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  #253  
Old May 17th, 2018, 01:07 AM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Quote:
Originally Posted by superfrog View Post
16 or higher is really too easy. He'll come back within 4 turns on average.
That is why I changed it to 18 or higher, so there is a challenge. It seems that Vydar has any undead units, you got Sudema and Crypt Guardian. This general is in need of some "Mummy Love" and there will be more variety of Vydar undead.
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  #254  
Old May 17th, 2018, 02:32 AM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Name = Krypt Mummy
General = Vydar
Planet = Feylund
Species = Undead
Uniquity = Uncommon
Type = Hero
Class = Guard
Personality = Loyal
Size = Medium
Height = 5

Master Stats
Life = 4
Move = 4
Range = 4
Attack = 2
Defense = 2

Basic Stats
Move = 3
Range = 1
Attack = 4
Defense = 5

Points = 45
(Single Spaced)

Pharaoh's Wrath
When a Krypt Mummy attacks a Hero figure, add 2 to its attack value.

Toxic Cloud
When a Krypt Mummy attacks a Squad figure, add 1 to its attack value.

Tough
When rolling defense dice against any normal attack, this Mummy Lord always add one automatic shield to what is rolled.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
Bio: There was once a great queen on Feylund, who was said could kill her enemies with a single glance. On Feylund, she had built an army of loyal minions who would do anything for her, without question or hesitation. One day, she was summoned to a different world to fight different battles, but her army was left behind. Without her minions, this queen was not at her full strength. She was mocked, and forgotten... until the day her general summoned her army for her.

And now, with her army at her command, Queen Sudema will march, and her enemies will fear her gaze once again!
_________________________________________________________________
-Rulings and Clarifications-

  • N/A
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
- COMMAND COURIER : Command Dispatch
As a Medium Vydar Unique Hero, Mummy Lord may take a turn due to a Command Courier’s COMMAND DISPATCH ability.

Synergy Benefits Offered
Synergy Imposed
- ANA KARITHON : Turn Undead Special Attack
As Undead, the Mummy Lord is subject to Ana Karithon's TURN UNDEAD SPECIAL ATTACK.

The figure used for this unit is Mummy from Auggies various pathfinder D&D Set. The name and model number is Mummy Cleric Shattered Star.

Last edited by Heroscaper 101; June 11th, 2018 at 11:03 PM.
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  #255  
Old May 17th, 2018, 09:46 AM
Whiskey McGreggor's Avatar
Whiskey McGreggor Whiskey McGreggor is offline
 
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Re: Heroscaper 101's customs

I'd lower his defense to 2 if he's going to be having tough or keep the four defense but remove tough, because with 4 defense and an automatic defense roll he'll be extremely hard to kill and with 2 defense and an automatic shield he can easily get 1 shield from a roll of 2 plus the auto shield, and not to mention he has a 15% chance of coming back. Even with the changes his point cost should remain at 140 since he can revive. Kinda reminds me of an undead skeleton warrior custom for Jandar that has 2 health but also has the ability rejected by death.
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  #256  
Old May 17th, 2018, 12:23 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Quote:
Originally Posted by Whiskey McGreggor View Post
I'd lower his defense to 2 if he's going to be having tough or keep the four defense but remove tough, because with 4 defense and an automatic defense roll he'll be extremely hard to kill and with 2 defense and an automatic shield he can easily get 1 shield from a roll of 2 plus the auto shield, and not to mention he has a 15% chance of coming back. Even with the changes his point cost should remain at 140 since he can revive. Kinda reminds me of an undead skeleton warrior custom for Jandar that has 2 health but also has the ability rejected by death.

You talking about the Mummy Lord, I changed the defense to 3 from a 4. That was my bad, forgot to check if the stats were right.
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  #257  
Old May 17th, 2018, 02:55 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Quote:
Originally Posted by Whiskey McGreggor View Post
I'd lower his defense to 2 if he's going to be having tough or keep the four defense but remove tough, because with 4 defense and an automatic defense roll he'll be extremely hard to kill and with 2 defense and an automatic shield he can easily get 1 shield from a roll of 2 plus the auto shield, and not to mention he has a 15% chance of coming back. Even with the changes his point cost should remain at 140 since he can revive. Kinda reminds me of an undead skeleton warrior custom for Jandar that has 2 health but also has the ability rejected by death.

I made changes to the Horned Skull Butcher today, hope I got his point right.
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  #258  
Old May 17th, 2018, 06:34 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Name = Mummy Guardian
General = Vydar
Planet = Feylund
Species = Undead
Uniquity = Uncommon
Type = Hero
Class = Guard
Personality = Loyal
Size = Medium
Height = 5

Master Stats
Life = 4
Move = 6
Range = 1
Attack = 2
Defense = 3

Basic Stats
Move = 4
Range = 1
Attack = 3
Defense = 5

Points = 60
(Single Spaced)

Ankh of Protection
If Mummy Guardian, or any friendly small or medium undead Vydar figure adjacent to Mummy Guardian, rolls defense dice against a normal attack from a non-adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.

Mummy Protection
When rolling defense dice against any non-adjacent attack, this Mummy Guardian always adds 2 automatic shields to whatever is rolled.

Mummy Madness
Before taking a turn with Mummy Guardian, you may first take a turn with any undead hero that follows Vydar you control.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
The figure used for this unit is Mummy from Auggies Wizards of the Coast D&D Set. The name and model number is Guardian Mummy Desert of Desolation #028.


Last edited by Heroscaper 101; June 11th, 2018 at 11:18 PM.
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  #259  
Old May 17th, 2018, 11:28 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Name = Kharg
General = Valkrill
Planet = Feylund
Species = Giant
Uniquity = Unique
Type = Hero
Class = Legend
Personality = Fearless
Size = Huge
Height = 12

Master Stats
Life = 9
Move = 6
Range = 1
Attack = 2
Defense = 1

Basic Stats
Move = 5
Range = 1
Attack = 4
Defense = 3

Points = 200
(Double Spaced)

Berserker's Smash
When Kharg attacks, all skulls rolled count for one additional hit.

Furious Attack
If Kharg attacks, he receives 1 additional attack for each Wound Marker on the defending figure's Army Card, for a maximum of 3 additional attacks for Furious Attack. Add 3 attack die for each additional attack.

Medic's Lucky Strike
Remove all Wound Markers on Khargs' card only if Kharg rolls a skull on every die, the defending figure can not roll defense dice.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = Sword
The figure used for this unit is Eldritch Giant from Auggies Wizards of the Coast D&D Set. The name and model number is Eldritch Giant War of the Dragon Queen #034.


Last edited by Heroscaper 101; May 28th, 2018 at 10:06 AM.
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  #260  
Old May 18th, 2018, 04:35 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Name = Zetron Cultists
General = Valkrill
Planet = Toril
Species = Hybrid
Uniquity = Common
Type = Squad
Class = Archers
Personality = Tormented
Size = Medium
Height = 5

Master Stats
Life = 1
Move = 5
Range = 4
Attack = 3
Defense = 3

Basic Stats
Move = 5
Range = 1
Attack = 4
Defense = 6

Points = 65
(Single Spaced)

Dragon Piercer Special Attack
Range 8. Attack Special.
A Zetron Cultist rolls 4 attack dice when attacking a Dragon. This Special Attack works only if none of the Zetron Cultists moved at the start of their turn.

Volley
At the end of Zetron Cultist's turn, you may move any Zetron Cultist you did not move up to 3 spaces.

Arrow Storm
You may attack with all Zetron Cultists, if they are within 4 clear sight spaces of the opponent's defending figure.

Number of Figures = 2
  • Targeting Point = Head
  • Grey Area = None



Last edited by Heroscaper 101; July 14th, 2018 at 12:51 PM.
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  #261  
Old May 18th, 2018, 04:53 PM
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superfrog superfrog is offline
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Re: Heroscaper 101's customs

Hey you sent me a PM about how to do a spoiler alert so I'll just reply here so as not to clutter my PMs.

Plus this way other people might see and be helped!

First, type [spoiler].
Then type the text you want hidden.
Lastly, type [/spoiler].

Easy as that.
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  #262  
Old May 18th, 2018, 05:12 PM
Heroscaper 101 Heroscaper 101 is online now
 
Join Date: January 24, 2018
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Posts: 1,450
Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby!
Re: Heroscaper 101's customs

Quote:
Originally Posted by superfrog View Post
Hey you sent me a PM about how to do a spoiler alert so I'll just reply here so as not to clutter my PMs.

Plus this way other people might see and be helped!

First, type [spoiler].
Then type the text you want hidden.
Lastly, type [/spoiler].

Easy as that.

Thanks for the help, when comes to the heroscapers site I'm still the learner.
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  #263  
Old May 18th, 2018, 09:53 PM
Heroscaper 101 Heroscaper 101 is online now
 
Join Date: January 24, 2018
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Posts: 1,450
Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby!
Re: Heroscaper 101's customs

Name = Dark Lich
General = Utgar
Planet = Valhalla
Species = Undead
Uniquity = Unique
Type = Hero
Class = Necromancer
Personality = Tormented
Size = Medium
Height = 5

Master Stats
Life = 6
Move = 5
Range = 1
Attack = 2
Defense = 2

Basic Stats
Move = 6
Range = 1
Attack = 5
Defense = 4

Points = 145
(Single Spaced)

Summon Undead Reinforcements
When Dark Lich receives one or more wounds from an opposing figure's Normal or Special attack but is not destroyed, you may choose one friendly Undead Squad figure for every wound Dark Lich just received. Place the chosen figure(s) on any empty space(s) adjacent to Dark Lich. If the teleported figure(s) are engaged, they will not take any leaving engagement attacks.

Master of the Dead
You may receive 1 automatic shield for every Undead figure adjacent to Dark Lich up to a maximum of +3 dice.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
The figure used for this unit is Lich from Auggies various pathfinder D&D Set. The name and model number is Lich Heroes and Monsters.


Last edited by Heroscaper 101; May 28th, 2018 at 12:30 PM.
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  #264  
Old May 22nd, 2018, 09:07 PM
Heroscaper 101 Heroscaper 101 is online now
 
Join Date: January 24, 2018
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Posts: 1,450
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Re: Heroscaper 101's bestiary

Name = Dread Knight
General = Utgar
Planet = Toril
Species = Demon
Uniquity = Unique
Type = Hero
Class = Champion
Personality = Relentless
Size = Medium
Height = 5

Master Stats
Life = 9
Move = 5
Range = 1
Attack = 6
Defense = 5

Basic Stats
Move = 6
Range = 1
Attack = 5
Defense = 4

Points = 175
(Single Spaced)

Life Drain
Each time Dread Knight destroys a figure, you may remove a wound marker from this Army Card. Dread Knight cannot Life Drain Destructible Objects.

Punishing Armor
When rolling defense dice against a Normal Attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.

Relentless Attack
After taking a turn with Dread Knight, you may place a wound marker on Dread Knight and take another turn with him. You may only use this power once during a round.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = Mace & Shield
The figure used for this unit is Fire Diabolist from Auggies various pathfinder D&D Set. The name and model number is Fire Diabolist.

Last edited by Heroscaper 101; May 23rd, 2018 at 07:50 PM.
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