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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Re: The Pre-SoV Workshop
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Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. |
#2
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Re: The Pre-SoV Workshop
The color change is meaningless; repainting is easy. It is the look of the dragon that is the issue. Each type of D&D dragon has a distinct design. Bronze dragons always look like this, and green dragons always look like this. Even if it's not from a D&D world, it still looks exactly like a D&D bronze wyrmling. It's like using a lion miniature and calling it a tiger.
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#3
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Re: The Pre-SoV Workshop
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#4
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Re: The Pre-SoV Workshop
Personally from the pictures I've seen the miniature looks green enough. I think this would be the best wyrmling we could get for charos. Now to make one for mimring!
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#5
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Re: The Pre-SoV Workshop
I seem to recall that one of the other problems with the Green Wyrmling was it's Valiant personality. That made it too powerful as a blocker for the 4th Mass.
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#6
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Re: The Pre-SoV Workshop
Warning long post ahead!
The main problem for the wyrmling though was it capable of wiping the floor for common melee squads. You could attack twice against melee through wyrmling bonding. Then the squad could risk a disengagement attack 33% chance for a wound or they could attack it. With flying it could easily gain height. The valiant personality would give the 4th mass a valiant bonus. Now to discuss the big problem: Counterstrike. What I use to analyse it is this: Does the figure have a less than 50% chance of getting whacked with counterstrike and at what attack die number? 4 defense- attacker has to have 2 dice to have a 43.2% chance of counterstrike. 5 defense- attacker has to have 3 attack dice to have a 39.5% chance of counterstrike. 6 defense- attacker has to have 3 attack to have a 49.0% chance of counterstrike. 7 defense- attacker has to have 4 attack to have a 45.0% chance of counterstrike. 8 defense- attacker has to have 5 attack to have a 41.7% chance of counterstrike. Now I believe Greygnarl's fixes the main problem with the previous versions. With only one counterstrike per turn melee squads can swarm it and take it down without too much loss. "They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist Last edited by Heroscaper Guy; February 19th, 2013 at 04:11 PM. |
#7
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Re: The Pre-SoV Workshop
Number of Figures = 1
Last edited by Heroscaper 101; March 15th, 2018 at 06:22 PM. |
#8
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Re: The Pre-SoV Workshop
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You should place this on your own customs thread, if you don't have one, then you should make one. This area is intended for review of customs that people plan to submit to SOV. A pre-painted miniature is also required, along with knowing its availability and price, if you actually were planning on submitting this to SOV. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#9
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Re: The Pre-SoV Workshop
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#10
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Re: The Pre-SoV Workshop
Well met! I'd like to submit Viereyl for consideration. I'm currently using a Syvarris repaint for him, but would welcome suggestions as to a more acceptable figure. Otherwise, what do you all think? I'm especially interested in determining the right Point Cost for him. Thanks! NAME = VIEREYL SPECIES = DROW UNIQUENESS = UNIQUE HERO CLASS = ARCHER PERSONALITY = TERRIFYING SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 9 ATTACK = 3 DEFENSE = 2 POINTS = 120 Blood Arrow Special Attack Range 7, Attack 3 If Viereyl does not inflict a wound with Blood Arrow Special Attack, he may attack one additional time. Giant Spider Venomed Arrows Each time Viereyl inflicts a wound with a normal or special attack, roll the 20-sided die. If you roll 1-9, the defending figure receives no additional wounds from Giant Spider Venomed Arrows. If you roll 10-19, add one addtional wound marker to the defending figure's card, and roll again for Giant Spider Venomed Arrows. If you roll a 20, destroy the defending figure. Cloud of Darkness After taking a turn with Viereyl, you may roll the 20-sided die. If you roll a 16 or higher, while he remains on that space, Viereyl has no visible hit zones until you reveal an order marker. |
#11
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Re: The Pre-SoV Workshop
The overall concept is decent. I'm not sure about the repaint... I'm also not sure you're going to find a Drow archer mini.
The interaction between Blood Arrow Special Attack and Giant Spider Venomed Arrows doesn't work for me. Adding another effect to a special attack outside of the special attack itself is dangerous territory. It's messy enough with Shurrak's Knockback, but adding additional wounds? That gets confusing quickly. One Shield Defense is a troublesome interaction just off the top of my head. That plays into my primary critique: the design is a little "busy." It's got more stuff going on that is necessary for the unit to function. Why does Blood Arrow need to be a special attack? I suggest decreasing the range of his normal attack a little, and change the special attack to an ability that gives him a second attack if the first misses. |
#12
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Re: The Pre-SoV Workshop
Oooo, a Drow. let me thrown in my
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As for other Drow figures, there are several miniatures for a Drow archer, but none of them have the quantity needed. You would need to find a different figure that wasn't a Drow, and paint their skin dark to look like a Drow. Quote:
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
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