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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
View Poll Results: What Dalek Armor power do you like best? (See the OP) | |||
Armor Option 1 | 0 | 0% | |
Armor Option 2 | 1 | 11.11% | |
Armor Option 3 | 0 | 0% | |
Armor Option 4 | 5 | 55.56% | |
Two Shield Defense | 2 | 22.22% | |
Tough | 1 | 11.11% | |
Voters: 9. You may not vote on this poll |
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#865
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Re: C3G Doctor Who Workshop
I think we generally base what’s on the cards off of what we as the audience know, not what in-universe characters know. Otherwise you could make an argument that Batman’s Secret Identity shoukd be unknown because most people don’s know who he is.
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#866
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Re: C3G Doctor Who Workshop
It's kinda a mix of both really.
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#867
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Re: C3G Doctor Who Workshop
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#868
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Re: C3G Doctor Who Workshop
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He was also created by John Wagner and Pat Mills, the writer and editor behind creating Judge Dredd. |
#869
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Re: C3G Doctor Who Workshop
Not surprised, very 2000AD.
We have to be careful with these too cute to attack powers. Have to check how this would work with Chucky, I have a design with a similar power. Fun little design. |
#870
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Re: C3G Doctor Who Workshop
Almost wondering if a reuse of a power on one of my designs that'll be released soon-ish would be a good fit here.
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#871
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Re: C3G Doctor Who Workshop
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I definitely thought about if him and Chucky could be a problem. Neither can really have any effect on the battle without “exposing” themselves, but they can both server as engagement tier-uppers without rolling for LEAs and their opponent could theoretically stalemate the game by refusing to attack at all. I actually considered it but I think he’s more analogous to Chucky. He’s a crazed killer and once he’s shown his hand people aren’t buying the cutesy act anymore. |
#872
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Re: C3G Doctor Who Workshop
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Honestly, though, I'd be tempted to rearrange the wording to all such powers to something more analogous to 'if you control at least one targetable figure on the battlefield' so that such powers could be made whenever fitting without worrying about stacking. |
#873
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The Great Regeneration Debate
Alright it seems like the time to have this talk again; Should our Doctor cards be able to regenerate?
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With my drafts, I've tried to work out a system that allows you to draft multiple of the same Time Lord and then either play them at the same time (time travellers meeting each other) or to have them switch out upon one's death. (1st Doctor dies, is removed from the battlefield, is immediately replaced with 2nd Doctor.) But is that something we actually want on our cards? Here's some pros and cons as I see it. PROS -It's a thing Time Lords can do. It's just an established fact of the series that when a Time Lord would die, they instead regenerate, so in Heroscape terms it makes sense that when a Time Lord unit is destroyed it can regenerate as well. On the flip side, you can argue that destruction in the game doesn't always equal death, or that regeneration often puts the Doctor out of commission for a random amount of time, so it make sense he isn't immediately popping back up. -It's iconic. Ask any random person on the street to name things about Doctor Who and "Regeneration" or "played by different actors" will probably be in the top 5. Almost every single Doctor custom I've seen on this site has a regeneration ability on the card. I do honestly think that if we don't put Regeneration on the card it'll confuse some people. -Brings something new to the game. Yeah, we've had units that start the game off the battlefield and switch out at some point. (see Jean Grey) But imagine a system where you start the game with 1 unit on the battlefield, and when it's destroyed, you have the choice of 3 other units you can replace it with, depending on what you think will be most effective. Or, starting the game with 2 on the battlefield then being able to decide who they regenerate into. It has some real strategic flexibility that gives you lots of options for how you want to play your Doctor. -Allows the Doctor to be a long-lasting multi-capable presence on the battlefield. Like any character that's been around this long, the Doctor has been a lot of different things. It's impossible to capture all the things he usually does on a single card. However, we can capture most of it with the different designs for each incarnation. With regeneration, you can field multiple versions in the same game, with the Doctor constantly changing up his tactics and doing different things to defeat enemies. I feel like this will take the Doctor from a series of <200 point designs and make him into a force that can have as much presence on the battlefield as Supes or Spidey. CONS -It will be difficult to create a system that consistently works for any future Gallifreyans. Simply put, the current system isn't going to work for every potential Time Lord we might do. The Master doesn't have a really clear order for their bodies, with some incarnations only existing in certain EU medias. Characters like Rassilon and Omega will be lucky to get 1 design, if any. It's unclear if some characters like Susan even can regenerate. And what do you do for potential Un/Commons, like a possible Gallifreyan Soldier/Agent? It's very likely these are questions that will never need answering. But if they do, it would suck to have a regeneration system that wasn't flexible enough to incorporate every Gallifreyan character. Not doing regeneration would side-step that completely. -Regeneration takes up text space that could be used to make each design interesting. Not much to say here, just that without regeneration, there's more text space to do cool stuff with each incarnation on their own. -Regeneration out of thematic order. As a necessity, it seems like whatever regeneration system we do will allow an incarnation to turn into any other one. The 4th Doctor can turn into the 11th Doctor can turn into the 8th Doctor and so on. Now personally, this doesn't bother me at all, for several reasons. But I know it does bother some other people so it should probably be mentioned. Okay that's that. Sorry for the big rambling post but that's just about all of what I think on the subject. It's something I want to have sorted out before the 1st Doctor is designed, which will be sooner rather than later. Anyone else have thoughts? |
#874
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Re: C3G Doctor Who Workshop
You know I have no personal interest in Doctor Who, but from my perspective, the Pros massively outweigh the Cons here. And as to the first Con... for generic characters and characters who've never displayed this, would it really be necessary to be on their cards?
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#875
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Re: C3G Doctor Who Workshop
I've never been a big fan of card powers that should take days to perform, take place during a hour long battle. It's why Deadpool can be KO'ed in our game, he'll heal up and be back for the next game, but it will take a little time to regrow his legs after Juggernaut rips him in half. I also don't consider every figure that falls in a game to be dead, just no longer able to continue the fight for that one battle.
So I don't see that kind of power as necessary for the Doctors for our game system. If a Doctor falls in battle, it doesn't need to be the end of the Doctor's story and the start of a new one. Even if it is, the new Doctor doesn't have to stand up at that moment and get knocked down all over again by the same guys. That isn't something I've seen happen in a 1 hour episode. I would think if a Doctor were to fall in battle, he would bide his time and return with with new allies and a new plan on how he is going to win round 2. Seems ripe for scenario rules. Draft Doctor #1 and a XXX point team to fight team YYYY. Win and continue to the next game with a new army vs. new badguys, but using the same doctor. Lose and you have to fight team YYYY again using Doctor #2 and a new team. Play until you defeat 3-4 enemy teams. Run out of doctors and you lose. |
#876
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Re: C3G Doctor Who Workshop
I think a string of regenerations would be unthematic. At most, I could see one Doctor regeneration per game.
If that's too hard to implement or too much of a text burden, I'd consider skipping it as a "happens between battles" type of thing like Yodaking is saying. As long as they all have their subtitles to they're playable together (time shenanigans) I'll be happy. C3G can be played with official Heroscape, but it's not recommended.
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