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Official Units Discussion of official HeroScape units |
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#1
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The Book of Alastair MacDirk
The Book of Alastair MacDirk Jandar's Oath - Collection 3 - Heroes of Nostralund ![]()
Spoiler Alert!
Character Bio: There is an old Scottish saying: 'The swifter the storm the stronger it is.' When Jandar found Alastair running to the front of the battle lines, he knew this was one of the most adventurous warriors he had ever seen. It is said that Alastair can run all day without tiring; but his wounds on that day were too severe, so Jandar took him to Valhalla. Kelda healed his wounds. Now Alastair and his Claymore fight in Valhalla. As a boy of 12, he fought alongside his father against Edward the II. As a man, he continued to fight for Scottish independence. The clan MacDirk has always had the fiercest soldiers in the highlands of Scotland, and Alastair is one of their finest. (Hasbro) Quote:
-Rulings and Clarifications- - OVEREXTEND ATTACK : Overextending With 1 Life Left_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - KNIGHTS OF WESTON / MAC DIRK WARRIORS : Human Champion BondingSynergy Benefits Offered - 4th MASSACHUSETTS LINE : Valiant Army Defense BonusC3V and SoV Custom Synergies
Spoiler Alert!
-Strategy, Tactics and Tips- - TBA_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Alastair MacDirk- With uses outside of his clan, Alastair’s extended attack comes in handy often. A- OEAE: Alastair MacDirk- The best bruiser in the game, 2x5 in one Order Marker is fantastic. Even one squad of Knights of Weston alongside him creates great board control, staying power, and offensive potential. Works well solo or with MacDirks or Knights. Can fall fast if he's alone, but you should have Knights or Raelin with him in just about any situation anyways. A- Cleon: Tier 8 (27/208) dok (VC inclusive): A- Master Index Drafting Alastair MacDirk without A Squad? Bonding and Alastair's Overextend Attack Unit Strategy Review - TBA Last edited by superfrog; March 21st, 2019 at 02:00 PM. Reason: vc added |
#2
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Repeat after me:
"You may only use this power once during a round" "You may only use this power once during a round" "You may only use this power once during a round" ![]() ![]() Aranas Things you might have missed in the rulebook: Figures can't pass through friendly engaged figures. Figures can't attack themselves. SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI |
#3
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Here is a useful army using Alistair's power:
Alistair McDirk = 110pts Sonlen = 160pts McDirk Warriorsx2 = 160pts Knights of Weston = 70pts Total = 500pts Alistair is great if used right, but can turn nasty, which is why Sonlen is in the army. You can use Kelda, but that could turn even worse. The Knights of Weston and the McDirks are great use with Alistair, making him have three turns in one go. This is what I do for a living: ![]() ![]() |
#4
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I have to agree that Alastair is awesome. Attack 5 two times in a row at least in the first round! The next round can give you another attack 5 two times in a row! Then move 4 MacDirk warriors with at least attack 3 each during their first turn and at least 4 attack each in the 2nd round (if you still have them all hence the need for two squads at least). The MacDirk warriors go fast, but you could play at least two of those squads and milk Alstair's 6 lives (or better said his first 5). You could also boost the warriors defense and retreat Alastair to a save location even risking a living engagement attack just before he is gone (ie. two lives left). Just make sure that he is not cornered. The possibility of getting up to 7 attack from each warrior can be devastating and they don't even have to be adjacent or within clear sight of Alastair. It's almost like 4 mini Krugs. Alastair is one of the few heroes that will make you smile when he gets wounded early on, but you do want to keep him alive longer when 1 or 2 lives are left in him (even more so than other unique heroes). Afterall, "there can be only one", a direct quote from MacDirk Warriors' card. Or is it Highlander?
I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. Last edited by Hero Hot Hatch; June 1st, 2008 at 11:07 AM. |
#5
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Re: The Book of Alastair MacDirk
I pulled an incredible play with him and two squads of his Scots the other day. My Scots and Alastair held a little ridge and were attacked by my opponent's knights of Weston led by Gilbert. With my height advantage and a little luck, my Scots all survived. The next turn I disengaged Alastair with two knights twice, racked up four wounds, and overextended to propel myself back into the safety of my starting zone. Then my Scots used the next two turns to kill all the KoW, Gilbert, Denrick, and Retiarus.
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#6
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Re: The Book of Alastair MacDirk
Thorgrim gets his money's worth when played with Alastair and the Warriors more than in other combinations. The base army for Alastair is:
Alastair 110 + MacDirk Warriors X 2= 270 + Thorgrim 350 Then use range fillers for 500 or 600. Maybe 10th X 2 for a round 500. After Alastair is wounded retreat him, and substitute him with Thorgrim. After Thorgrim dies, place his spirit on Alastair. It will help him last longer. I've done it twice (the core army not with the 10th yet) and wiped out a whole lot of orcs and marros. Of course, you can always substitute Thorgrim and get Raelin instead, but I like that Thorgrim bonds with the Warriors. In other words, you don't have to worry about order markers on Raelin. I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. Last edited by Hero Hot Hatch; June 18th, 2008 at 08:20 AM. |
#7
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Re: The Book of Alastair MacDirk
Quote:
~Aldin, Valiantly He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#8
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Re: The Book of Alastair MacDirk
Quote:
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#9
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Re: The Book of Alastair MacDirk
Quote:
I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. |
#10
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Re: The Book of Alastair MacDirk
I have the worst luck with this guy...
So far I have played with him twice and made sure I had 2 to 3 squads of MacDirk Warriors to run to the aid of their leader. But both times he has been the victim of an insta-kill. The first time he fell to the Rechets of Bogdan on their first shot... ![]() ![]() ![]() The second time I send him out with some KoW to slow the advance of Krug and his arrow gruts. He nearly has Krug killed (6 wounds on 2 attacks). Only to have Grimnak run up and roll a 20 to chomp him. ![]() Hopefully my luck will change, or my drafting Alastair will have to end. |
#11
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Re: The Book of Alastair MacDirk
EagleOne, most of us who love and play Alastair don't send him out front at all. Maybe that would help. It certainly would keep him from getting killed instantly.
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#12
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Re: The Book of Alastair MacDirk
Quote:
Also: what pinball machines were they, out of curiosity? "Comics are a wellspring of imagination; comics can tell stories cheaply that other mediums cannot express. Today it costs $100 million to do special effects on film in 'Fantastic Four' that Jack Kirby could create 40 years ago with a pencil." -Grant Morrison, at the New Yorker Festival |
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