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  #1  
Old June 23rd, 2010, 09:57 AM
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Werewolf Lord pre-release discussion thread


Last edited by TheSparkleInYourWater; June 23rd, 2010 at 10:59 AM.
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Old June 23rd, 2010, 10:53 AM
Tai-Pan Tai-Pan is offline
 
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Re: Werewolf Lord D2 pre-release discussion thread

YES!!!!!!!!!! A Darklord!!!!!!!!!!!!!!!!!


I love the way this guy's specials work with each other. This could be nasty!

I found a grammatical error. Should it not be 'this power doesn't affect (name), (name)... OR (name), instead of AND?

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Old June 23rd, 2010, 10:59 AM
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Re: Werewolf Lord D2 pre-release discussion thread

Glow in the DARK! it is the 80's all over again.

wriggz's custom Figures, Terrain and Glyphs
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Old June 23rd, 2010, 11:00 AM
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Re: Werewolf Lord pre-release discussion thread

Too bad you have to put order markers on him; it limits his bonding capacity.

EDIT: This guy would be good against all-valiant armies with at least one hero. Infect the hero, then pick off the 2 defense 4th Mass.
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Old June 23rd, 2010, 11:00 AM
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Re: Werewolf Lord pre-release discussion thread

Love it. Very cool. There are usually some unique heroes in a game so this should see some play. plus it works on any unique hero as long as it isn't a soulborg/construct/ etc. Very decent life, defense, and attack. Plus he's a darklord so the wolves will bond with him. I love this new figure.
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Old June 23rd, 2010, 11:01 AM
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Re: Werewolf Lord pre-release discussion thread

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Originally Posted by Frylock View Post
Too bad you have to put order markers on him; it limits his bonding capacity.
Oooo. dang. Good point. That kinda sucks. O well. still cool though
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Old June 23rd, 2010, 11:02 AM
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Re: Werewolf Lord D2 pre-release discussion thread

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Originally Posted by Tai-Pan View Post
YES!!!!!!!!!! A Darklord!!!!!!!!!!!!!!!!!
So fantastic! And a chance to strip the 4th of their valiant bonus, at least temporarily. Can't wait to play this guy!
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Old June 23rd, 2010, 11:03 AM
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Re: Werewolf Lord pre-release discussion thread

This guy seems like he could be a good around lava. Infect someone expensive (let's say Braxas). Then, next turn, use Moon Frenzy to take a turn with her and throw her into lava.
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Old June 23rd, 2010, 11:03 AM
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Re: Werewolf Lord pre-release discussion thread

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Originally Posted by gamjuven View Post
Quote:
Originally Posted by Frylock View Post
Too bad you have to put order markers on him; it limits his bonding capacity.
Oooo. dang. Good point. That kinda sucks. O well. still cool though
Well, just bond to get him up to the fight and then stick some markers on him when you get some heroes infected. Not so bad.

Quote:
This guy seems like he could be a good around lava. Infect someone expensive (let's say Braxas). Then, next turn, use Moon Frenzy to take a turn with her and throw her into lava.
That's nasty! Good idea.
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Old June 23rd, 2010, 11:06 AM
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Re: Werewolf Lord pre-release discussion thread

Quote:
Originally Posted by gamjuven View Post
Quote:
Originally Posted by Frylock View Post
Too bad you have to put order markers on him; it limits his bonding capacity.
Oooo. dang. Good point. That kinda sucks. O well. still cool though
I think this is a good thing, not a bad one. It's a bit like the Dwarf bonding---it forces you to evaluate different options rather than just straight drawback-free bonding. I like it.
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  #11  
Old June 23rd, 2010, 11:06 AM
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Re: Werewolf Lord pre-release discussion thread

Quote:
Originally Posted by Frylock View Post
Too bad you have to put order markers on him; it limits his bonding capacity.

EDIT: This guy would be good against all-valiant armies with at least one hero. Infect the hero, then pick off the 2 defense 4th Mass.
Well, you get to choose! Do you go for the guaranteed 3 Wolves of Badru and a Werewolf Lord, or a 50% shot at a Werewolf Lord and an infected hero?

Good catch too, changing all the left-side stuff will mess with quite a few synergies. Valiant and Disciplined Bonuses, Soldier Leadership, Scout Enhancement, any kind of bonding (changes Warlord, Champion, etc.)

I may have a new favorite!!!

Jugger

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  #12  
Old June 23rd, 2010, 11:07 AM
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Re: Werewolf Lord pre-release discussion thread

It will allow some pretty brutal scenarios to happen to a lot of the squads that bond. All of a sudden those human champions find out they don't get to bond anymore. Pretty much takes them out of the game. That's pretty sweet. And thematically it will look awesome to have a Knights vs. Werewolves battle. Very cool. And although it kinda sucks that you have to have an order marker on the lord in order to use the lycanthropy, you can still use the wolves to bond with the darklord, spreading the disease, then start putting order markers on them and try to take turns with the heroes. I love it. Also, with multiple werewolf lords in play you can guarantee that if you get to place lycanthropy tokens, you should get a couple of chances to take some turns with the heroes.
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