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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#14
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Re: Hawkmen of Thanagar - Designing
It's the Hawkman I use, but I would probably never use this squad anyway so it's not an issue for me.
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#15
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Re: Hawkmen of Thanagar - Designing
Basically Battle Maneuver is gonna be used all game to give a movement bonding to H Man/Woman. The Birds of a Feather power will only kick in every once in a while when H Man/Woman fail their attacks.... which isn't often. But the two cards should really play well off of each other.
I think only GP hasn't seen this design yet, but once he does, I want to start testing to get a feel for the right point cost. |
#16
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Re: Hawkmen of Thanagar - Designing
Cool.... I guess. But why wouldn't use this squad? Is there something unappealing about the design?
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#17
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Re: Hawkmen of Thanagar - Designing
I wasn't quite sure why they had 2 forms of bonding, but after reading SirG's post and your response it makes a lot of sense. I've had a hard time getting full value out of Hawkman and Hawkgirl the 3-4 times I've used them. This squad seems like it would definitely boost their usefulness.
The one nitpick I have is Lawmen for a class. Seems like it would make for some wacky synergies between them and Comish Gordon and any future Lawmen we'd use. If this is THE class to use for them, that's cool. I was thinking maybe they could be Warriors or Protectors or something? |
#18
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Re: Hawkmen of Thanagar - Designing
Well, they really are Lawmen/Officers of Thanagar. On Thanagar, to be a Hawkman is to be a highly decorated Officer of the law. I kinda like weird synergy stuff like Warlord Bonding with a Roman or a Viper, and the cool thing is, for those who don't like it, they don't have to use it.
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#19
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Re: Hawkmen of Thanagar - Designing
I'm not a big fan of weird synergies, but it isn't a deal breaker.
Would like to know that it isn't shutting the door on future Lawmen synergy because of the Hawkmen's highish attack and defense. |
#20
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Re: Hawkmen of Thanagar - Designing
Their highish cost should cover that.
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#21
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Re: Hawkmen of Thanagar - Designing
They are also their planet's military force, so Soldier could work as well.
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#22
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Re: Hawkmen of Thanagar - Designing
Quote:
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#23
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Re: Hawkmen of Thanagar - Designing
Try getting some standard proxies to use for any common squads. C3G armies rarely have more than one squad so getting some chess pawns would allow 2 people to have squads in their army. I believe 1Mmirg has said that he uses chess pawns for proxies.
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#24
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Re: Hawkmen of Thanagar - Designing
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Hawkmen of Thanagar - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass - FUN TEST/ Consider whether or not the design was fun to play. Pass - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass - DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass - Heavy Hitter or Mid-Level Hero/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes. I think that these results could warrant a point cost of 100 for now, and that could go up when they start bonding.
Spoiler Alert!
_____________________________________________________________ - Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. They really felt out matched here. Yes, they pass, but at 100 points, definitely not 110, though that will likely change once they start "bonding" with Hawkman and Hawkgirl. Map: Custom. Units: Hawkmen of Thanagar x5 +1 VS SHIELD Agents x5.
Spoiler Alert!
_____________________________________________________________ - Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, at 100. This felt perfectly balanced. Map: Custom. Units: Hawkmen of Thanagar x2 +1 VS 5th Precinct Beat Cops x4.
Spoiler Alert!
_____________________________________________________________ - Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, at 110. This was fun and fair for both sides. Map: Custom. Units: Hawkman, Hawkgirl, and Hawkmen of Thanagar x5 VS Mister Fantastic, Invisible Woman, and Human Torch.
Spoiler Alert!
_____________________________________________________________ - Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, at 110. This was very balanced and a challenge for both sides. Great game. Map: Custom. Units: Hawkmen of Thanagar, Hawkgirl, and Batman (Terry) VS Green Lantern (John Stewart), Joker, and 5th Precinct Cops x1.
Spoiler Alert!
Last edited by Griffin; March 24th, 2011 at 01:14 AM. |
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