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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1417
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Re: The Pre-SoV Workshop
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I know it might seem unreasonable, if I can in anyway, make Running Jump work, I want to try and do it. If it all comes crashing down with nothing left to change, then I'll look down other avenues. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1418
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Re: The Pre-SoV Workshop
This might seem harsh, but I always eye ball a card before considering it "classic".
This includes colour, general, state box, and left side box. It also includes the special powers. Does the font look smaller than existing cards? ARE the powers explanations long? if there is more than one power, how long is each power? How many powers are there. these questions are irrelevant for personal customs (I have a Megatron card that breaks all my guidelines, but this is SoV. If you are aiming for classic then you should mimic classic. |
#1419
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Re: The Pre-SoV Workshop
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Overall: Running Jump -- Thematically cool, but I really doubt it will be very useful. Just too much setup for it. That's ok for a small bonus power, but not for a big, wordy one. Lunge Forward -- Again neat thematically, but really it doesn't provide anything over First Assault except difficult wording and more corner cases. Evasion Instinct -- Has neat potential both before attacking and after, though the name needs to match how it's used. |
#1420
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Re: The Pre-SoV Workshop
Questions.
If I used First Assault with +2, instead of 3, dropped the straight line mechanic, and called it Forward Lunge, would that be acceptable? What if Running Jump just allowed you to ignore elevations of 2 or less when moving? (but you can only move 6 spaces if you use it.) Is Evasion Instinct okay, if you can't attack after using it? What if it triggered upon successfully blocking an attack? My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1421
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Re: The Pre-SoV Workshop
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Yes, though why would you ever use it before attacking then? If you want to simply make it an evasion thing, put it after moving. Note, though, that any "before attacking" or "after attacking" wording does not necessitate making an attack--he will be able to do the movement regardless. A cool and useful ability, albeit quite a bit different than what you had. |
#1422
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Re: The Pre-SoV Workshop
Try a simple Agressive Vault
After moving if this figure ends it movement adjacent to an enemy figure you may move this figure to and space adjacent to that figure. blah blah leaving engagement yadda yadda. |
#1423
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Re: The Pre-SoV Workshop
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Running Jump Move 6. Instead of moving normally, move 3 spaces on the same level, then for the remaining 3 spaces, ignore elevation changes of 2 or less. Quote:
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No, the whole point was to be able to get in an engagement, and then get out of it all in one turn. I wanted a Hit and run hero, but I didn't want to give them pure Disengage. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1424
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Re: The Pre-SoV Workshop
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There's a reason the ODs never did something like this, which is probably the same reason VC hasn't either. Not at all. We're here to serve the community and we live on its support. And I applaud your willingness to come here first instead of directly submitting. |
#1425
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Re: The Pre-SoV Workshop
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LEAPING SWORD SPECIAL ATTACK Range: 3 Special Attack: 4 After moving before attacking, Maltis may choose a non-adjacent figure whose base is not higher or lower than 5 levels from his base. After attacking, if Maltis inflicted a wound, you may place him on an unoccupied space within 2 spaces of the chosen figure. If Maltis did not inflict a wound, place him adjacent to the chosen figure. Borrowed from the Wolves of Badru. Needs a better name and better wording for what level he gets placed on after that attack but this might help simplify the desire to move/attack/move. With this power, I would drop his move from 7 to 5. |
#1426
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Re: The Pre-SoV Workshop
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You ignore elevation changes if they are 2 or less. If they are greater, you do not ignore them. Why would that mean to reduce them? I understand that you are pointing out possible misunderstandings, but this one doesn't make sense to me. Let me give this another shot... Running Jump Move 6. Instead of moving normally, move 3 spaces on the same level. For the remaining 3 movement spaces, add 1 to Maltis Tez's move for each terrain level he climbs up. You may only add up to 2 moves per space. Quote:
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1427
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Re: The Pre-SoV Workshop
Maybe take a look at the CUC Shaolin Monks modified Stealth Leap. I think it is sort of what you are looking for with Maltis.
http://www.heroscapers.com/community...ad.php?t=27657 It is very wordy, so you probably only have room for one other power on the Army card.
Spoiler Alert!
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#1428
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Re: The Pre-SoV Workshop
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The CUC is interesting to me. I like that they want to make things viable, but at the same time, I don't really think some of the changes they made were really needed. Or rather, they didn't do it in a way that I personally like. Many of them make a lot of sense though. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
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