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Official Units Discussion of official HeroScape units |
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#1
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Werewolf Lord pre-release discussion thread
Last edited by TheSparkleInYourWater; June 23rd, 2010 at 10:59 AM. |
#2
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Re: Werewolf Lord D2 pre-release discussion thread
YES!!!!!!!!!! A Darklord!!!!!!!!!!!!!!!!!
I love the way this guy's specials work with each other. This could be nasty! I found a grammatical error. Should it not be 'this power doesn't affect (name), (name)... OR (name), instead of AND? Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#4
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Re: Werewolf Lord pre-release discussion thread
Too bad you have to put order markers on him; it limits his bonding capacity.
EDIT: This guy would be good against all-valiant armies with at least one hero. Infect the hero, then pick off the 2 defense 4th Mass. |
#5
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Re: Werewolf Lord pre-release discussion thread
Love it. Very cool. There are usually some unique heroes in a game so this should see some play. plus it works on any unique hero as long as it isn't a soulborg/construct/ etc. Very decent life, defense, and attack. Plus he's a darklord so the wolves will bond with him. I love this new figure.
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#6
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Re: Werewolf Lord pre-release discussion thread
Oooo. dang. Good point. That kinda sucks. O well. still cool though
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#7
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Re: Werewolf Lord D2 pre-release discussion thread
So fantastic! And a chance to strip the 4th of their valiant bonus, at least temporarily. Can't wait to play this guy!
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#8
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Re: Werewolf Lord pre-release discussion thread
This guy seems like he could be a good around lava. Infect someone expensive (let's say Braxas). Then, next turn, use Moon Frenzy to take a turn with her and throw her into lava.
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#9
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Re: Werewolf Lord pre-release discussion thread
Quote:
Quote:
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#10
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Re: Werewolf Lord pre-release discussion thread
I think this is a good thing, not a bad one. It's a bit like the Dwarf bonding---it forces you to evaluate different options rather than just straight drawback-free bonding. I like it.
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#11
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Re: Werewolf Lord pre-release discussion thread
Quote:
Good catch too, changing all the left-side stuff will mess with quite a few synergies. Valiant and Disciplined Bonuses, Soldier Leadership, Scout Enhancement, any kind of bonding (changes Warlord, Champion, etc.) I may have a new favorite!!! Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#12
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Re: Werewolf Lord pre-release discussion thread
It will allow some pretty brutal scenarios to happen to a lot of the squads that bond. All of a sudden those human champions find out they don't get to bond anymore. Pretty much takes them out of the game. That's pretty sweet. And thematically it will look awesome to have a Knights vs. Werewolves battle. Very cool. And although it kinda sucks that you have to have an order marker on the lord in order to use the lycanthropy, you can still use the wolves to bond with the darklord, spreading the disease, then start putting order markers on them and try to take turns with the heroes. I love it. Also, with multiple werewolf lords in play you can guarantee that if you get to place lycanthropy tokens, you should get a couple of chances to take some turns with the heroes.
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