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Official Units Discussion of official HeroScape units |
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#1
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The Book of Frostclaw Paladins
The Book of Frostclaw Paladins Master Set IV - Age of Annihilation If you cannot see the Army Card graphic, check Renegade's Story Page for stats and special powers, plus "character biography" and other non-game unit info.Basic Side:
Spoiler Alert!
Character Bio: On the winter-blasted arctic reaches of their home world, Noxdorma, the Frostclaws endured endless attempts by the neighboring Gnarlfur Clan to conquer their land and subjugate their people. The day their defenses finally shattered, the Frostclaw Paladins chose to go down fighting alongside the champions and heroes of their people. In that moment of certain death, the eye of Jandar fell upon them, and their eyes opened not to defeat– but to a new life, on Valhalla. Layered with thick steel and armed with the iron will to survive, the Frostclaw Paladins employ the tactics of their homeland with efficiency and valor. Stand together. Repel all invaders. And when the time is right: CHARGE! Quote:
-Rulings and Clarifications- - TWO LIFE SQUADS :_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - CONCAN THE KYRIE WARRIOR : Knight and Sentinel Enhancement: Synergy Benefits Offered - JANDAR CHAMPION BONDING : Jandar Champions:C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings_________________________________________________________________ -2022 Haslab Campaign Version-
Spoiler Alert!
Last edited by Myriadite; April 6th, 2024 at 02:10 PM. Reason: Corrected Synergy |
#2
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Re: The Book of Frostclaw Paladins
These amazing bears don't have any posts in their Book yet? How criminal! Let's fix that.
Besides being amazing conceptually - "Anthropomorphic Polar Bear Knights" is one of the few unreservedly amazing unit ideas to come out of AoA - the Frostclaws truthfully have kind of a boring left side of the card. Run 3 does give them some much-needed mobility even without Gilbert, which is appreciated, but they're mostly just two squads of Knights in a Unique squad package. Knights are excellent, though, so that's far from a bad thing to be, and Knight Primus Adelbern will give them a very useful bonding option upon her (his?) release. But let's be honest. You're mostly using them because they're Polar Bear Knights. That's just a really hard concept to dislike. The user formerly known as Bloody the Marro Stinger! |
#3
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Re: The Book of Frostclaw Paladins
I just realized they are a Unique squad that bonds with the Viking champions.
This means they can relatively easy get +1 move, atk, and def. Then you have a melee squad with 4 figures, 2 HP per figure, 4 move, 4 atk, and 5 def, for 310 total points. Or, drop Eldgrim and bring Sir Gilbert, Finn, and Thorgrim for 385, making use of Gilbert for the added mobility instead of Eldgrim. Quote:
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#5
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Re: How do multi-life squads work?
A vey important rule to note: Wounded bears are quite difficult to heal.
Consider Kelda's Healing Touch: Quote:
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Sonlen, Ana Karithon Rhogar Dragonspine, don't work either. (Well Ana also can only heal small/medium, so the bears are DOUBLE excluded from her). They each specify Quote:
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Unless I'm missing something, the two normal Healing glyphs are the only ways to recover damage to multi-Life squad figures. To alleviate confusion with the Glyph of Kelda: Quote:
The Glyph of Kelda would (of course) only heal the one wounded Frostclaw that steps on it. From the AoA Rulebook for multi-life squad figures: Quote:
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Last edited by Nukatha; March 20th, 2024 at 01:59 PM. |
#6
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Re: The Book of Frostclaw Paladins
Ah, I had missed that from the old AoA preview that the wounds on the figures also counted for rules referencing wounds on Army Card; good to know for them.
Bears looks like a fun unit. You can use Gilbert to speed them up and raise attack, and use Viking heroes spirits to buff them since they are unique. They also take buffs from Concan as Knights. Lots of old stuff you can try out with them. |
#7
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Re: The Book of Frostclaw Paladins
One more curiosity:
Chana hasn't officially been announced by Renegade, but the Haslab version of its healing ability states Quote:
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#8
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Re: The Book of Frostclaw Paladins
And Jandar gets one of the best squads...Again. As if Jandar Champions really needed any extra bonding squads... :cheeky: but regardless, easily the best squad of AoA. These suckers are tanks. Roll them up the battlefield as part of the 1st/2nd wave units, and watch them maul the opposition. Not a big fan of squads having multiple health points, would rather have seen the 'ol "remove a marker from your card instead of a wound" schpeel personally, but we shall see how this goes in August... Owl rankings: Solid A.
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." Last edited by Owlman; March 23rd, 2024 at 09:24 AM. |
#9
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Re: The Book of Frostclaw Paladins
I think multiple wound squads is ultimately more elegant for having future multi wound squads compared to giving us more and more colored markers to organize.
I wish Heroscape had incorporated some kind of base rule for something like "power tokens," which would be identified as not having any rules independently and the figure's army card would state what a power token on that card does/means and how they are spent/accrued. Would be a way to turn all of these special powers from specific markers to a marker that we'd have plenty of common access to like we do wound markers. |
#10
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Re: The Book of Frostclaw Paladins
I think these guys are going to be really fun. Being unique, I don't think they take over the knights spot. However, these guys will be used with a Jandar champion as clean up/late game. I hope the low move doesn't feel too slow.
Heroscape's back on the menu boys. |
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