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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old July 12th, 2011, 04:08 PM
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Re: The Book of LexCorp Security

Spidey, A3n, and Bats needed.

Last edited by Griffin; July 12th, 2011 at 08:48 PM.
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  #38  
Old July 12th, 2011, 05:04 PM
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Re: The Book of LexCorp Security

Yea
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  #39  
Old July 12th, 2011, 08:44 PM
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Re: The Book of LexCorp Security

yea to playtesting at 120.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #40  
Old July 14th, 2011, 01:53 PM
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Re: The Book of LexCorp Security

This passes Father Time.
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  #41  
Old July 15th, 2011, 10:01 PM
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Re: The Book of LexCorp Security - Playtesting

Quote:
Originally Posted by Griffin View Post
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT LexCorps Security

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS, ABSOLUTELY

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS, They really helped out Killer Croc!
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? PASS
- What should be the unit's point value? 120
- Give a brief overview. LexCorps are a great competitive squad. They moved around the map quickly and their attack bonus helped Croc do some real damage in the mid game. The most effective use I found for them was tossing a battlement (since they have SS) at an opponent's figure and then shooting that battlement to put wounds on multiple figures clustered together. They took out basically all the Skrull Warriors this way and a a wound or 2 on Puppet Master and Super Skrull too.
Map: Sewer Labyrinth
Units: Army 1: Doctor Octopus, Black Mask, Hush, Killer Croc, Bodyguards x3, LexCorps x2 (1,010)
Army 2: Super Skrull, Skrull Warriors x2, Skrull Infiltrators x3, Solomon Grundy, Puppet Master (1,010)

Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? YES
- What should be the unit's point value? 130-140
- Give a brief overview. Absorbing Man biffed hard. Doc Ock was awesome with the +1 attack bonus. Lex Corps defense was unreal. That extra blank really saved their butts. 1 remaining LexCorps on height lasted 3 rounds to win the game.
Map: Sewer Labyrinth
Units: Army 1: Absorbing Man, Doc Ock, LexCorps x2 (715)
Army 2: Daredevil, Gordon, Robin, Punisher, Beat Cops x2 (700)

Spoiler Alert!

Last edited by Good Pig; July 19th, 2011 at 12:31 PM.
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  #42  
Old July 16th, 2011, 11:20 AM
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Re: The Book of LexCorp Security - Playtesting

Quote:
Originally Posted by playtest
R5 LexCorps move up throw a battlement which kills Grundy and puts 1 wound on Super Skrull. Croc puts 4 wounds on Super Skrull w/ regular attack and takes him out. Grundy attacks Croc and is blocked (Croc Block ). Croc puts 2 wounds on Grundy. Grundy attacks, Croc Blocked again. Croc attacks Grundy and is blocked. OM 3 lost on Super Skrull.

How does a battlement kill Grundy? And if so, did he come back again?

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #43  
Old July 16th, 2011, 06:00 PM
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Re: The Book of LexCorp Security - Playtesting

That must have been a typo, was a late night. Grundy didn't die from that, probably took 1 wound. The destroyed battlement when laying face down is destroyed and triggers the Debris that put an auto wound on each adjacent figure.
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  #44  
Old July 16th, 2011, 06:28 PM
Griffin Griffin is offline
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Re: The Book of LexCorp Security - Playtesting

Thanks GP. That second Army Test should be one heck of a match up! Raw Power - VS - Longevity of Life. I am giving the edge to the Vigilantes and their Life point advantage and abilities to avoid death.
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  #45  
Old July 16th, 2011, 06:34 PM
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Re: The Book of LexCorp Security - Playtesting

Not to mention, Absorbing Man will be hard to get a return on investment with when the other side lacks heavy hitters.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #46  
Old July 17th, 2011, 04:24 PM
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Re: The Book of LexCorp Security - Playtesting

Thanks, though I am not sure how you can justify 150 from the first test. I think 130 is looking solid for them from these mixed results.
Quote:
Originally Posted by marv_art
Played 2 H2H tests using Green Construct, wanted someone with range and frankly first card that came up at 120. Security ANIHILATED the Comstruct within 2 turns each game, Construct didn't even have time to attack once. Due to this, I'd recommend putting Security's points much higher, maybe 150? Their so powerful in defense. Attacks not great but, with 6 move you can usually pull Height Adv easily. That's my suggestion, didn't play any H2H at 150 though.

Quote:
Originally Posted by Griffin View Post
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (LexCorp Security)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Not a big DC fan, but these guys can bring it! Seems accurate

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
That would probably be a long drawn out fight both having Kryp Armor

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
None noticed, I LOVE how they can be used to use a Criminal instead! Possibly too strong at this point range, maybe BOTH would have to sacrifice in order to use a Criminal turn???

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Play GREAT with CRIMINALS!

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Defense is quite strong for 120 points

- FUN TEST/ Consider whether or not the design was fun to play.
ABSOLUTELY!!!

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
YES!

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
YES, they're a STEAL at these points right now.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
YES!

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
CRIMINALS UNITE!
_____________________________________________________________



Army Test
- Does it pass, Yes or No? .Yes,
- What should be the unit's point value? .150+
- Give a brief overview. .There's a Security breach in this test! And it's name is BATMAN
Map: .Mole Hills
Units: .Security x 2 Battle Lex Hydra Agents VS Hal Jordan Batman Bucky
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? .Yes
- What should be the unit's point value? .150 suggested
- Give a brief overview. .Security gets it together here!
Map: .Mole Hills
Units: .Lex Security x 2 Killer Croc Scarecrow Bodyguard VS Silver Surfer and Wolverine
Spoiler Alert!
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  #47  
Old July 17th, 2011, 08:01 PM
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Re: The Book of LexCorp Security - Playtesting

I agree that those army tests in no way justify 150. 130, sure. And we can average that in with the other results.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #48  
Old July 17th, 2011, 08:02 PM
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Re: The Book of LexCorp Security - Playtesting

Based on all the results I've read thus far (holding final opinion for GP's last army test) I'd lean towards 125.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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