Heroscapers
Go Back   Heroscapers > HeroScapers Community > Meet Other Scapers
Meet Other Scapers Find other scapers in your area


 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #9  
Old October 18th, 2016, 02:10 PM
obfuscatedhippo's Avatar
obfuscatedhippo obfuscatedhippo is offline
 
Join Date: January 20, 2009
Location: USA - WA - Seattle
Posts: 1,418
Images: 28
obfuscatedhippo has disabled reputation
Re: Trick or Treat/NHSD Tournament!

Quote:
Originally Posted by majestic goat View Post
Hello all! Going to have a Halloween / NHSD Tournament at my house.

What: Heroscape Tournament
Where: Vancouver, WA (East Side)
When: Saturday October 22nd, 2016. Games start at 11:00 am (sharp).
Can you please PM me your address?

Quote:
Glyphs
Six glyphs will be on each map. Four are “treats” (THREE of these are required to win the game) –
Are the treats normal power glyphs? (ie, + 1 Defense) or just glyphs we need to Hold?

Quote:
the other two are temporary “tricks” which allow you to randomly perform one of the below actions:

1: Hocus Pocus: Swap any one of your figures with any one of your opponent’s figures
2: Chaos Hex: Change map condition (mandatory)
3: Witches Magick: Swap two of your opponents order markers
4: Chaos Hex: Change map condition (mandatory)
5: Graveyard Dust (Negation): When one of your figures stops here, you may choose any opponent's figure. Roll the 20-sided die. If you roll a 1-4, nothing happens. If you roll a 5-20, place a negation marker on the chosen figure's Army Card. All of that figure's special powers are negated for the rest of the game.
6: Chaos Hex: Change map condition (mandatory)
Negation is "temporary" right?


Quote:
All maps start in The Light of Day condition. When required - choose a new Map Condition which takes effect immediately:

1: The Light of Day
All undead/demons -1 attack / -1 defense
2: Darkest Night
Battle is being fought at night of in dense fog, this has reduced visibility. All ranged attack/abilities requiring Line-of-Sight have range reduce to 1 space (no ranged attacks)
3: Cold Hand of Death
All figures -1 attack / -1 defense (undead/demons are immune)
4: Cursed Land
At the end of each game round, a die is rolled for each non flying figure on the board. Any skull rolled, means that figure immediately receives one wound. Flying figures are not affected.
5: Petrified with Fear
Roll the 20-sided die each time you reveal an order marker. If you roll a 1-10, nothing happens.If you roll a 11-20, lose your turn. (undead/demons are immune)
6: Night of the Unholy
Roll the 20-sided die each time you attempt to attack an undead/demon with any normal/special attack. If you roll a 13 or higher, all undead/demon figures no longer have any visible hit zones for the duration of the targeting figure’s turn. (undead/demons are immune to this penalty)
The Map conditions look very interesting. Making me re-think Phantom Knights : )

Thanks for hosting, organizing, and new - creative ideas!

*Kai
Reply With Quote
 

Go Back   Heroscapers > HeroScapers Community > Meet Other Scapers



All times are GMT -4. The time now is 01:13 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.