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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1261
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Re: Word to the Wise
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I otherwise like the changes to the designs. I have to agree with others that the personalities can all be brought in line. Right now they feel different for the sake of being different and don't add anything new. I'm liking Tormenting for Ragsh as well, Wild or Ferocious for the Warband, and probably Tricky for Gruul (although I honestly do like cunning as a personality type in general). |
#1262
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Re: The Pre-SoV Workshop
Warchief
Dominating - Both shows Commanding the Warband, and what he does to opponents. Retchtongue Warband Relentless shows the nature of them swarming with Pack attack. Archer - Gonna run with Cunning. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#1263
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Re: The Pre-SoV Workshop
What do you guys think of something like this?
I've been working on him for the past couple of days and thought you guys could take a look. Thoughts? |
#1264
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Re: The Pre-SoV Workshop
How do you take a turn with only 3 units in a 4 man squad?
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#1265
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Re: The Pre-SoV Workshop
I wanted the power to be limited to only 3 of the 4. Otherwise I thought it might be too powerful, but I'm not sure if I worded it correctly.
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#1266
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Re: The Pre-SoV Workshop
So with Grim's Reward he can attack a squad figure, destroy it, attack another squad-ie, destroy it, then another and another, after taking a turn with 3 Knights via his Command power?
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#1267
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Re: The Pre-SoV Workshop
What is the miniature ? Link to a place you can buy it please?
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#1268
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Re: The Pre-SoV Workshop
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#1269
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Re: The Pre-SoV Workshop
Sir Grimsbane
4 Move is a little odd for a hero, especially when his associated squad has 5 move in the first place. Command the Blackgaard can work rules-wise but I would model it after the Marro Hive. You take a turn with a card but can only activate the ones that were adjacent to him. Is the intention of Grim's Reward that, if he inflicts 1 wound on his first attack, he'll only attack 1 additional time regardless of how many wounds that attack inflicts? That's how I'm interpreting it. Overall the reverse bonding feels a little forced (especially on such a recently released squad). Grim's Reward could be powerful but it seems like he'll be pretty swingy with it. I'm not sure if I'd go out of my way to draft him with the Knights of Blackgaard since I may just want to spend the points and order markers on them in the first place without worrying about difficult hoops to jump through to get turns out of them as well. I could more see using him as a bonding option for Death Knights as a cheaper Sir Hawthorne who doesn't run the risk of stabbing you in the back. I'm all for more knights in Heroscape and think he looks cool but I have a few reservations. |
#1270
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Re: The Pre-SoV Workshop
Command the Blackgaard should be reworded to "You may not move and attack with more than 3 Knights of Blackgaard during this turn." I don't like splitting Army Cards; this would at least keep the turn the same but would limit the number of figures that could be activated.
I'm not sure what you intend with Grim's Reward. Does he get extra attacks if he attacks an already-wounded hero? I'm guessing that's not the intent, but rather he gets extra attacks based on the wounds inflicted by the first attack. I don't like the power in general, as it's not completely clear in the rulebook if you can deal more wounds to a figure than it has remaining Life points. At the least, I think some people assume that one can only inflict a single wound on a squad figure. |
#1271
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Re: The Pre-SoV Workshop
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I for one find the power interesting, and not too overpowered with only 3 Attack, but you'll definitely fight an uphill battle getting this one accepted as is, IMO. ~TAF, uncertified as always but present nonetheless TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#1272
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Re: The Pre-SoV Workshop
I thought post this here and see what people think:
I realize its been done before, but Dro-No-Ka attempts to help out his less loved marro counterparts, Drudge and Groks, while still holding his own as a powerful hero who can dish out some damage. I've done some initial testing with him, and the points seem to line up pretty well. He can go down fast if he gets engaged, but with enough commons backing him up, he can dish out some serious firepower. The third power gave me some trouble, it had originally been a simple triple attack similar to nilfhiem, but that proved way to potent in Legionairre builds, so I modified it to a sort of support fire attack, and couples well with his ability to move Drudge and Groks into position. He felt a hair over priced at 150, but when I bumped him down a bit, I felt like he was too weak. His aura is actually surprisingly difficult to pull off, since your opponent has normally one turn a round where the little guys are unprotected, and if your opponent has high defense or defensive figures, that initial kill can get even more difficult. The big question I have is whether or not the modded figure would be acceptable for SoV. Obviously, Tyrian has set the precedent that repaints, at least simple ones, are fair game, but DNK is a slightly different beast. First, I want to state that this mod is incredible easy, takes maybe 10 minutes, and no more supplies than most people already have lying around. Second, it involves figures much less valuble than the very expensive protectors of ullar, most people already have a spare squad of marro warriors and ne-gok-sa lying around gathering dust, and Dro-No-Ka is a nice way to get some use out of this lesser appreciated characters. Third, the figure, although easy to make, bears almost no resemblance to the individual parts (my custom thread has some more extensive comparisons between him an other marro) in fact, standing him next to Tul-Bak-Ra, the latter seems less marro-ey than the former. In any case, I believe that the marro faction could use a bit of synergy, while still keeping the flavor of tricky OM management, and Dro-No-Ka gives them that edge Thanks for giving me the time, any comments are hugely appreciated. |
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