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  #1  
Old July 6th, 2007, 02:23 PM
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The Book of Isamu

The Book of Isamu
Fields of Valor - Collection 7 - "Heroes of Elswin"


Spoiler Alert!
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio:A gust of bitter wind blows in from the north. Private Richard Chapman, of the Airborne Elite, pulls his arms tightly around himself in an attempt to shut out the chill. This cursed wind blew him off of his drop zone and now he’s been separated from the rest of his squad.

Chapman scans the horizon looking to spot his allies, when a flash of red catches his eye. The soldier quickly readies his rifle and attunes his senses to his surroundings. He feels something moist hit him on the forehead; reaching up, he touches the wet spot.

“Rain...”, he mutters to himself, as it begins to poor in sheets. Lightning streaks across the sky. The soldier’s heart jumps in his chest! The black form of a masked man, illuminated by the lighting strike, stands directly in front of him, and then in the same instant disappears from sight. Chapman frantically twists his head from one direction to another, but cannot spot the figure. In his peripheral vision the soldier catches another flash of red. Cursing, he turns and fires, to no avail. Nothing is there.

The long, sharp sound of metal being unsheathed is heard from behind. Quickly turning, the Private catches a glimpse of a ninja clothed in red, before all goes black.
(Hasbro)

_________________________________________________________________
-Rulings and Clarifications-
  • - VANISH 9 : Maximum Movement
    When using Vanish 9, can Isamu’s movement be enhanced by anything like roads, or auras to increase the amount of spaces he can move?
    No. That is a static move value. Isamu may move up to 4 spaces to vanish, but cannot move any further. (Hasbro FAQ)

    - VANISH 9 : Moving “0 Spaces”
    Does Isamu have to move in order to vanish?
    It depends on the situation. In order to vanish, Isamu must end his vanishing move not adjacent to any enemy figures, but remember, the move for Vanish 9 is up to the amount listed, so Isamu could choose to move 0 spaces as long as he is not already adjacent to an enemy figure and still vanish. (Hasbro FAQ)

    - VANISH 9 : Vanishing vs. Cyberclaw
    If Isamu cannot move because of a special power like the Gladiatron’s Cyberclaw (or any other move inhibiting power) can he still use Vanish 9?
    If Isamu cannot move, and is stuck in melee combat (adjacent to an enemy figure) he cannot use Vanish 9. Remember, he must end his vanishing move not adjacent to an enemy figure. (Hasbro FAQ)

    - VANISH 9 : Vanishing vs. Ullar Enhanced Rifle
    If Dead Eye Dan attacks Isamu with his Ullar's Enhanced Rifle and rolls a skull, can Isamu still use Vanish 9?
    Yes. Vanish 9 reads, "If Isamu is attacked and at least 1 skull is rolled..." It mentions nothing about defense dice. The only requirement for Vanish 9 to activate is for the opponent to roll at least 1 skull. (Link)

    - VANISH 9 : Vanishing vs. The Rechets Sting
    If The Rechets of Bogdan successfully roll all skulls, activating their Sting power, can Isamu still roll for Vanish 9?
    No. When the Rechet rolls a skull on every die, the “attack phase” is over, and the figure is IMMEDIATELY destroyed. Much like most of the D20 destroy powers, things like Disappearing Ninja, and Stealth Armor 15 do not help against it. It's an instant removal from the board. (Link)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - ORNAK : Red Flag of Fury
    As a Unique Hero that follows Utgar, Isamu may benefit from Ornak’s RED FLAG OF FURY activation synergy.
Synergy Benefits Offered
  • - SACRED BAND : Disciplined Army Defense Bonus*
  • Having a Disciplined personality, Isamu may aid the Sacred Band with their DISCIPLINED ARMY DEFENSE BONUS.
    *NOTE: See The Book of Sacred Band for proper application.
C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________
-Strategy, Tactics and Tips-
  • - TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Rankings

Jexik: Isamu- Isamu's ten point cost is by far his best asset. Aside from that, the littlest ninja can actually assassinate some figures mid to late game. A

OEAO: A

Cleon: Tier 10 (4/208)

dok (VC inclusive): A

Unit Strategy Review
- TBA

Last edited by superfrog; March 18th, 2019 at 03:02 PM. Reason: vc added
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  #2  
Old July 6th, 2007, 02:41 PM
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This guy will be broken in a week. Pretty much every army from now on will use Isamu as a filler unit. All he has to do is kill one measly squad figure to earn at least his pt value. Most likely if used correctly, he will earn is points many times-fold. His ability is really decent as it will allow him to survive a hit or two. His phantom walk and attack boost are just icing on the cake. Can't wait to have him in my army.
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Old July 6th, 2007, 02:43 PM
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Ten Points... dang! This guy is WAY too good for ten points. Put him next to a Blade Grut or something. You'll see the difference.
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Old July 6th, 2007, 02:47 PM
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This guy is amazing! And for 10 points, you just have to pick him. Once I get him, I swear I will use him in every game. There's just no way he can't earn his points worth. And if you use him against an all Jandar army, he'll wreak havoc. But one misrolled D20 will lead to his demise... but for 10 points.... I'll take that risk!
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Old July 6th, 2007, 03:01 PM
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This guy has to be the most insane value in the game. 10 points for a potential 5-dice attack is amazing, and the 6 move will come in very handy too. And to top it all off, his "disappearing ninja" ability will prove quite a headache for opponents.
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Old July 6th, 2007, 03:10 PM
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Firemaster Firemaster is offline
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Quote:
Originally Posted by philowar
This guy has to be the most insane value in the game. 10 points for a potential 5-dice attack is amazing, and the 6 move will come in very handy too. And to top it all off, his "disappearing ninja" ability will prove quite a headache for opponents.
Actually, he has the potential of having 6 attack, since hight is not that hard to get.


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Old July 6th, 2007, 03:19 PM
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Quote:
Originally Posted by Firemaster
Quote:
Originally Posted by philowar
This guy has to be the most insane value in the game. 10 points for a potential 5-dice attack is amazing, and the 6 move will come in very handy too. And to top it all off, his "disappearing ninja" ability will prove quite a headache for opponents.
Actually, he has the potential of having 6 attack, since hight is not that hard to get.
It's almost impossible not to have height when you have 6 move, 'Vanish', and 'Phantom Walk'.
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Old July 6th, 2007, 03:37 PM
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This guy should have cost 25 points, IMHO. Look at the Dumatef at 25 points! This ninja is MUCH MUCH MUCH better than a Dumatef, and he's 15 points less?

That being said, I can't wait to try him out and/or see him in action tomorrow!!!


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Old July 6th, 2007, 03:43 PM
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From Wiki:

Isamu is a male Japanese given name.


Possible Writings
勇 "courage, bravery" (kanji)
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Old July 6th, 2007, 03:45 PM
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Quote:
Originally Posted by Snotwalker 8000
This guy should have cost 25 points, IMHO. Look at the Dumatef at 25 points! This ninja is MUCH MUCH MUCH better than a Dumatef, and he's 15 points less?


Yeah, but he only has one life with one defense die. One failed 'Vanish' and he's gone. But the Dumatef has a respectable 4 attack/4 defense, possible of 5 defense. Plus, Dumatef can benifit other figures. But I think in about a week or so we'll truly see how broken Isamu is.
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Old July 6th, 2007, 03:46 PM
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I loved Truths description:
Quote:
Originally Posted by FRONT PAGE
Heís like a paper tissue with a razor blade. Heís got one goal in mind- cripple one of Jandarís heroes before he dies.

Reality is the fantasy of the majority
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Old July 6th, 2007, 05:21 PM
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Quote:
Originally Posted by Xaqery
I loved Truths description:
Quote:
Originally Posted by FRONT PAGE
Heís like a paper tissue with a razor blade. Heís got one goal in mind- cripple one of Jandarís heroes before he dies.
Ornak with Brunak carrying Isamu for a slingshot, first strike on Jandar's forces...

Vanish 9 is good against Special Attacks as well.
Phantom Walk condensces two previous abilities into one.
Insane all that for 10 points.
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