PM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

So do we want to move back to Design to change Blink to a Shift-trigger (or something else), or just change it up and keep moving?


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  #6  
Old December 3rd, 2019, 10:04 PM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

Quote:
Originally Posted by NecroBlade View Post
So do we want to move back to Design to change Blink to a Shift-trigger (or something else), or just change it up and keep moving?
I could see us continuing forward with Blink being a ranged Shift trigger, but if we're brainstorming a bigger change then I think that moving back to Design would be prudent.

Personally, I lean more towards the latter option because I don't think that the ranged Shift trigger fully addresses Scytale's points, but I could get behind trying out this direction first if that's what we're feeling.
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  #7  
Old December 8th, 2019, 02:04 PM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

Quote:
Originally Posted by Astroking112 View Post
Quote:
Originally Posted by NecroBlade View Post
So do we want to move back to Design to change Blink to a Shift-trigger (or something else), or just change it up and keep moving?
I could see us continuing forward with Blink being a ranged Shift trigger, but if we're brainstorming a bigger change then I think that moving back to Design would be prudent.

Personally, I lean more towards the latter option because I don't think that the ranged Shift trigger fully addresses Scytale's points, but I could get behind trying out this direction first if that's what we're feeling.
A ranged Shift trigger does leave two different timings, but also simplifies their teleports into just one style. I think that goes a long way toward making the theme more cohesive. Here's what it would look like:

SHIFT
Before or after moving, you may place a Velnesh Alpha on any empty space within 2 spaces of its current placement. Velnesh Alphas will not take leaving engagement attacks while Shifting.

BLINK
When a Velnesh Alpha is targeted for a normal attack by an opponent's [non-adjacent] figure, you may move that Velnesh Alpha with Shift.


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  #8  
Old December 5th, 2019, 05:26 PM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

LEt's bring it to design and see what we can hash out.
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  #9  
Old December 12th, 2019, 12:44 AM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

I think the "before or after moving" thing is pretty key to the design, for me.
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  #10  
Old December 13th, 2019, 12:49 PM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

SHIFT
Before or after moving, you may place a Velnesh Alpha on any empty space within 2 spaces of its current location. Velnesh Alphas will not take leaving engagement attacks while Shifting.

BLINK
After a Velnesh Alpha rolls defense dice against a normal attack and is not destroyed, it may immediately use its Shift Special Power.

Looks solid guys.

Long live heroscape
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  #11  
Old December 13th, 2019, 09:06 PM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

Quote:
Originally Posted by The Long eared bat View Post
SHIFT
Before or after moving, you may place a Velnesh Alpha on any empty space within 2 spaces of its current location. Velnesh Alphas will not take leaving engagement attacks while Shifting.

BLINK
After a Velnesh Alpha rolls defense dice against a normal attack and is not destroyed, it may immediately use its Shift Special Power.

Looks solid guys.
Still not 100% jazzed by "before or after" myself, but I can get behind this. Triggering off normal attacks is very ninja-esque, but at least their teleports are a consistent style.


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  #12  
Old February 3rd, 2020, 07:30 PM
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

While it's still shifting around at different times during a round, tying both movements into the same power in this way is a nice improvement.

Question: did you consider something like this:
Quote:
BLINK 12
If a Valnesh Alpha is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-11, roll defense normally. If you roll a 12 or higher, the Velnesh Alpha takes no damage and may immediately use its Blink special power.
Being a unique squad it could use the survivability boost, even if I would drop their defense to 3.

Makes them even more similar to Ninjas of the Northern Wind, though.

Last edited by Scytale; February 4th, 2020 at 12:00 AM.
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