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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #145  
Old November 27th, 2011, 09:05 PM
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Re: Amazon Warriors - Design Phase

Pre-Yea.
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  #146  
Old November 27th, 2011, 11:34 PM
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Re: Amazon Warriors - Design Phase

pre-yea. I think their range is 100-110.

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  #147  
Old November 28th, 2011, 12:34 AM
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Re: Amazon Warriors - Design Phase

Pre-Yea
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  #148  
Old November 28th, 2011, 05:19 PM
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Re: Amazon Warriors - Design Phase

I propose that the Amazon Warriors be moved to public playtesting @ 100.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #149  
Old November 28th, 2011, 05:24 PM
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Re: Amazon Warriors - Design Phase

Yesh
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  #150  
Old November 29th, 2011, 09:38 AM
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Re: Amazon Warriors - Playtesting Phase

And so they move on to Playtesting!

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #151  
Old November 30th, 2011, 01:33 PM
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Re: Amazon Warriors - Playtesting Phase

Playtest sent to Margloth

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #152  
Old December 2nd, 2011, 01:32 AM
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Re: Amazon Warriors - Playtesting Phase

Playtest sent to Skeeter700

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #153  
Old December 2nd, 2011, 08:01 PM
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Re: Amazon Warriors - Playtesting Phase

Thanks a bunch for doing this. Will take your idea on having the engaged Amazon participate in the SA back to the Sanctum.
Quote:
Originally Posted by Margloth
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Amazon Warriors
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass. I do wish Amazons who are engaged with the target of Spear Volley could attack as well. Otherwise, it just seems too hard to set up at times. (And incidentally, that's how I tested it on accident. So keep in mind my tests might perform slightly above their true cost.)

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________



Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 100 was fine here, I think, despite the fact that their team did pretty well...
- Give a brief overview. I find that Wonder Woman is kind of a swingy figure... she's either so kick @ss that she dominates... or she can't engage first and is not really that useful. So I like that the Amazons give her some more options, without making her too powerful when she's good.
Map: X Marks the Spot
Units: Amazon Warriors x3, Wonder Woman (600) vs. Ronan, Kree Scouts x6 (600)

Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 100. Their Spear Volley can be deadly, but if it's not, it's kind of a waste of an OM on a multi-attack squad.
- Give a brief overview. Despite being engaged in their startzone, the Amazons had trouble getting their Volley to be too effective, and without the ability to move, they relied almost solely on their high defense... and it kept them in the game for quite a while.
Map: X Marks the Spot
Units: Amazons x3, Wonder Woman, Parademon Shock Troopers x2, Hush (980) vs. Superman, Supergirl, Flash (970)

Spoiler Alert!

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #154  
Old December 2nd, 2011, 10:31 PM
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Re: Amazon Warriors - Playtesting Phase

Great test as usual from Margloth.

Seems like with him playing it wrong with them being able to use the special attack with them engaged, the games went good an bad for them. Though they did go against some tough defense vs. Supes' team despite bypassing Kryptonian defense. And those huge Spear attacks vs squaddies or common heroes are overkill, so normal attacks would be better in those cases.

Since you playtested these girls Sir G, how much different do you think being engaged would make for their special attack?

It could make a difference in that if they got to move with Battle Cry, they wouldn't hesitate to engage a potential victim because they would still be able to use the special. But then again, I don't know how hard it was to pull it off for unengaged only. Obviously for the the power to work best you will need like 3 squads of them to account for attrition and allow for getting the most opportunity for maxing out # of Amazons being able to use the special attack. It's great when there are a lot of them, but the value of the attack goes down as the # of Amazons diminishes. They'll hope for WW to Lasso a prime target then they can move in and Spear them, but then again you have to have enough Amazons in the vicinity to make that a big enough threat.

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  #155  
Old December 2nd, 2011, 10:36 PM
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Re: Amazon Warriors - Playtesting Phase

On the nose with the 3+ squads, Hahma. Any fewer in an army, and it's too difficult to pull off a meaningful SA with them all unengaged.

There were probably about a half dozen or so instances in the tests where an additional die in the SA from an AW engaged with the defending figure could have had an effect.

If we went that direction, it would just remove one word:

SPEAR VOLLEY SPECIAL ATTACK
Range 4. Attack Special.
To attack with this special attack, choose a figure for a combined attack by as many Amazon Warriors that can attack the chosen figure, even Amazon Warriors that did not move this turn. Roll 1 attack die for each unengaged Amazon Warrior you control that can attack the chosen figure. The defending figure compares height to the lowest attacking Amazon Warrior to determine any height advantage.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #156  
Old December 2nd, 2011, 10:45 PM
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Re: Amazon Warriors - Playtesting Phase

Well I don't think I'd have a problem with the change. Though it will help to see how the other test comes in at.

There will be a commitment of 300 points to field enough of these gals to make them really dangerous with that attack, and another 300 for WW to maximize them even more. So while single attacking opponents will have more problems with them, bonding units/squads should be could counters to them.

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TUTORIAL FOR RE-BASING FIGURES


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