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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old March 22nd, 2011, 06:31 PM
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Re: Hawkmen of Thanagar - Designing

Edits made. Thanks SirG.
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  #14  
Old March 22nd, 2011, 06:34 PM
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Re: Hawkmen of Thanagar - Designing

It's the Hawkman I use, but I would probably never use this squad anyway so it's not an issue for me.

Cheers
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  #15  
Old March 22nd, 2011, 06:35 PM
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Re: Hawkmen of Thanagar - Designing

Basically Battle Maneuver is gonna be used all game to give a movement bonding to H Man/Woman. The Birds of a Feather power will only kick in every once in a while when H Man/Woman fail their attacks.... which isn't often. But the two cards should really play well off of each other.

I think only GP hasn't seen this design yet, but once he does, I want to start testing to get a feel for the right point cost.
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  #16  
Old March 22nd, 2011, 06:36 PM
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Re: Hawkmen of Thanagar - Designing

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Originally Posted by A3n View Post
It's the Hawkman I use, but I would probably never use this squad anyway so it's not an issue for me.

Cheers
Cool.... I guess. But why wouldn't use this squad? Is there something unappealing about the design?
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  #17  
Old March 22nd, 2011, 07:58 PM
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Re: Hawkmen of Thanagar - Designing

I wasn't quite sure why they had 2 forms of bonding, but after reading SirG's post and your response it makes a lot of sense. I've had a hard time getting full value out of Hawkman and Hawkgirl the 3-4 times I've used them. This squad seems like it would definitely boost their usefulness.

The one nitpick I have is Lawmen for a class. Seems like it would make for some wacky synergies between them and Comish Gordon and any future Lawmen we'd use.

If this is THE class to use for them, that's cool. I was thinking maybe they could be Warriors or Protectors or something?
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  #18  
Old March 22nd, 2011, 08:03 PM
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Re: Hawkmen of Thanagar - Designing

Well, they really are Lawmen/Officers of Thanagar. On Thanagar, to be a Hawkman is to be a highly decorated Officer of the law. I kinda like weird synergy stuff like Warlord Bonding with a Roman or a Viper, and the cool thing is, for those who don't like it, they don't have to use it.
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  #19  
Old March 22nd, 2011, 08:06 PM
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Re: Hawkmen of Thanagar - Designing

I'm not a big fan of weird synergies, but it isn't a deal breaker.

Would like to know that it isn't shutting the door on future Lawmen synergy because of the Hawkmen's highish attack and defense.
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  #20  
Old March 22nd, 2011, 08:12 PM
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Re: Hawkmen of Thanagar - Designing

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Originally Posted by Good Pig View Post
Would like to know that it isn't shutting the door on future Lawmen synergy because of the Hawkmen's highish attack and defense.
Their highish cost should cover that.
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  #21  
Old March 22nd, 2011, 09:40 PM
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Re: Hawkmen of Thanagar - Designing

They are also their planet's military force, so Soldier could work as well.

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  #22  
Old March 23rd, 2011, 12:47 AM
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Re: Hawkmen of Thanagar - Designing

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by A3n View Post
It's the Hawkman I use, but I would probably never use this squad anyway so it's not an issue for me.

Cheers
Cool.... I guess. But why wouldn't use this squad? Is there something unappealing about the design?
Not at all - I like the simplicity & effective nature they would bring, just that squads are a pain to try to purchase (especially for my locale) & are rarely used in my games.

Cheers
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  #23  
Old March 23rd, 2011, 12:59 AM
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Re: Hawkmen of Thanagar - Designing

Try getting some standard proxies to use for any common squads. C3G armies rarely have more than one squad so getting some chess pawns would allow 2 people to have squads in their army. I believe 1Mmirg has said that he uses chess pawns for proxies.
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  #24  
Old March 23rd, 2011, 08:18 AM
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Re: Hawkmen of Thanagar - Designing

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Hawkmen of Thanagar

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

- Heavy Hitter or Mid-Level Hero/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes. I think that these results could warrant a point cost of 100 for now, and that could go up when they start bonding.
Spoiler Alert!

_____________________________________________________________


- Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. They really felt out matched here. Yes, they pass, but at 100 points, definitely not 110, though that will likely change once they start "bonding" with Hawkman and Hawkgirl.
Map: Custom.
Units: Hawkmen of Thanagar x5 +1 VS SHIELD Agents x5.
Spoiler Alert!

_____________________________________________________________


- Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, at 100. This felt perfectly balanced.
Map: Custom.
Units: Hawkmen of Thanagar x2 +1 VS 5th Precinct Beat Cops x4.
Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, at 110. This was fun and fair for both sides.
Map: Custom.
Units: Hawkman, Hawkgirl, and Hawkmen of Thanagar x5 VS Mister Fantastic, Invisible Woman, and Human Torch.
Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, at 110. This was very balanced and a challenge for both sides. Great game.
Map: Custom.
Units: Hawkmen of Thanagar, Hawkgirl, and Batman (Terry) VS Green Lantern (John Stewart), Joker, and 5th Precinct Cops x1.
Spoiler Alert!

Last edited by Griffin; March 24th, 2011 at 01:14 AM.
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