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#133
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Re: Shurrig's Maps: Crumbling Castle
Nice! It really conveys the theme well.
Now I am nowhere near a seasoned map expert, but the center hill looks like it would offer a significant vantage point for ranged figures (10th Regiment of Foot, for example), and might be challenging to assault. What if two columns were added on the top hill? That would obstruct the amount of clear shots the hill defenders would have. |
#134
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Re: Shurrig's Maps: Crumbling Castle
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#135
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Re: Shurrig's Maps: Crumbling Castle
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Part of the thesis of this design was actually to limit LoS blockers and keep that middle pretty open. I think the ladders, road, and the overall size of the map actually helps deal with range. Given that its so small, Knights can reach level 4 and attack those positions within 2 turns. Though, I will admit that they can easily shoot at the glyphs, so maybe the sides could use a little cover. I appreciate the feedback, I really enjoy the collaborative nature that mapmaking in this community welcomes and oftentimes catches things I've missed. |
#136
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Re: Shurrig's Maps: Crumbling Castle
Your explanation makes sense; there are plenty of columns and battlements to sneak around before you make a run at the hill.
I like that concept. |
#139
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Re: Shurrig's Maps: Kuraokami
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#140
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Re: Shurrig's Maps: New Multiplayer Map/Updates
Adding Aubrien Hideout to this thread! I had posted it already in the casual maps channel over on the discord but forgot to put it here
Aubrien Hideout Also, some updates to Guts and Viney Pines! Thanks to everyone's feedback on these, I'm liking these new versions much more. Guts Viney Pines |
#141
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Re: Shurrig's Maps: New AoA Maps
Last edited by Shurrig; March 31st, 2024 at 08:40 PM. |
#143
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Re: Shurrig's Maps: Tigress
At a glance, I like it a lot. my gut feeling of the ruin placement seems like it's more aesthetics than functionally useful...but that's not always bad.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#144
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Re: Shurrig's Maps: Tigress
Thanks! And yeah, I've been trying to make double long ruins work for a minute, trying to compensate for all the double short ruin maps out there. I'm happy with where they ended up, as the spaces behind them are best used as launch points onto level 3.
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