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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#253
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Re: Heroscaper 101's customs
That is why I changed it to 18 or higher, so there is a challenge. It seems that Vydar has any undead units, you got Sudema and Crypt Guardian. This general is in need of some "Mummy Love" and there will be more variety of Vydar undead.
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#254
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Re: Heroscaper 101's customs
Name = Krypt Mummy
General = Vydar Planet = Feylund Species = Undead Uniquity = Uncommon Type = Hero Class = Guard Personality = Loyal Size = Medium Height = 5 Master Stats Life = 4 Move = 4 Range = 4 Attack = 2 Defense = 2 Basic Stats Move = 3 Range = 1 Attack = 4 Defense = 5 Points = 45 (Single Spaced) Pharaoh's Wrath When a Krypt Mummy attacks a Hero figure, add 2 to its attack value. Toxic Cloud When a Krypt Mummy attacks a Squad figure, add 1 to its attack value. Tough When rolling defense dice against any normal attack, this Mummy Lord always add one automatic shield to what is rolled. Number of Figures = 1
And now, with her army at her command, Queen Sudema will march, and her enemies will fear her gaze once again! _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits ReceivedSynergy Imposed - ANA KARITHON : Turn Undead Special Attack As Undead, the Mummy Lord is subject to Ana Karithon's TURN UNDEAD SPECIAL ATTACK. The figure used for this unit is Mummy from Auggies various pathfinder D&D Set. The name and model number is Mummy Cleric Shattered Star. Last edited by Heroscaper 101; June 11th, 2018 at 11:03 PM. |
#255
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Re: Heroscaper 101's customs
I'd lower his defense to 2 if he's going to be having tough or keep the four defense but remove tough, because with 4 defense and an automatic defense roll he'll be extremely hard to kill and with 2 defense and an automatic shield he can easily get 1 shield from a roll of 2 plus the auto shield, and not to mention he has a 15% chance of coming back. Even with the changes his point cost should remain at 140 since he can revive. Kinda reminds me of an undead skeleton warrior custom for Jandar that has 2 health but also has the ability rejected by death.
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#256
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Re: Heroscaper 101's customs
Quote:
You talking about the Mummy Lord, I changed the defense to 3 from a 4. That was my bad, forgot to check if the stats were right. |
#257
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Re: Heroscaper 101's customs
Quote:
I made changes to the Horned Skull Butcher today, hope I got his point right. |
#258
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Re: Heroscaper 101's customs
Name = Mummy Guardian
General = Vydar Planet = Feylund Species = Undead Uniquity = Uncommon Type = Hero Class = Guard Personality = Loyal Size = Medium Height = 5 Master Stats Life = 4 Move = 6 Range = 1 Attack = 2 Defense = 3 Basic Stats Move = 4 Range = 1 Attack = 3 Defense = 5 Points = 60 (Single Spaced) Ankh of Protection If Mummy Guardian, or any friendly small or medium undead Vydar figure adjacent to Mummy Guardian, rolls defense dice against a normal attack from a non-adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. Mummy Protection When rolling defense dice against any non-adjacent attack, this Mummy Guardian always adds 2 automatic shields to whatever is rolled. Mummy Madness Before taking a turn with Mummy Guardian, you may first take a turn with any undead hero that follows Vydar you control. Number of Figures = 1
Last edited by Heroscaper 101; June 11th, 2018 at 11:18 PM. |
#259
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Re: Heroscaper 101's customs
Name = Kharg
General = Valkrill Planet = Feylund Species = Giant Uniquity = Unique Type = Hero Class = Legend Personality = Fearless Size = Huge Height = 12 Master Stats Life = 9 Move = 6 Range = 1 Attack = 2 Defense = 1 Basic Stats Move = 5 Range = 1 Attack = 4 Defense = 3 Points = 200 (Double Spaced) Berserker's Smash When Kharg attacks, all skulls rolled count for one additional hit. Furious Attack If Kharg attacks, he receives 1 additional attack for each Wound Marker on the defending figure's Army Card, for a maximum of 3 additional attacks for Furious Attack. Add 3 attack die for each additional attack. Medic's Lucky Strike Remove all Wound Markers on Khargs' card only if Kharg rolls a skull on every die, the defending figure can not roll defense dice. Number of Figures = 1
Last edited by Heroscaper 101; May 28th, 2018 at 10:06 AM. |
#260
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Re: Heroscaper 101's customs
Name = Zetron Cultists
General = Valkrill Planet = Toril Species = Hybrid Uniquity = Common Type = Squad Class = Archers Personality = Tormented Size = Medium Height = 5 Master Stats Life = 1 Move = 5 Range = 4 Attack = 3 Defense = 3 Basic Stats Move = 5 Range = 1 Attack = 4 Defense = 6 Points = 65 (Single Spaced) Dragon Piercer Special Attack Range 8. Attack Special. A Zetron Cultist rolls 4 attack dice when attacking a Dragon. This Special Attack works only if none of the Zetron Cultists moved at the start of their turn. Volley At the end of Zetron Cultist's turn, you may move any Zetron Cultist you did not move up to 3 spaces. Arrow Storm You may attack with all Zetron Cultists, if they are within 4 clear sight spaces of the opponent's defending figure. Number of Figures = 2
Last edited by Heroscaper 101; July 14th, 2018 at 12:51 PM. |
#261
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Re: Heroscaper 101's customs
Hey you sent me a PM about how to do a spoiler alert so I'll just reply here so as not to clutter my PMs.
Plus this way other people might see and be helped! First, type [spoiler]. Then type the text you want hidden. Lastly, type [/spoiler]. Easy as that. |
#262
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Re: Heroscaper 101's customs
Quote:
Thanks for the help, when comes to the heroscapers site I'm still the learner. |
#263
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Re: Heroscaper 101's customs
Name = Dark Lich
General = Utgar Planet = Valhalla Species = Undead Uniquity = Unique Type = Hero Class = Necromancer Personality = Tormented Size = Medium Height = 5 Master Stats Life = 6 Move = 5 Range = 1 Attack = 2 Defense = 2 Basic Stats Move = 6 Range = 1 Attack = 5 Defense = 4 Points = 145 (Single Spaced) Summon Undead Reinforcements When Dark Lich receives one or more wounds from an opposing figure's Normal or Special attack but is not destroyed, you may choose one friendly Undead Squad figure for every wound Dark Lich just received. Place the chosen figure(s) on any empty space(s) adjacent to Dark Lich. If the teleported figure(s) are engaged, they will not take any leaving engagement attacks. Master of the Dead You may receive 1 automatic shield for every Undead figure adjacent to Dark Lich up to a maximum of +3 dice. Number of Figures = 1
Last edited by Heroscaper 101; May 28th, 2018 at 12:30 PM. |
#264
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Re: Heroscaper 101's bestiary
Name = Dread Knight
General = Utgar Planet = Toril Species = Demon Uniquity = Unique Type = Hero Class = Champion Personality = Relentless Size = Medium Height = 5 Master Stats Life = 9 Move = 5 Range = 1 Attack = 6 Defense = 5 Basic Stats Move = 6 Range = 1 Attack = 5 Defense = 4 Points = 175 (Single Spaced) Life Drain Each time Dread Knight destroys a figure, you may remove a wound marker from this Army Card. Dread Knight cannot Life Drain Destructible Objects. Punishing Armor When rolling defense dice against a Normal Attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. Relentless Attack After taking a turn with Dread Knight, you may place a wound marker on Dread Knight and take another turn with him. You may only use this power once during a round. Number of Figures = 1
Last edited by Heroscaper 101; May 23rd, 2018 at 07:50 PM. |
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