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AotV Customs A place for Arena of the Valkyrie Customs |
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#313
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
Looking over the playtests, the Velnesh do seem to be in a very good place. Of 9 tests, three times they did about 1/3 of their value in damage, three times they did 50% more, twice they didn't do anything, and once they were spot on. Obviously damage isn't everything (this would suggest all told we drop them by 25%), and even in the games where they weren't actually getting kills they consistently tied things up which has value.
A quick summary of some comments is also highly positive:
I had suggested swapping their points with the Ukushisa, and after going through the tests I still think 90 is better for them than 100. After all, they have to survive to get any use out of Blink (see the one negative comment). That also brings me to this suggestion: Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#314
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
As someone who had previously been concerned about these guys potentially overshadowing the Ninjas a bit at 90 points, I think that it'd be fine after having played them. The Velnesh's lack of really good survivability definitely helps keep them and their speed in check, and Shift gives them a lot of chances to nab height or otherwise get the drop on unsuspecting targets.
Ironically, at 3A/5D, I think that the price would probably go up. That's a pretty significant buff to Blink and would result in them getting faster and harder to ignore as defender units (especially against melee). The loss of 4 attack certainly hurts them as assassins, but the higher their defense, the more feasible they become as a screen with fewer Order Markers on them. I'm not opposed to turning them into defenders in principle, but it would need testing to ensure that they don't become too frustrating to fight against. I can try to run a game with them at that statline when I have the time to see how it feels. Of course, 3A/4D (which I think was caps' main suggestion) is the same level of survivability that we currently have and just tuning down their offensive potential. That feels more promising as an alternative if we want to drop their points, though I have to say that the good offensive power of 4A is a significant part of what made them feel like actual threats to try and eliminate. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#315
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
Quote:
Agreed. They're Menacing alien Experiments and 4A is part of them feeling that way. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#316
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
Thanks Necro, I'm glad the results are looking good. Do we want to hold out for some more playtests?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#317
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
I've said it before but these are probably the best design of any of them.
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#318
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
How does everyone feel about the 90 point proposal? I don't think it'll make to much difference testing-wise, but if we make that change, I think we can run a few more then they're probably ready.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#320
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
I don't have any qualms with 90 points so long as we're comfortable with running some more tests.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#321
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
90 is good.
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#322
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
Updating the OP to 90. Let's run a small variety of tests again here, then get ready to have a complete unit.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#323
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
90 works for me.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#324
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
This weekend I had the opportunity to run a game with the Velnesh Alphas. A friend visisted and we had one game of 500 points. (Still used the 100P version)
The design of the Velnesh Alphas definitely felt great. Both my friend playing them, and me as opponent had ample things to think about. I like that you can blink out of range of an opponent's ranged squat when the first one misses. I like that they have speudo-flying, and can control advantageous locations for ranged units. Sadly my friend had some bad rolls and lost one of the alphas pretty early on. Points-wise I cannot really make any valuable statements. They did not feel overpowered, nor underpowered. The point made by Necroblade about whiffing with their ability was definitely true in our game. My friend never got a succesfull defense :P. However, the threat of the opponent getting to use that ability in and of itself is valuable in its own right. As a player, you get to use their Blink ability each movement, so it does not hurt that badly when you do not get to use it in combat. |
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