Heroscapers
Go Back   Heroscapers > Official Valhalla HeroScape > Official Units
Official Units Discussion of official HeroScape units


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old September 6th, 2023, 12:47 PM
Myriadite's Avatar
Myriadite Myriadite is offline
 
Join Date: April 30, 2022
Location: Canada - Ontario - Windsor
Posts: 328
Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness
The Book of Frostclaw Paladins

The Book of Frostclaw Paladins

Master Set IV - Age of Annihilation



Basic Side:
Spoiler Alert!
If you cannot see the Army Card graphic, check Renegade's Story Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: On the winter-blasted arctic reaches of their home world, Noxdorma, the Frostclaws endured endless attempts by the neighboring Gnarlfur Clan to conquer their land and subjugate their people. The day their defenses finally shattered, the Frostclaw Paladins chose to go down fighting alongside the champions and heroes of their people. In that moment of certain death, the eye of Jandar fell upon them, and their eyes opened not to defeat– but to a new life, on Valhalla.

Layered with thick steel and armed with the iron will to survive, the Frostclaw Paladins employ the tactics of their homeland with efficiency and valor. Stand together. Repel all invaders. And when the time is right: CHARGE!


Quote:
FROSTCLAW PALADINS
Jandar / Noxdorma / Ursine / Unique Squad / Knight / Dauntless / Large 6
Life 2 / Move 3 / Range 1 / Attack 3 / Defense 4 / Points 120


RUN 3
Before Moving a Frostclaw Paladin, you may add 3 to that figure's Move value this turn. If you do, subtract 2 from that figure's Attack Value this turn.

JANDAR CHAMPION BONDING
Before taking a turn with the Frostclaw Paladins, you may take a turn with any Champion you control who follows Jandar.
_________________________________________________________________
-Rulings and Clarifications-
- TWO LIFE SQUADS :
How do two-life squads work?
Some Squad figures have more than 1 Life each! When these figures
take one or more wounds, place the Wound Marker(s) next to their
figure on the battlefield to keep track. (Age of Annihilation Rulebook)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
- CONCAN THE KYRIE WARRIOR : Knight and Sentinel Enhancement:
As Knights, Frostclaw Paladins may benefit from Concan the Kyrie Warrior’s KNIGHT AND SENTINEL ENHANCEMENT attack and defense bonus.

- CRIMSON WIDOW : Hire Crew:
As a Unique Squad, Frostclaw Paladins may have their class changed to Pirates by Crimson Widow's HIRE CREW.

- SIR GILBERT : Jandar’s Dispatch:
As a Squad that follows Jandar, Frostclaw Paladins may benefit from Sir Gilbert's JANDAR'S DISPATCH movement bonus.

Synergy Benefits Offered
- JANDAR CHAMPION BONDING : Jandar Champions:
- THE AXEGRINDERS OF THE BURNING FORGE : Fearless Advantage:
As large figures, Frostclaw Paladins grant the Axegrinders an additional die when attacking and defending against them.

- ISAMU : Dishonorable Attack:
As figures who follow Jandar, Frostclaw Paladins grant Isamu additional attack dice when he attacks them.

- SIR DUPUIS : Knight's Courage:
As Knights, the Frostclaw Paladins may aid Sir Dupuis with his KNIGHT'S COURAGE attack bonus.
C3V and SoV Custom Synergies
Spoiler Alert!


_________________________________________________________________
-Heroscapers Community Contributions-
Power Rankings

ryguy266: Frostclaw Paladins: The best unique squad to come out of AoA. With good stats, two lives each, and a whopping twelve bonding options, the ‘Claws are prepared for anything. A+
(Subject to change)

OEAO: B+
(Subject to change)

Matthias Maccabeus (Melee Perspective): B-
(Subject to change)

Master Index
AoA Proxy Model Thread
Is this design finished?
Is this compatible with C3V/SoV?
NGC Version with 3D-printable Proxies

Unit Strategy Review
- TBD


_________________________________________________________________
-2022 Haslab Campaign Version-
Spoiler Alert!

Last edited by Myriadite; April 6th, 2024 at 02:10 PM. Reason: Corrected Synergy
Reply With Quote
  #2  
Old March 14th, 2024, 10:17 PM
ThrasherDarkrai's Avatar
ThrasherDarkrai ThrasherDarkrai is offline
 
Join Date: September 4, 2007
Location: USA - NY - New York City
Posts: 3,906
Images: 34
ThrasherDarkrai wears ripped pants of awesomeness ThrasherDarkrai wears ripped pants of awesomeness ThrasherDarkrai wears ripped pants of awesomeness ThrasherDarkrai wears ripped pants of awesomeness ThrasherDarkrai wears ripped pants of awesomeness ThrasherDarkrai wears ripped pants of awesomeness ThrasherDarkrai wears ripped pants of awesomeness
Re: The Book of Frostclaw Paladins

These amazing bears don't have any posts in their Book yet? How criminal! Let's fix that.

Besides being amazing conceptually - "Anthropomorphic Polar Bear Knights" is one of the few unreservedly amazing unit ideas to come out of AoA - the Frostclaws truthfully have kind of a boring left side of the card. Run 3 does give them some much-needed mobility even without Gilbert, which is appreciated, but they're mostly just two squads of Knights in a Unique squad package. Knights are excellent, though, so that's far from a bad thing to be, and Knight Primus Adelbern will give them a very useful bonding option upon her (his?) release.

But let's be honest. You're mostly using them because they're Polar Bear Knights. That's just a really hard concept to dislike.

The user formerly known as Bloody the Marro Stinger!
Reply With Quote
  #3  
Old March 18th, 2024, 05:03 PM
Nukatha's Avatar
Nukatha Nukatha is offline
Most Effort : Least Points
 
Join Date: August 24, 2007
Location: Scans cannot detect User Location...
Posts: 3,630
Images: 58
Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla
Re: The Book of Frostclaw Paladins

I just realized they are a Unique squad that bonds with the Viking champions.
This means they can relatively easy get +1 move, atk, and def.
Then you have a melee squad with 4 figures, 2 HP per figure, 4 move, 4 atk, and 5 def, for 310 total points.
Or, drop Eldgrim and bring Sir Gilbert, Finn, and Thorgrim for 385, making use of Gilbert for the added mobility instead of Eldgrim.

Quote:
Originally Posted by Aleksandr I. Solzhenitsyn
The simple step of a courageous individual is not to take part in the lie.
Reply With Quote
  #4  
Old March 19th, 2024, 07:53 AM
Tornado's Avatar
Tornado Tornado is offline
Fan Fiction Prompt Master
 
Join Date: August 11, 2010
Location: USA - MI - Kalamazoo
Posts: 35,296
Images: 398
Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth
Re: The Book of Frostclaw Paladins

Being Large they are also immune to a lot of powers but still get jungle and shadow.
Large single hex is where it is at.
Reply With Quote
  #5  
Old March 20th, 2024, 01:15 PM
Nukatha's Avatar
Nukatha Nukatha is offline
Most Effort : Least Points
 
Join Date: August 24, 2007
Location: Scans cannot detect User Location...
Posts: 3,630
Images: 58
Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla
Re: How do multi-life squads work?

A vey important rule to note: Wounded bears are quite difficult to heal.
Consider Kelda's Healing Touch:
Quote:
Choose a wounded Hero figure
while her glyph states
Quote:
Only figures with one or more Wound Markers may stop on this Glyph. When one of your figures stops here, remove all Wound Markers from its Army Card.
so that DOES work.

Sonlen, Ana Karithon Rhogar Dragonspine, don't work either. (Well Ana also can only heal small/medium, so the bears are DOUBLE excluded from her). They each specify
Quote:
wounded hero figure
Neither can they drink Wellspring water:
Quote:
At the beginning of a round, each Hero on a Wellspring water tile may roll the 20-sided die. If the result is 12 or higher, that Hero may remove 1 Wound Marker from its Army Card. If the result is a 1 or 2, that Hero becomes confused by visions and suffers 2 wounds. Wellspring water tiles are a type of water. Figures must stop their movement when entering Wellspring water tiles.
But the new Haukeland healing glyph DOES work:
Quote:
When one of your figures stops here, you may remove up to 3 Wound Markers from across any of your Army Cards.
Since Squad figures cannot carry Treasure Glyphs, the Potion of Healing is also not permitted.
Unless I'm missing something, the two normal Healing glyphs are the only ways to recover damage to multi-Life squad figures.


To alleviate confusion with the Glyph of Kelda:
Quote:
Glyph of Kelda (Healer) Only figures with one or more Wound Markers may stop on this Glyph. When one of your figures stops here, remove all Wound Markers from its Army Card. This glyph cannot be placed symbol-side up in any scenario you may create.
If one Frostclaw steps on it, is only that one healed, or are all damaged Frostclaws healed?

The Glyph of Kelda would (of course) only heal the one wounded Frostclaw that steps on it.
From the AoA Rulebook for multi-life squad figures:
Quote:
Some Squad figures have more than 1 Life each! When these figures
take one or more wounds, place the Wound Marker(s) next to their
figure on the battlefield to keep track. Make sure to move them along
with the figure if it moves! Like Heroes, a multi-life Squad figure is
destroyed when it has Wound Markers next to it equal to or greater
than its Life Value. If a Special Power refers to the number of Wound
Markers on a figure’s Army Card, a single figure in a multi-life Squad
counts the Wound Markers next to it on the battlefield; and only its
OWN Wound Markers (not the Wound Markers of its squadmates!)

Quote:
Originally Posted by Aleksandr I. Solzhenitsyn
The simple step of a courageous individual is not to take part in the lie.

Last edited by Nukatha; March 20th, 2024 at 01:59 PM.
Reply With Quote
  #6  
Old March 20th, 2024, 02:19 PM
Robotech Master Robotech Master is offline
Monster Manual Memorizer
 
Join Date: May 30, 2006
Posts: 1,240
Robotech Master has disabled reputation
Re: The Book of Frostclaw Paladins

Ah, I had missed that from the old AoA preview that the wounds on the figures also counted for rules referencing wounds on Army Card; good to know for them.

Bears looks like a fun unit. You can use Gilbert to speed them up and raise attack, and use Viking heroes spirits to buff them since they are unique. They also take buffs from Concan as Knights. Lots of old stuff you can try out with them.
Reply With Quote
  #7  
Old March 20th, 2024, 03:04 PM
Nukatha's Avatar
Nukatha Nukatha is offline
Most Effort : Least Points
 
Join Date: August 24, 2007
Location: Scans cannot detect User Location...
Posts: 3,630
Images: 58
Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla Nukatha is inducted into the Halls of Valhalla
Re: The Book of Frostclaw Paladins

One more curiosity:
Chana hasn't officially been announced by Renegade, but the Haslab version of its healing ability states
Quote:
If Chana is within 5 clear sight spaces of a Wizard that you control, instead of attacking, you may roll the 20-sided die. If you roll a 12 or higher, you may remove one wound marker from a friendly Wizard or Beast figure adjacent to Chana.
This wording allows for a potential Beast or Wizard multi-lufe squad figure to be healed. Of course, a Beast squad shouldn't be a thing given that Beast Bonding exists, but I think a Wizard squad would not break anything, as long as it is not a squad of elves.

Quote:
Originally Posted by Aleksandr I. Solzhenitsyn
The simple step of a courageous individual is not to take part in the lie.
Reply With Quote
  #8  
Old March 22nd, 2024, 10:36 AM
Owlman's Avatar
Owlman Owlman is offline
 
Join Date: April 12, 2013
Location: Homestead FL
Posts: 566
Owlman rolls all skulls baby! Owlman rolls all skulls baby! Owlman rolls all skulls baby! Owlman rolls all skulls baby! Owlman rolls all skulls baby! Owlman rolls all skulls baby!
Re: The Book of Frostclaw Paladins

And Jandar gets one of the best squads...Again. As if Jandar Champions really needed any extra bonding squads... :cheeky: but regardless, easily the best squad of AoA. These suckers are tanks. Roll them up the battlefield as part of the 1st/2nd wave units, and watch them maul the opposition. Not a big fan of squads having multiple health points, would rather have seen the 'ol "remove a marker from your card instead of a wound" schpeel personally, but we shall see how this goes in August... Owl rankings: Solid A.

"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home."

Last edited by Owlman; March 23rd, 2024 at 09:24 AM.
Reply With Quote
  #9  
Old March 22nd, 2024, 12:52 PM
Robotech Master Robotech Master is offline
Monster Manual Memorizer
 
Join Date: May 30, 2006
Posts: 1,240
Robotech Master has disabled reputation
Re: The Book of Frostclaw Paladins

I think multiple wound squads is ultimately more elegant for having future multi wound squads compared to giving us more and more colored markers to organize.

I wish Heroscape had incorporated some kind of base rule for something like "power tokens," which would be identified as not having any rules independently and the figure's army card would state what a power token on that card does/means and how they are spent/accrued. Would be a way to turn all of these special powers from specific markers to a marker that we'd have plenty of common access to like we do wound markers.
Reply With Quote
  #10  
Old April 7th, 2024, 03:48 PM
FIRE_LORD510 FIRE_LORD510 is offline
 
Join Date: May 9, 2017
Location: United States - California - Fresno
Posts: 5
FIRE_LORD510 is a puppet of Ne-Gok-Sa
Re: The Book of Frostclaw Paladins

I think these guys are going to be really fun. Being unique, I don't think they take over the knights spot. However, these guys will be used with a Jandar champion as clean up/late game. I hope the low move doesn't feel too slow.

Heroscape's back on the menu boys.
Reply With Quote
Reply

Go Back   Heroscapers > Official Valhalla HeroScape > Official Units


Similar Threads
Thread Thread Starter Forum Replies Last Post
The Journal of the Twin Paladins of Asordia MasterScaper1 Explorers of Valhalla 0 January 5th, 2021 08:01 PM
Adventuring Parties – Paladins and Clerics Aldin Dungeons and Dragons Scenarios 5 March 13th, 2010 08:48 PM


All times are GMT -4. The time now is 07:09 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.