The Atlas Foundation is a secret society that considers itself the legacy of Genghis Khan, and has historically exercised its power in an attempt to dominate the world. But under the control of the latest to inherit control of Atlas, Jimmy Woo, the foundation is secretly a force for good in the world.
The figure used for this unit is a Heroclix figure from the Hammer of Thor set. Its model number and name are #005 / Jimmy Woo.
NAME = JIMMY WOO
SECRET IDENTITY =
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = LEADER
PERSONALITY = ENTHUSIASTIC
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 6
ATTACK = 3
DEFENSE = 3
POINTS = upper 100s?
AGENTS OF ATLAS
If no two Unique Agent Heroes in your army share a species:
-you may add or subtract 2 from the roll whenever the 20-sided die is rolled for a special power on the Army Card of a Unique Agent Hero you control.
-after revealing an Order Marker on this Army Card and either taking a turn with Jimmy Woo or using Agent Field Leadership, you may use Agent Field Leadership one additional time.
AGENT FIELD LEADERSHIP
After revealing an Order Marker on this card and instead of taking a turn with Jimmy Woo, you may take a turn with any Unique Agent Hero you control that is within 6 clear sight spaces of Jimmy Woo.
CLOSE COMBAT EXPERT
When attacking an opponent's adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled.
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Bio - Long-time S.H.I.E.L.D. agent Jimmy Woo served from the '50s, when he fought against the evil Yellow Claw, right up until the modern-day. He was mysteriously restored to a more youthful age while investigating the criminal organization known as the Atlas Foundation. Around that same time, many of his allies from the '50s began to reappear in his life, drawn together by a yet-unknown puppet-master.
The man pulling the strings turned out to be none other than Yellow Claw himself. Yellow Claw revealed his true name to be Golden Claw, and that he was head of the Atlas Foundation, which was itself the modern legacy of the Mongol Empire. Woo was Golden Claw's chosen successor to lead Atlas. Woo accepted the offer and took the reins of the Atlas foundation, but in order to use its influence for good. He leads the Agents of Atlas: Gorilla-Man, Namora, M-11, Venus, and Marvel Boy (aka The Uranian).
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Notes - Anybody out there who hasn't read Agents of Atlas (probably most of you) should give it some serious thought. Goes pretty quickly on Marvel Unlimited, and it's gold, like pretty much all of Jeff Parker's Marvel work.
I've kicked around a lot of different ideas for how to tackle the Agents of Atlas as a group. Working around the long-finalized Gorilla-Man (who's been waiting an awful long time for Jimmy to team up with) has lead me here. Planning on doing more d20 powers for the rest of the gang.
Margloth's design
Spoiler Alert!
Human
Unique Hero
Agent
Dedicated
Medium 5
Life: 4
Move: 5
Range: 5
Attack: 3
Defense: 4
Points: ???
TOP SECRET MISSION
While there is at least one revealed Order Marker on this card, all Unique Hero Agents you control never take leaving engagement attacks and can move through all figures.
GET INTO POSITION
Instead of attacking with Jimmy Woo, you may move up to 2 other unengaged Agents you control up to 4 spaces each.
MARTIAL ARTS MASTER
When attacking an adjacent figure with a normal attack, Jimmy Woo adds 1 automatic skull to whatever is rolled. When rolling defense against a normal attack from an adjacent figure, Jimmy Woo adds 1 automatic shield to whatever is rolled and all excess shields count as unblockable hits on the attacking figure.
NAMORA
Ronin's design
Spoiler Alert!
The figure used for this unit is a Heroclix figure from the Hammer of Thor set. Its model number and name are #024 / Namora.
NAME = NAMORA
SECRET IDENTITY = AQUARIA NAUTICA NEPTUNIA
SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = AGENT
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = 230?
ATLANTEAN EMPATHY
When a Unique Hero or Atlantean figure you control is destroyed, add 2 dice to Namora's normal attack for the remainder of the round. You cannot add more than 2 dice to her normal attack with this special power.
WATER DWELLER
While on a water space, Namora may not be targeted by a non-adjacent attack, and you may add 2 dice to her defense.
SUPER STRENGTH
FLYING
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Bio - Like her adoptive cousin Namor, Namora is a human-Atlantean hybrid. She followed in her cousin's footsteps and became a hero during the 1940s and '50s. Though believed dead for decades, M-11 and the Agents of Atlas discovered that she had survived into the modern era, in a comatose state. They reawakened her and she joined the Agents of Atlas.
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Notes - I've been trying to go streamlined on the Agents of Atlas and keep them to two-power cards where possible, but I could see wanting a little more to spice up the design. Haven't had any solid ideas, though, and I really like her as a simple design at the intersection of a couple different synergy webs.
Atlantean Empathy is a re-use off Wonder Girl - somehow we don't have any generic Atlanteans yet, but it'll pick up some usefulness when we solve that problem.
Margloth's design
Spoiler Alert!
Atlantean
Unique Hero
Agent
Headstrong
Medium 5
Life: 5
Move: 6
Range: 1
Attack: 7
Defense: 6
Points: 160
DIMINISHING STRENGTH
Namora rolls 1 fewer Attack and Defense die for each Wound Marker on this card. After taking a turn with Namora, if she is not on a water space, roll 1 unblockable attack die against her.
HEALING WATERS
Whenever Namora ends her move on a water space, instead of attacking you may remove up to 2 Wound Markers from this card.
SUPERSTRENGTH
FLYING
VENUS
Ronin's design
Spoiler Alert!
The figure used for this unit is a Heroclix figure from the Hammer of Thor set. Its model number and name are #052 / Venus.
NAME = VENUS
SECRET IDENTITY =
SPECIES = SIREN
UNIQUENESS = UNIQUE HERO
CLASS = AGENT
PERSONALITY = ENTHUSIASTIC
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 4
POINTS = low-mid 100s?
SIREN'S SONG
At the beginning of any figure's turn, you may reveal an 'X' Order Marker on this card. While there is a revealed 'X' Order Marker on this card, all Common and Unique figures within 2 spaces of Venus subtract 2 from their Attack numbers. If Venus or a figure within 2 spaces of Venus receives one or more wounds, remove a revealed 'X' Order Marker from this card, if possible. Androids, Constructs, Undead, and friendly Agents are not affected by Siren's Song.
SWIFT SWIMMER
Venus does not have to stop her movement when entering a water space, and does not take leaving engagement attacks when moving onto or off of a water space.
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Bio - Venus was once a mere naiad that lured sailors to their deaths. That existence came to an end when she attempted to woo the Ancient One, who cursed her to have a soul as beautiful as her physical form. Distraught at the blood she'd shed over the years, she stopped killing and began to wander the Earth. She eventually repressed entirely the memories of her former life and came to believe she was the love goddess, Venus.
She was recruited into the Agents of Atlas by Jimmy Woo and came to terms with her true nature and history. She frequently uses her siren abilities to de-escalate tense situations, and has even earned the respect of the real Venus, who allowed her to keep using the name.
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Notes - Hard to get the balance/theme just right on this kind of thing, but here's a spin at it.
Margloth's design
Spoiler Alert!
Siren (Olympian? She was originally considered a god but has been retconned to simply be a siren... that may still make her an Olympian though)
Agent
Seductive
Medium 5
Life: 4
Move: 5
Range: 4
Attack: 2
Defense: 3
Points: 150
SIREN SONG
After moving and instead of attacking, you may choose a figure and roll the 20-sided die. If you roll a 9 or higher, you may move that figure up to 4 spaces. Figures moved by Siren Song will take any leaving engagement attacks.
DEFENSIVE WAIL
If Venus or any Agent within 4 clear sight spaces of Venus is targeted for an attack, you may roll the 20-sided die. If you roll a 1-4, all figures within 4 spaces receive a wound. If you roll 5-15, nothing happens. If you roll a 16 or higher, the opponent's turn immediately ends.
MARVEL BOY (BOB GRAYSON) URANIAN (BOB GRAYSON) (wiki link)
Summary: a human with superpowers as a result of being raised among the Uranian Eternals. In the 50s he adventured as Marvel Boy, but in the modern day his powers have further evolved after continued life on Uranus, and he goes by 'Uranian'.
Mini: As Marvel Boy, but not as Uranian
Margloth's design
Spoiler Alert!
Robert Grayson
Human
Unique Hero
Agent
Valiant
Medium 5
Life: 4
Move: 5
Range: 5
Attack: 4
Defense: 4
Points: 170
TELEPATHIC LOGISTICS
After revealing an Order Marker on the Army Card of a Unique Hero Agent you control, instead of taking a turn with that Hero you may take a turn with any other Unique Hero Agent you control.
TELEPATHIC SOLIDARITY
The Uranian's class is also Telepath. When rolling defense dice against an attack from a figure who is not a Telepath, The Uranian always adds 1 automatic shield to whatever is rolled.
FLYING SAUCER
Once per round, when The Uranian moves with his Flying Special Power, you may add 5 to his Move Number. After moving with Flying Saucer, you may choose up to 3 friendly figures The Uranian passed over and place them on empty spaces adjacent to The Uranian. Figures placed by Flying Saucer will receive any leaving engagement attacks.
FLYING SYMBOL
3-D MAN (wiki link)
Summary: the man formerly known as Triathlon was once an Avenger, and has three times the physical prowess of a peak human. He can also see through the shape-shifting powers of species such as the Skrull
Mini: Yes
AGENTS OF ATLAS-RELATED
MISTER LAO (wiki link)
Summary: man granted immortality by being turned into a dragon. Adviser to the Atlas Foundation. Somewhat conservative about the Foundation's purpose, more into the whole 'conquering' thing than Jimmy's attempts at doing good
Mini: No, but Mimring or Zelrig are probably close enough
GOLDEN CLAW (wiki link)
Summary: terrorist mastermind, former head of the Atlas Foundation that set up Jimmy Woo to take control of Atlas.
Mini: Yes
JADE CLAW (wiki link)
Summary: great-great-grand-niece of the Golden Claw, former love interest of Jimmy Woo, terrorist mastermind, antagonist to the Atlas Foundation after Jimmy inherits it.
Mini: No, but might be able to mod something out of a Viper mini.
DEREK KHANATA (wiki link)
Summary: former Hatut Zeraze, then SHIELD Agent. Served as Carmilla Black's handler for SHIELD before being recruited into the Atlas Foundation by Jimmy Woo
Mini: No, but his look is pretty straightforward.
TEMUGIN (wiki link)
Summary: the son of the Mandarin and an expert martial artist. He's clashed with Iron Man and was recruited into the Atlas Foundation by Mister Lao in order to preserve a more aggressive element.