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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old June 17th, 2013, 09:32 PM
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Re: The Book of Tempest - Design Phase

Pre-yea
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  #26  
Old June 18th, 2013, 09:25 AM
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Re: The Book of Tempest - Design Phase

Just keeping track: still need quozl, Scapey, SirG.

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Last edited by IAmBatman; June 18th, 2013 at 11:42 AM.
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  #27  
Old June 18th, 2013, 09:31 AM
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Re: The Book of Tempest - Design Phase

Yea

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  #28  
Old June 18th, 2013, 10:31 AM
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Re: The Book of Tempest - Design Phase

Yea

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  #29  
Old June 19th, 2013, 05:33 PM
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Re: The Book of Tempest - Design Phase

I propose we move to Playtesting! Just need SirG here.

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  #30  
Old June 23rd, 2013, 08:27 PM
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Re: The Book of Tempest - VOTE for Playtesting

This passes to Playtesting!

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  #31  
Old July 3rd, 2013, 10:52 PM
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Re: The Book of Tempest - Playtesting

Cool, thanks for the results! I found him to be just a tad high as well, but was factoring in potential there somewhat. Seeing he didn't really live up to it for you either, I could definitely see a slight (10-20) point drop for him, which I'm definitely fine with thematically.

We'll see what the third tester says, though!

Thanks again - always appreciate your tests.

Cheers,
Bats

Quote:
Originally Posted by Viegon
Here you go for Tempest.

Overall I really enjoyed Tempest, tile placing units can be tricky to pull off just right but I think you pretty much hit the nail on the head with Tempest. His tile placing is just the right balance between offensive and supportive, plenty of fun but not too strong. Water Strength 2 and Magical Defense also work well to give him solid survivability and reliability, which I felt was really nice when playing him.

I did feel his cost was a tad high, for while I enjoyed him and got to use him a decent bit, he never did an exceptional amount and his team lost all three games. His stats are awfully low for his cost, and Mystical Tempest isn't too likely to do a whole lot of damage against most armies (he really needs a cluster). I'd say closer to 200 would be a better fit for him.

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Tempest

- THEME TEST
Pass

- MIRROR TEST
Pass

- BONDING TEST
Pass

- SYNERGIES TEST
Pass

- POWER CHECK
Pass

- FUN TEST
Pass

- FUN COMPETITIVE TEST
Pass

- DRAFTING TEST
Pass

- USAGE TEST
Pass

- STRATEGY TEST
Pass

_____________________________________________________________

Army Test 1
- Does it pass, Yes or No?
Tentative Pass
- What should be the unit's point value? 220 seems high
- Give a brief overview. Luck really didn’t seem on the side of Tempest’s team. Both Killer Croc and Aquaman were killed in single attacks after only a couple turns, and initiative, alongside some other rolls, were obviously in favor of the Mutants. Tempest stayed alive for most of the game and got to place all his tiles, but looking back it just wasn’t all that useful because the rest of his team never really got to use them.

UNIT SUM-UP
Damage:
Normal Attack: N/A
Mystical Tempest: 1 wound to Banshee, 2 wounds to Dazzler, 1 wound to Angel, 1 wound to Harpoon, 1 wound to Black King.
Power Usage/Effectiveness:
Mystical Tempest: Placed 6 water tiles, affect 7 total figures, 6 wounds inflicted.
Water Strength 2: Boosted 0 attack rolls, boosted 3 defense rolls.
Magical Defense: Prevented 4 total wounds.

Map: Crash Landing (Glyph of Superspeed)
Units: Tempest, Baron Zemo, Aquaman, Killer Croc, Sub-Mariner, Electro (1205 points) VS Professor X, Gorgon, Harpoon, Black King, Angel, Mastermind, Banshee, Dazzler (1210 points)
Spoiler Alert!


_____________________________________________________________

Army Test 2
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? Lower than 220
- Give a brief overview. The Hawks were stronger than I expected and Team Water just couldn’t hold out against them. Tempest and Aquaman didn’t get to tag-team like I was hoping. Tempest did alright but not nearly his points worth.

UNIT SUM-UP
Damage:
Normal Attack: N/A
Mystical Tempest: 1 Hawkman of Thanagar, 1 wound to Atom.
Power Usage/Effectiveness:
Mystical Tempest: Placed 4 water tiles, affect 4 total figures, 2 wounds inflicted.
Water Strength 2: Boosted 0 attack rolls, boosted 1 defense rolls.
Magical Defense: Prevented 5 total wounds.

Map: Crash Landing (Glyph of Superspeed)
Units: Tempest, Aquaman, Hydro-Man, Count Vertigo (800 points) VS Hawkgirl, Hawkman, Hawkmen x3, Atom (800 points)
Spoiler Alert!


_____________________________________________________________

Army Test 3
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 220 seems solid
- Give a brief overview. A tough match-up for the Titans, I wouldn’t expect them to get the win. I chose this match-up because John Stewart encourages clustering, which is exactly what Tempest wants; plus Mystic Tempest bypasses Mastermind’s and Jocasta’s powers. Tempest did his job and dealt plenty of damage, some better rolling by the rest of his team and it would have been real close.

UNIT SUM-UP
Damage:
Normal Attack: N/A
Mystical Tempest: 2 wounds to Mastermind, 1 wound to Captain America, 3 wounds to Jocasta, 1 wound to John Stewart.
Power Usage/Effectiveness:
Mystical Tempest: Placed 6 water tiles, affect 16 total figures, 8 wounds inflicted.
Water Strength 2: N/A
Magical Defense: Prevented lots of wounds.

Map: Crash Landing (Glyph of Superspeed)
Units: Tempest, Lagoon Boy, Superboy (Kon-El), Starfire, Raven (950 points) VS John Stewart, Mastermind, Jocasta, Captain America (Hasbro), Green Construct Mech (950 points)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #32  
Old July 3rd, 2013, 10:53 PM
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Re: The Book of Tempest - Playtesting

I really think his strongest competitive use is making it easier for Aquaman and Killer Croc to hit their healing and killing rolls. Viegon only used this full combo in his first test and had some bad luck with Aquaman and Killer Croc both falling fairly early. So I do think there's some untapped potential there, but if results continue this way I would at least want to drop to 210.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #33  
Old July 3rd, 2013, 11:53 PM
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Re: The Book of Tempest - Playtesting

Yeah, the first test had Army 2 win all but 1 initiative and multi activations from the mutants made it tough. That said, Tempest did well individually, but Aquaman getting one-shotted didn't help the team at all.

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  #34  
Old July 7th, 2013, 04:02 PM
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Re: The Book of Tempest - Playtesting

Just getting to a response now - apologies! Thanks for the test! Looks great!

Cheers,
Bats

P.S. Is this your second or third thus far?

Quote:
Originally Posted by Gardevoir
Tempest test is done! I hope I did ok and that it is usable. Tempest was very fun to use Sorry if it is late, I've just been quite busy lately with a variety of things. The first game though, was incredibly close

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Tempest

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 200-210
- Give a brief overview. Tempest's Mystical Tempest helped him out a lot, both with placing wounds and boosting his stats. Together with Raven and Superboy, the three of them could do a lot of damage.
Map: Mountain Spring
Units: Tempest (220), Raven (190), Superboy (240), Beast Boy Pterodactyl (40), Lagoon Boy (90) VS. Luke Cage (190), Iron Fist (260), Tigra (170), Moon Knight (150)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 200
- Give a brief overview. Didn't do nearly as much this time, but his water did help the others a lot.
Map: Mountain Spring
Units: Tempest (220), Aquaman (230), Killer Croc (200), Sub-Mariner (250), Lagoon Boy (90) VS. Mr. Fantastic (235), Invisible Woman (215), The Thing (325), Human Torch (225)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #35  
Old July 7th, 2013, 04:08 PM
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Re: The Book of Tempest - Playtesting

I think I'd be happy with 210 here based on the results. What do you guys think? Have you seen enough to move forward?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #36  
Old July 7th, 2013, 05:12 PM
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Re: The Book of Tempest - Playtesting

Well maybe we should have him tested with some units that haven't been designed yet....just to be safe

210 seems fine

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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