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Maps & Scenarios Battlegrounds and scenarios |
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Buckeyefan837's Maps
Revised version of The Ruined Path is now out! (maps in order of most current to least current)
The Ruined Path v2
Spoiler Alert!
The Ruined Path
Spoiler Alert!
The Blue River
Spoiler Alert!
My Trade List and Good Traders My Map Thread Buckeyefan837's Predict the Winner/Battle Reports (Pictures) POSTPONED Last edited by buckeyefan837; August 19th, 2012 at 08:58 AM. |
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Re: Buckeyefan837's Maps
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Re: Buckeyefan837's Maps
Ranged armies already have an advantage,so there's not really a good reason to make it more unbalanced.
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Re: Buckeyefan837's Maps
Well, I like making fun maps or maps I like. I don't always try to make competitive maps.
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Re: Buckeyefan837's Maps
Well you can do whatever you want, it's your thread
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Re: Buckeyefan837's Maps
My Trade List and Good Traders My Map Thread Buckeyefan837's Predict the Winner/Battle Reports (Pictures) POSTPONED Last edited by buckeyefan837; August 10th, 2012 at 09:06 AM. |
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Re: Buckeyefan837's Maps
New style for my map pictures. On the pic I have the name of the map and the authors name.
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Re: Buckeyefan837's Maps
Ok while making these maps, consider what might in any way hurt an army, including other units that might be overpowered. Superfrog's got some good points, and even if you're making maps to play on "for fun" I can guarantee I won't be smiling while your hydra is swimming up and down the river chomping on my Romans
Ruined path looks very fun. No large issues here except that the start zones are very far away from eachother. Most of the battle will likely be spent trying to move soldiers towards the action. The center area looks nice, though I don't get why the lava's there. Anyway, thanks for letting me nag you with my OCD map tips |
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Re: Buckeyefan837's Maps
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Blue River really isn't a map I worked hard on anyways. I literally just built that map randomly in 10 minutes. I don't really play on it much as I don't really like it. I get what your saying, as I might want to put gaps in the river. As for The Ruined Path, I have playtested it a few times and I agree about the starting zones being too far away as my opponent and I spend the first round every game just getting to the middle to fight. I will fix that. Also the reason I put the lava there is to kind of make it difficult to maneuver around the map. I could make it more simple if that's what you're trying to say. The other reason why the lava is there is because it fits in the the theme of the lava "ruining" the path and that's how I got the name "Ruined Path". Thanks for the constructive criticism. Also thanks to Superfrog. Looking back on that conversation I kind of sounded like a jerk. |
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