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Old June 23rd, 2019, 11:40 AM
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design

Quote:
Originally Posted by Astroking112 View Post
Quote:
Originally Posted by NecroBlade View Post
For Viking and Wolf Spirits, we have to figure out if there's a difference between placing them with their own Spirit power (bonus) and Last Will (possibly no bonus). Either way it seems they'd be eligible to be removed from the card for a free turn (meaning a Spirit could get to the Geists after being destroyed anywhere on the board, not just within 4 spaces, which has a certain thematic connection at least). Once that's figured out, taking them off the card means the card is no longer getting a bonus. When they're destroyed by Last Will, they can then go on any card again to provide a bonus.
I agree with this interpretation, but more I'm concerned about whether this interaction is too complex for a decently common power. We won't be seeing kids picking this up in the stores anymore, but I'd prefer to avoid needing anyone to look up a R&C clarifying these steps if they pick up our set and Rise of the Valkyrie or one of the expansions.
I don’t think this is too much of a stretch - once you actually sit down and logic out the sequence of events gets its obvious. But I do share your concern. I don’t know if there’s a better solution, though.
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