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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#265
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Re: Sir Heroscape's customs
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Adrenaline sounds like a good name for the power to me. It's pretty clear on the theme and is generic enough to be reusable in the future. Quote:
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Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#266
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Re: Sir Heroscape's customs
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I hadn't...though I kinda like where you're going with that. Definitely serves the same purpose I'm going for as far as effect...though potentially not as potent at times depending on the roll, but that isn't really any different than failing the roll for the current power anyway...so yeah I'll have to think about that. I think a new power name would be in order if I went that direction. Thoughts? Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#267
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Re: Sir Heroscape's customs
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Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#268
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Re: Sir Heroscape's customs
Well, my worst fear came to pass and somehow the supply of "Black Slaad" for my custom Ygorl dried up...so that kinda sucks. He's on Hold now until a miracle happens and supply comes back (fun while it lasted)...so in lieu of his departure, I've gone back to find another horribly terrifying Demon to design and fell in love with what you see below. I've super excited about this design as it is both terrifying and thematic and would love any and all feedback.
As for Akira...this is a custom I've had on the table designed for a couple years now, but never put it to a card or pursued it, since I wasn't sure about the reception of it. The purpose is to bring the Badru another bonder that doesn't suck (Khosumet) and a little less pricey than the other alternatives (Morgoroth/Werewolf Lord). There is also some light synergy with the Anubians for good measure. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#269
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Re: Sir Heroscape's customs
I like the basic ideas you have with Agrith-Naar a lot, but I worry that they won’t lead to very interesting decisions in army building. He wants an army with cheap squad figures that can be where the action is while he fights, don’t need many order markers to function, and are survivable enough to stick around until his next turn. Goblin Cutters might work for that in some situations, but Deathreavers fill those checkboxes quite well.
This is not to say that he will be overpowered with Deathreavers, but that they will be far and away the best unit to play with him, which will drive up his cost and price him out of playability with other units. That said, the strategic implications of the card are really interesting, since it requires careful management among figures that will have little direct synergy with each other in order to use him to his full value. A simple solution might just be to change his power to “Sustained by Blood” or the like and limit it to non-soulborgs, but there are probably other possible directions to go as well. Other than that, I’d reccomend calling Relentless Assault the Quadruple attack that it is, but that’s a minor editing change. Akira is a simpler card that I have less to say about, but that isn’t necessarily a bad thing. I like Howl, but it feels slightly off that Pack Leader powers up the big wolf by having smaller wolves around them. The power’s theme isn’t quite clear to me. Howl, however, I could see having interesting enough decision-making involved that you could make a one-power card around it with slightly tweaked stats and point cost. |
#270
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Re: Sir Heroscape's customs
I'll have to think more on Agrith-Naar. He's interesting, though, but I think I'm pretty much in agreement with All Your Pie.
Akira Sharpclaw... again, I'm agreeing with AYP here, the Pack Leader name feels like a leadership power, not a self-buff. A simple rename will fix that though, perhaps Pack Alpha? Speaking of renaming, 'Akira Sharpclaw' feels a bit too generic fantasy to me, and I think it'd be more interesting to key off the pseudo-Egyptian theme Khosumet's got going on. Possibly Seth the Darklord to key into the Egyptian God of the Desert, Set, but any semi-Egyptian sounding name would work. Finally, and here's my biggest issue... I feel like his powers, in conjunction, sort of encourage you to play the Wolves of Badru in a swarmy way, which feels fairly antithetical to how the unit actually behaves. They're expensive for their cost, they're fast, they can strike hard, they're not massively durable... they're ambush predators, not figures who engage in numbers in protracted melees. Skirmishing, light infantry, not a swarm. Howl can fit this, to allow them to move into position for lightning strikes, but I don't feel Pack Leader does. It'd feel better to me if bonding took place after the initial turn, but it doesn't - in order to use it effectively, Wolves have to hold their ground in melee, which fundamentally isn't what they're built for. I kind of think some sort of ambush ability would work better in place of Pack Leader. I do like the design's elegance, though. Last edited by Lazy Orang; December 12th, 2018 at 01:02 PM. |
#271
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Re: Sir Heroscape's customs
Already some great feedback. I’ll respond with more detail in a little bit. Just wanted to thank you first.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#272
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Re: Sir Heroscape's customs
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*The power itself could also use some (a little more official) rewording: PACK ALPHA Add 1 to Seth's Attack and Defense for each Wolf Squad figure you control adjacent to Seth, up to a maximum of +2 dice each. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#273
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Re: Sir Heroscape's customs
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Soo... Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#274
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Re: Sir Heroscape's customs
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#275
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Re: Sir Heroscape's customs
Seth currently gives a disengage to the Varkaanans as well with Howl, I believe. Perhaps specifying Common Wolf Squad figures could fix this? I'd imagine that it'll be fine on the Blade Dancers, but the Unique Squads have Wolf Pack to worry about.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#276
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Re: Sir Heroscape's customs
Yeah, Seth's feeling better to me now - simpler without encouraging the wolves to bunch up. I do like Howl for ambush predators, and allowing the Disengage aspect is perfect to help the Wolves. I didn't want to suggest it, because Morgoloth does a similar thing for them, but this guy does it in a different way and you can't always afford Morgoloth - this guy seems like a great alternative. Just a thought, but have you considered going for a more... extreme stat-line? I'm feeling as though bumping his attack to 5 and dropping his defence to 2 might make him feel more savage and distinct to play.
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