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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old April 16th, 2020, 03:31 PM
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Re: The Book of Yellow Lantern (Mongul II)

I think you're pretty good here, but I might put the cap down at 2 just to make him less swingy and difficult to test and easier to cost.

I think the go-to move with him is to run him with some other YLs an Sinestro Corps Soldiers, OM1 move up like Sinestro and a SCS, then OM2 move up Mongul and attack your own SCS. If that doesn't get the job done, Serve Mongul Or Die gives you a second shot to KO that SCS.

So most of the time I think you'll be sacrificing a single SCS to him, which means 2 battery markers. I think getting to a third is going to be a lot fiddlier and more situational, which means it'll be harder to accurately test and reflect in his cost.

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  #14  
Old April 16th, 2020, 05:47 PM
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Re: The Book of Yellow Lantern (Mongul II)

So that's 220 points and best case scenario 2 turns you're sacrificing for him to be at max power. But would he then play like a 520 point figure(- the at least 2 turns you've now given up that normal 520 pointed figure wouldn't have)? My main concern is he going to be worth all that trouble and is he worth drafting compared to 520 points elsewhere?
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  #15  
Old April 16th, 2020, 06:00 PM
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Re: The Book of Yellow Lantern (Mongul II)

Yeah, that's the big trade-off. Even at his best he's just a single attacker, though you can bond with the SCS. Like, I'm not sure Mongul + 3 Soldiers is going to be stronger than Sinestro + Arkillo, as the core of a YL army.

I'm spitballing a bit - how do people feel about this?

YELLOW RING THIEF
Start the game with one yellow Batter Marker on this card. When Yellow Lantern destroys an adjacent figure, you may move one yellow Battery Marker on that figure’s card onto this card. Add one to Yellow Lantern’s Move, Range, Attack, and Defense numbers for each yellow Battery Marker on this card, to a maximum of +2.

So he starts with a marker, which is a nice bonus. But, whenever he destroys a figure, he only gets one marker. So this sort of encourages you to at least get the Soldiers into the fray, because otherwise a marker goes to waste whenever you kill one off.

I think it would make his playstyle less linear - "kill the dudes in your start zone and go wild" - but maybe too finicky?
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  #16  
Old April 16th, 2020, 09:51 PM
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Re: The Book of Yellow Lantern (Mongul II)

Yeah, that's not bad. Let the enemy weaken your SCS for you first and then finish him off.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #17  
Old April 16th, 2020, 10:36 PM
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Re: The Book of Yellow Lantern (Mongul II)

I like that better.
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  #18  
Old April 16th, 2020, 11:03 PM
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Re: The Book of Yellow Lantern (Mongul II)

A lot more toned down.
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  #19  
Old April 17th, 2020, 12:20 AM
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Re: The Book of Yellow Lantern (Mongul II)

Will be nice with Parallax - put markers on enemy cards, then kill them to reap the rewards.
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  #20  
Old April 17th, 2020, 03:29 AM
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Re: The Book of Yellow Lantern (Mongul II)

Quote:
Originally Posted by Karat View Post
Quote:
Originally Posted by Lord Pyre View Post
Rolling defense dice is mandatory, right? So you might whiff killing your own guys.

Could he start with even a single Marker? Just so he's not potentially screwed by failing to kill allies?
I don't believe it is. I'm pretty sure you can choose not to. I'll have to research that.
Rolling defense is mandatory. And you have to roll all the dice allowed to you (unless it's from a power that says 'may add such-and-such amount of defense dice or something).


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  #21  
Old April 17th, 2020, 09:24 AM
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Re: The Book of Yellow Lantern (Mongul II)

Quote:
Originally Posted by Soundwarp SG-1 View Post
Quote:
Originally Posted by Karat View Post
Quote:
Originally Posted by Lord Pyre View Post
Rolling defense dice is mandatory, right? So you might whiff killing your own guys.

Could he start with even a single Marker? Just so he's not potentially screwed by failing to kill allies?
I don't believe it is. I'm pretty sure you can choose not to. I'll have to research that.
Rolling defense is mandatory. And you have to roll all the dice allowed to you (unless it's from a power that says 'may add such-and-such amount of defense dice or something).
We could always add a line here saying that friendly figures attacked by Mongul don't roll defense dice or something like that if we wanted.
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  #22  
Old April 17th, 2020, 09:26 AM
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Re: The Book of Yellow Lantern (Mongul II)

May as well just go with an auto-destroy like Arkillo if we want to go that route. Much simpler and more reliable IMO.
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  #23  
Old April 17th, 2020, 10:59 AM
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Re: The Book of Yellow Lantern (Mongul II)

Personally, I like that they can defend themselves - in my head, these are dudes being keelhauled against their will. They'll fight for him, but if Mongul tries snapping them in half and stealing their ring, they're gonna put up a fight.

I'm seeing mostly positive feelings about the updated version above, and I think I'm leaning that way too - anyone with strong preference for what's in the SP now?
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  #24  
Old April 17th, 2020, 11:04 AM
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Re: The Book of Yellow Lantern (Mongul II)

Nope like your updated version here.
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